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Miscellaneous / Re: Post your desktop
« on: January 08, 2012, 04:54:35 pm »
Oh ok, I don't like the new version of Ubuntu because of the way it looks lol, I think I'll be checking out that one next time I need to use linux....
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 121
Miscellaneous / Re: Post your desktop« on: January 08, 2012, 04:54:35 pm »
Oh ok, I don't like the new version of Ubuntu because of the way it looks lol, I think I'll be checking out that one next time I need to use linux....
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Miscellaneous / Re: Post your desktop« on: January 08, 2012, 04:25:33 pm »
Agreed.... @chockosta What version of Ubuntu is that? Looks like 9.10 (my favorite one) but if its 11.10, how did you get it to look like that?
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Miscellaneous / Re: Post your desktop« on: January 08, 2012, 04:15:27 pm »
Oh I assigned 8xp to google chrome just to see if google chrome could open them. I knew it wouldn't, but it never hurts to try, right?
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Miscellaneous / Re: Post your desktop« on: January 08, 2012, 02:00:37 pm »Is that a bunch of icons stacked on the top right corner?lol yes, about 25 of them 126
Miscellaneous / Re: Post your desktop« on: January 08, 2012, 01:37:12 pm »
No matter how much I try, my desktop is always messy....
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Axe / Re: Help with tilemap collision?« on: January 08, 2012, 01:32:47 am »
Oh good idea, I'll do that later when I need it. Thanks!
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Axe / Re: Help with tilemap collision?« on: January 08, 2012, 01:28:16 am »
Thanks so much for this! Is there a way to assign a sprite to 00?
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Axe / Help with tilemap collision?« on: January 08, 2012, 12:44:06 am »
Okay, so I have a simple problem. I am making an RPG, and I have a tilemap. pxl-Test(ing doesn't work for tilemaps, so I just want to know how to find tiles on the map and if they are "solid" then don't let the player move. Here is my code:
Code: [Select] .LOLZ 130
The Axe Parser Project / Re: Axe Parser« on: January 05, 2012, 07:25:33 am »
This is amazing! I highly doubt you have to worry about anyone not using your stuff Quigbo, especially if it reduces their programs by 3000 bytes. I don't understand all the way though. It uses the Axe app itself to find and call the big routines? Does that mean people won't really notice any difference programming, but there is a huge one? Or there will be a completely new way to program in Axe? Anyways, I definitely support this, and will be getting the executable as soon as it's stable!
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TI Z80 / Re: Sparta 2.0b GUI Library [With DoorsCS 7 style GUI available]« on: January 05, 2012, 07:19:46 am »
Well, the buttons would have to have the same number of letters inside them. Thanks though, besides, If you don't like the button thing, you can download from the link above and then you can adjust the width and height
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TI Z80 / Sparta 2.0 FINAL Update!« on: January 04, 2012, 08:40:49 pm »
Hey everyone! I have finally finished Sparta! w00t! Now it's time to release. I have included a Gif file below, and my final zip file, and my README.
The only command that has changed is DRB(). DRB() is now: DRB(Xpos, Ypos, "Button") Yes, there is no more width, height, or negative and regular button options anymore. For optimization and simplicity, I have made the button auto-adjust to the text you put there. By creating a simple algorithm using the length( command, I have achieved auto-sizing buttons! So yes, I have a way better program example below. Its a (working) fake errors program written in about 20 minutes solely for the purpose of this library. The screenie below shows the full potential of the library, except for the checkbox command. Thanks everyone for your feedback! I am now going to be working with alberthrocks and his crew over at their GUI library! In the meantime, enjoy this one (if you even view this topic lol) and report any bugs to this post! Thanks! 133
TI Z80 / Sparta 2.0b GUI Library [With DoorsCS 7 style GUI available]« on: January 03, 2012, 06:53:43 pm »
Hey everyone! Yes this is a new thread, I couldn't manage to change the title of my old thread and this is a completely brand new library then before. Inspired by BuilderBoy's Zedd Physics library, the Sparta GUI Library has an extensive range of GUI objects to choose from. From frames to checkboxes, this library has a lot to offer.
Let's start with the commands: CLR() : Added for simplistic clearing with less keystrokes. (same thing as doing ClrDraw and ClrDrawr) BUFF() : Added for simplistic drawing with less keystrokes. (same thing as doing DispGraph and DispGraphr) DRF("String of Text") : Draws a DoorsCS style framed window with an X button. The "String of Text" is displayed on the top bar. DRB(Xpos,Ypos,Width,Height,"Text inside button", 1) : Draws a button (will be DoorsCS style soon) at positions X and Y, with Width and Height. The 1 at the end represents whether the button is inverted or not. If it is, put a 1 at the end. If it isn't, put a 0 DRDIA("Title on top","Stuff inside 1", "Stuff inside 2", "Stuff inside 3", 1) : Draws a DoorsCS style dialog box in the center of the screen. The 1 at the end represents whether the dialog is enabled or not. DRCH(Xpos,Ypos,"Text",1) : Draws a DoorsCS style text box at position X and Y. The 1 at the end is whether the box is checked or not. DRM(Xpos,Ypos) : Draws a DoorsCS style mouse pointer (all black) at position X and Y. More commands will be coming soon as the library is still in beta. Example program using Sparta: Code: [Select] .GUITEST A more extensive GUI example can be found below (prgmFAKE) Known Bugs: - Program will slow down significantly when a dialog box is present - (Fixed) GUI objects would randomly disappear Feel free to leave your feedback below! (Please keep it unbiased) 134
TI Z80 / Re: Sparta GUI Library *Alpha*« on: December 31, 2011, 09:17:31 pm »
Thank you very much! Sorry for the late reply, I've been on vacation. I haven't worked much the past week on the project, but I'll pick it up tomorrow when I get home from my friends
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Axe / Re: Axe TextBox input?« on: December 24, 2011, 11:27:31 pm »
Thank you so much, ily. No homo.
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