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Messages - trevmeister66

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76
Miscellaneous / Re: How did you find Omnimaga?
« on: March 13, 2010, 07:47:43 pm »
I don't remember


j/k :P

But there is something funny: When Omnimaga was revived near the end of Summer 2008, the re-opening was never announced anywhere on TI forums. Yet, back then, we still managed to have higher activity than United-TI sometimes. On top of that, back then, we didn't have TI-Boy SE and the Nspire was not cracked yet, not to mention the site wasnt very high in Google rankings. My guess is that people probably found the site via UTI or TIBD links in old posts and old members were probably checking if it was re-opened every now and then.

Now I am curious how people find us, though, since it has been 1.5 years since we re-opened.

@trevmeister66 I think it was November 2006
Man time sure has flown.

And yes, I found Omnimaga after the re-opening simply because of pure luck. I had accidently typed "o" for my first letter in my browser, and omnimaga automatically came up, and I hit enter, not realizing I had mispelled my URL, and it showed that Omnimaga was back, and I was like... SWEET!

77
Humour and Jokes / Re: Hell's Newest Knight
« on: March 13, 2010, 07:14:54 pm »
*trevmeister66 grabs a bag of popcorn to watch the show

78
TI-BASIC / Re: Lots of Questions (I'm a newb ^_^)
« on: March 13, 2010, 07:13:53 pm »
Right.  However, there are 6+26+26^2+26^3+26^4+26^5 = 12356636 different list names, so it's unlikely that two programs use the same list. :)
Yeah that's true, but some List names are used more often than others (ie LSTATS, LGAME, LSAVE, etc.) If you don't use a common List name, then you shouldn't have a problem.

79
Miscellaneous / Re: How did you find Omnimaga?
« on: March 13, 2010, 07:12:21 pm »
I found it back in 07 or 08 or some time around then from tifreak's website. Maybe it was 06... I can't remember (possibly 05? nah, I haven't been programming that long).

80
TI Z80 / Re: the Tale of Lost Map
« on: March 13, 2010, 07:09:50 pm »
Thats good news! I hope progress continues now that you have most of what you had before

81
TI-BASIC / Re: Lots of Questions (I'm a newb ^_^)
« on: March 13, 2010, 06:47:47 am »
But, couldn't you techinically rig the lists so you could use them for multiple games as long as your defining everythign correctly?
Yes, but unless the games are similar or related to each other, or you make the lists extra big, you're either going to use the wrong data or over write data for other games.

82
Gaming Discussion / Re: ForumWarz
« on: March 12, 2010, 11:56:12 pm »
joining now! This looks interesting.

83
TI-BASIC / Re: Lots of Questions (I'm a newb ^_^)
« on: March 12, 2010, 11:52:58 pm »
Yes, all the stats (ie health, mp, money, strength, etc) are variables, and as meishe said, Lists are a good option for that, but if you don't plan on making too big of an RPG, you can just use the built in A-Z variables, but then you wouldn't be able to easily save your stats (as in have a save feature available for your RPG). That's why you should look into using custom named lists, which are highly unlikely to get written over.

84
TI-BASIC / Re: Lots of Questions (I'm a newb ^_^)
« on: March 12, 2010, 11:08:05 pm »
You know, I never thought about using sub( for displaying maps before. Nice thought.
However, you're working a little too hard on displaying the string map. xP
Nevermind. ;P
That's true, but you could use sub( to do a map where it moves every time you get near the edge (instead of doing typical full screen moves seen in most RPG's). I think Tifreak's pokemon purple and his RPG Starter Kit #2 both use this setup.

85
The Axe Parser Project / Re: Features Wishlist
« on: March 12, 2010, 10:38:37 pm »
I also think we need the And, Or, Xor, and Over-write commands when dealing with pictures. :)
+1

I do believe he will add that in eventually though.

86
TI-BASIC / Re: Lots of Questions (I'm a newb ^_^)
« on: March 12, 2010, 10:37:42 pm »
Thanks guys! DJ Omnimanga, I think I read about your Illusiat games on another forum :) . I'm thinking about making a small rpg like Illusiat 1.
That's a good idea. It's good to start off small, and then once you're comfortable with what you're doing, you can expand your project.

87
TI-BASIC / Re: Lots of Questions (I'm a newb ^_^)
« on: March 12, 2010, 10:03:59 pm »
1. You could use TI freak's RPG Starter Kit (will find link soon)

2. Matrices help store map data and help with doing hit detection

3. Write it on paper first, and organize it there, then transfer it to your calc.

4. It will only take space if it's on your calc ;) but if you keep it on your computer, then you don't have to worry about that.

5. List store data, usually (in regards to RPG's) either Item data, stats, or enemy data.

6.Strings can be used for any number of things, depending on if you know how to correctly manipulate them. Also, they tend to be smaller than Lists or Matrices, and they are usually faster to access data from.

88
Introduce Yourself! / Re: Howdy
« on: March 12, 2010, 09:56:04 pm »
Well you came to the right place for that.

Welcome to Omnimaga!

89
TI Z80 / Re: Side Project #2: DUNGEON
« on: March 12, 2010, 06:34:49 pm »
Well I found my hard copy notes and map data, so it'll be much easier to make some progress now that I have all of that. Now to just finish making the map.

90
TI Z80 / Re: Dev Screenshots
« on: March 12, 2010, 05:25:38 pm »
Nice work E

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