Author Topic: Omni Emblem  (Read 119384 times)

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Offline Geekboy1011

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Re: Omni Emblem
« Reply #180 on: July 02, 2011, 12:29:51 am »
im pretty sure its 32 megs as you only have  16 bit addresses to work with in a gameboy advanced game. that being said the song it self only takes 16kb the instrument data takes the rest so its not a bad trade off. and we can remove instruments...to get more free space if we need to xD

(so you really have until you run out of address space....where ever that is)
« Last Edit: July 02, 2011, 12:51:53 am by Geekboy1011 »

Offline shmibs

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Re: Omni Emblem
« Reply #181 on: July 02, 2011, 01:48:22 am »
name: isa shmibs!

class: mage

personality: he's just a bit insane. he talks to inanimate objects and has a scary, high-pitched laugh that finds its way into almost everything he says. he is good-intentioned, but doesn't always think about how his actions will affect others (i.e. in order to save someone's pet hamster that has run underneath a house his first reaction would be to knock the house down and retrieve it)

stats:
Spd
Mag
Skl
Def
Hp
Res
Str

chibi and portrait: below (i'm not sure what sizes they're supposed to be, so resizing is probably in order)
other sprites: i'm working on customs at the moment

EDIT: i finished the first of my custom sprites. this is taking forever, but i like the way this one turned out at least.
« Last Edit: July 02, 2011, 02:53:55 am by shmibs »

Offline Geekboy1011

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Re: Omni Emblem
« Reply #182 on: July 02, 2011, 01:35:23 pm »
interesting just make sure you use no more than 16 colors for all of your sprites. else i will have to fix your sprites and make them look like crap :P

Offline Freyaday

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Re: Omni Emblem
« Reply #183 on: July 02, 2011, 02:06:58 pm »
Hmm, isa shmibs! sounds like some girls I know (I know noncatgirls, too!).
In other news, Frey continues kicking unprecedented levels of ass.
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Offline Geekboy1011

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Re: Omni Emblem
« Reply #184 on: July 02, 2011, 02:28:34 pm »
lol nice ash

any way im off for the next few days so post waht you can when i get back i hope to have the music bug fixed on that one video and a demo of finali's current sprite sheet. but we shall see depends on how my mother is over the weekend



Offline FinaleTI

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Re: Omni Emblem
« Reply #185 on: July 02, 2011, 02:35:31 pm »
Finished fixing ma sprites. I believe everything is covered now, as that's all the frames off FEPlanet.

That was actually kinda fun. Maybe I'll make a character from Nostalgia or something, if it's OK. After all, if we want a big cast, and this is to represent Omni, why not include characters from Omni projects?
« Last Edit: July 02, 2011, 02:36:44 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Geekboy1011

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Re: Omni Emblem
« Reply #186 on: July 02, 2011, 02:39:09 pm »
dam there fucking epic. and please do we need sprites for the cast and quite a few already casted members who cant sprite as well so please feel free to do some up!!!!

only one i do not see are the unarmed dodgeing ones which i will make up for you based on the armed dodgeing ones so dont worry :P
« Last Edit: July 02, 2011, 02:42:30 pm by Geekboy1011 »

Offline JustCause

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Re: Omni Emblem
« Reply #187 on: July 02, 2011, 02:53:20 pm »
O_O Finale, nice sprites!

Oh, and you make a good point. Ok then. Members with projects can submit their chars as well. Limit 2 extras/member. As long as GB's ok with the spriting, I'm more than willing to throw them into the maps. Note that you'll automatically receive support bonuses from your project characters, making both of you more powerful when you're close to each other.

Geekboy, good luck with life and see ya soon!
See you, space cowboy...

Offline Geekboy1011

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Re: Omni Emblem
« Reply #188 on: July 02, 2011, 02:55:58 pm »
well as long as i can draft finali's spriting skills, and all the sprites are not droped just on me *SUBTLE HINT AT NEW PEOPLES* im ok with scripting every one. i just will not sprite 12 characters i do not have that kind of patience. at that point i will just be repallating people.

Offline FinaleTI

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Re: Omni Emblem
« Reply #189 on: July 02, 2011, 02:59:14 pm »
I can post a bitmap with the hat and original myrmidon pallete and my custom pallete if it would make it easier for you. Honestly, most of the work I did was repalleting. I think it's the hat that really seals the deal.
« Last Edit: July 02, 2011, 02:59:38 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Geekboy1011

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Re: Omni Emblem
« Reply #190 on: July 02, 2011, 03:00:38 pm »
na for you thats perfect! that sheet is all i really need.

im saying for people who we do not have sprites for.like juju sircmpwn ect if you would not mind helping sprite them. that would be awesome!

Offline Juju

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Re: Omni Emblem
« Reply #191 on: July 02, 2011, 03:09:06 pm »
Yeah I could probably help spriting.

Remember the day the walrus started to fly...

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Offline Geekboy1011

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Re: Omni Emblem
« Reply #192 on: July 02, 2011, 03:09:53 pm »
please do just grab your sheet off of feplanet or tell me what character you want if its going to be a blatant repallate.

Offline Freyaday

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Re: Omni Emblem
« Reply #193 on: July 02, 2011, 07:17:10 pm »
Hmm, supporting chars...
How 'bout 1px, from Nymless? Should be easy to sprite.
In other news, Frey continues kicking unprecedented levels of ass.
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Offline JustCause

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Re: Omni Emblem
« Reply #194 on: July 03, 2011, 01:41:13 pm »
Hmm, supporting chars...
How 'bout 1px, from Nymless? Should be easy to sprite.
Oh you.

...stats, please. :P
See you, space cowboy...