Author Topic: [S.A.D.] Progress 2010  (Read 78880 times)

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Offline Galandros

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Re: [S.A.D.] Progress 2010
« Reply #135 on: May 29, 2010, 06:36:42 pm »
Check Brandon Wilson website and his calcstuff folder. He has there a extra ram page test routine.

Quick progress update.  The app now takes 4 pages, and uses  approximately 20000 KB of user RAM, although the finished program will use much less RAM.  As I said before, if you want to run alpha versions on a hard calculator rather than an emulator, be prepared to spare the space.  I am now optimizing, and then the next screenshot/download will incorporate ships!
I hope it is 20 KB or 20000 bytes. hehehe  ;D

Can't wait to see some real action in the screenies. (epic ships battle, please)
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Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #136 on: May 29, 2010, 09:19:01 pm »
Quote
I hope it is 20 KB or 20000 bytes. hehehe

Agh, thanks for correcting me.

Quote
Can't wait to see some real action in the screenies. (epic ships battle, please)

Sure thing.  But...sigh...that won't happen for a while

Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #137 on: May 30, 2010, 01:22:53 am »
New progress! Glad to see this is worked on again. I don't mind the size, btw. As long as it won't take more than 23900 ish bytes of RAM at once (so I have enough space for the VAT for other archived files) I don't really care how huge it is in terms of archive memory if the game is gonna be good.

can't wait to see more progress!
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Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #138 on: June 16, 2010, 06:12:00 pm »
Just so y'all know I'm not being lazy this summer  8)

Offline meishe91

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Re: [S.A.D.] Progress 2010
« Reply #139 on: June 16, 2010, 06:33:29 pm »
Nice, those look epic :)
Spoiler For Spoiler:



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Offline ztrumpet

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Re: [S.A.D.] Progress 2010
« Reply #140 on: June 16, 2010, 06:38:14 pm »
Nice!  Those look both excellent and epic! ;D

Offline calcdude84se

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Re: [S.A.D.] Progress 2010
« Reply #141 on: June 16, 2010, 06:45:57 pm »
Excellent sprite work, Hot_dog! :)
Can't wait for more... (Other S.A.D. progress, that is)
Epic!
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Spoiler For "PartesOS links":
I'll put it online when it does something.

Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #142 on: June 16, 2010, 11:52:10 pm »
WOW amazing!

Good job with those. That makes me want the game even more!
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Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #143 on: June 20, 2010, 11:42:54 pm »
I decided to post the S.A.D. map here, rather than in the "Story Setting" area, although this will be the story setting post for the week.

A couple of notes.  First of all, the dashed line is a wormhole from one galaxy to the other, which will be described.  I have to edit the storyline, so you might find a "timeline" with years eariler than where I'm currently at.

Second, Balkos is there on the map.  It's tiny in scale, but it's a little purple moon if you look closely enough.

Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #144 on: June 20, 2010, 11:57:42 pm »
wow nice :D and it reminds me a bit Star Fox for some reason. Very nice :D
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Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #145 on: June 21, 2010, 09:41:55 am »
wow nice :D and it reminds me a bit Star Fox for some reason. Very nice :D

You know, now that you mention it, it does look like star fox :)

Offline ztrumpet

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Re: [S.A.D.] Progress 2010
« Reply #146 on: June 21, 2010, 10:59:23 am »
Nice Hot Dog!  That's really cool. ;D

Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #147 on: June 22, 2010, 11:21:07 am »
I plan on releasing an actual development build to the public this summer, but in the meantime, I realized I should post more screenies to keep interest up  ;D

Since I'm redoing the engine so that buildings are part of the tilemap, I've had to move to 16 x 16 tiles.  I took the time to redo the map to our new perspective.
« Last Edit: June 22, 2010, 11:22:30 am by Hot_Dog »

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Re: [S.A.D.] Progress 2010
« Reply #148 on: June 22, 2010, 01:15:28 pm »
awesome, can't wait to see this completed :)  good luck

Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #149 on: June 22, 2010, 01:17:05 pm »
wow nice, and you managed to still have the tiles look pretty nice even with the perspective change. Good job!
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