• Features Wishlist 5 1
Currently:

### Author Topic: Features Wishlist  (Read 280927 times)

0 Members and 1 Guest are viewing this topic.

#### Runer112

• Project Author
• LV11 Super Veteran (Next: 3000)
• Posts: 2289
• Rating: +639/-31
##### Re: Features Wishlist
« Reply #2565 on: September 21, 2011, 11:11:42 am »
Freyaday, yes, that would be great.
But it should always backup BEFORE compiling
(sometimes it freezes while compiling apps!)
Axe doesn't back up before compiling because, if you made a lot of changes to a program and have introduced a number of bugs/compiling errors, you wouldn't want Axe to overwrite your old backup until all the errors have been dealt with and the program successfully compiles.

Also, it is strange that Axe sometimes freezes for you when compiling apps. Does it actually freeze, or does it just appear to be doing nothing for 5-10 seconds? Because the step of producing the actual application can take a decent amount of time, during which Axe may appear to be frozen. But if Axe is really freezing, are you using the latest version (1.0.3)? If not, try upgrading your version of Axe. If you are already using the latest version of Axe and are encountering genuine freezes, not just slow performance, I suggest submitting a bug report with as much information as you can about what causes/caused a freeze.

Axe should, after compiling an App, always check, if the new app exists, and if not, it should ask if it should try again, because axe made a mistake, or something like that!

Axe has never failed to create an application when I've tried to compile one. I don't think such an error handler is really necessary, since the error should never occur in the first place. If it does occur, you should try to give details about the situation as a bug report.

And another thing is, that it should be possible to add a new line in a code
writing into the code of a program, a command like "newline(" is still missing
It should be possible to tell it "newline(20)" and it should add a new line after the 20th symbol in the code

I've been scratching my head for a bit in response to this feature request. Can you elaborate on what you are suggesting?

A third thing:
A command like "GDB-grey("
It should be possible to show a GDB in greyscale, too. And it should be possible to controle, how dark every greyscale should be (like numbers from 1-10, 1 is white, 10 is black)
Because it's annoying if you have to try out, how often you must use DispGraph^r if you want to have a darker greyscale!!
Or if you neef one scrolling, and a non-scrolling greyscale-pic!!!

You can display any data you want as a grayscale image. In fact, it's now easier than ever to display grayscale images. This is done with DispGraph(image front buffer, image back buffer)r/rr. And regarding controlling the color of produced grays, remember that the calculator only has a black and white screen. It's pretty amazing that distinguishable grays can be produced at all.
« Last Edit: September 21, 2011, 11:12:40 am by Runer112 »

• The One And Only Serial Time Killing Catboy-Capoeirista-Ballerino
• LV10 31337 u53r (Next: 2000)
• Posts: 1970
• Rating: +128/-15
• I put on my robe and pixel hat...
##### Re: Features Wishlist
« Reply #2566 on: September 21, 2011, 11:15:00 am »
Actually, those greys are the result of having pixels that don't switch fast. Otherwise, with the the screen-delaything, all we'd see would be headache inducing flicker.
In other news, Frey continues kicking unprecedented levels of ass.
Proud member of LF#N--Lolis For #9678B6 Names

I'm a performer at heart; I stole it last week.
My Artwork!

#### p2

• Posts: 848
• Rating: +51/-11
• I'm back :)
##### Re: Features Wishlist
« Reply #2567 on: September 21, 2011, 11:34:24 am »
Is there any better way to controle how darlk something should be?
*insert supercool signature*

#### Builderboy

• Physics Guru
• CoT Emeritus
• LV13 Extreme Addict (Next: 9001)
• Posts: 5673
• Rating: +613/-9
• Would you kindly?
##### Re: Features Wishlist
« Reply #2568 on: September 21, 2011, 01:40:31 pm »
Greyscale in general is a very complicated piece of display code.  Our screens are not meant to be displaying different shades of grey, and so the code that makes it do so is a bit more complicated than just setting the value from 1-10.  As it is, Axe makes greyscale extremely easy to access compared to Assembly, but you still need to know a little bit about how greyscale works, merely setting a color per pixel doesn't work as well as you would hope.

#### ztrumpet

• The Rarely Active One
• CoT Emeritus
• LV13 Extreme Addict (Next: 9001)
• Posts: 5712
• Rating: +364/-4
• If you see this, send me a PM. Just for fun.
##### Re: Features Wishlist
« Reply #2569 on: September 21, 2011, 03:24:41 pm »
And another thing is, that it should be possible to add a new line in a code
writing into the code of a program, a command like "newline(" is still missing
It should be possible to tell it "newline(20)" and it should add a new line after the 20th symbol in the code
I've been scratching my head for a bit in response to this feature request. Can you elaborate on what you are suggesting?
It sounds to me like he wants a newline feature, like in the program editor.  However, this is not a feature for Axe.  If a programmer would like to have this feature, it is a thing to handle on his/her end.  For instance:
Quote
:"TEXT[FF]NEWLINE[FF]ANOTHER LINE"->Str1
:
:sub(TXT,X,Y,Str1)
:
:Return
:
:Lbl TXT
:r1->r4
:For(I,0,length(r3))
:If {I+r3}->{L1}r-255
:Text(r1,r2,L1)
:r4+4->r4
:Else
:r2+7->r2
:r1->r4
:End
:End
« Last Edit: September 21, 2011, 03:25:06 pm by ztrumpet »
If I'm wrong, please correct me!
Unfinished Projects:
 Elmgon 14% Basic Movement Demo Homescreen Game Pack 80% Basic Latest Release Cube Droid Saves the Galaxy 65% Axe Demo Detonate 70% Axe
Completed Projects:
Exodus | Midnight |Drifter | Axe Snake | Jump! | Factory Theta | Spider | Plot Drop | Papi Jump | Numb3rs | Nibbler | Boost | Duel Tile Map Editor | Homescreen Map Editor | Key Group Check | Oasis

#### Quigibo

• The Executioner
• CoT Emeritus
• LV11 Super Veteran (Next: 3000)
• Posts: 2031
• Rating: +1075/-24
##### Re: Features Wishlist
« Reply #2570 on: September 23, 2011, 09:26:55 pm »
Axe backs-up programs after compiling and not before due to the error scrolling bug corrupting very large programs.  You don't want the corrupted version to overwrite your working one.  Plus it wastes less time.

I added a new poll.  The dilemma is that the freq command is affected by the mode of the program.  So the command freq(200,4000) in 15MHz mode will be 2.5 times higher pitched and pause for 2.5 times less time.  This can easily be fixed by just multiplying the numbers by 2.5: freq(500,10000) however then you need to write different code for each mode.  The extra code would be about 7 bytes more and would include temporary interrupt disabling (another feature that I think should be added to it).  One negative is backwards compatibility issues; tones in programs currently in 15MHz mode would be over an octave lower than before.  Any thoughts/complaints?
___Axe_Parser___
Today the calculator, tomorrow the world!

• The One And Only Serial Time Killing Catboy-Capoeirista-Ballerino
• LV10 31337 u53r (Next: 2000)
• Posts: 1970
• Rating: +128/-15
• I put on my robe and pixel hat...
##### Re: Features Wishlist
« Reply #2571 on: September 23, 2011, 09:46:06 pm »
StorePic (Buffer1,Buffer2)
RecallPic (Buffer1,Buffer2)
In other news, Frey continues kicking unprecedented levels of ass.
Proud member of LF#N--Lolis For #9678B6 Names

I'm a performer at heart; I stole it last week.
My Artwork!

#### Darl181

• «Yo buddy, you still alive?»
• CoT Emeritus
• LV12 Extreme Poster (Next: 5000)
• Posts: 3408
• Rating: +305/-13
• VGhlIEdhbWU=
##### Re: Features Wishlist
« Reply #2572 on: September 23, 2011, 09:49:48 pm »
Hm, maybe something like
StorePic (SrcBuffFront,SrcBuffRear,DestBuffFront,DestBuffBack)
RecallPic (SrcBuffFront,SrcBuffRear,DestBuffFront,DestBuffBack)

would work better?
(tho it is possible to just Copy(), yet this could take care of both buffers at once..)

Maybe something like #BuffLoc() to set a global position so you don't have to point it every graphscreen-related command?
« Last Edit: September 23, 2011, 09:52:47 pm by Darl181 »
Vy'o'us pleorsdti thl'e gjaemue

#### Runer112

• Project Author
• LV11 Super Veteran (Next: 3000)
• Posts: 2289
• Rating: +639/-31
##### Re: Features Wishlist
« Reply #2573 on: September 23, 2011, 10:05:49 pm »
Moving buffer data around can already easily enough by copying 768 bytes of data. The main reason StorePic and RecallPic were added is because they produce more optimized code since they work with set buffers. If they allowed variable buffers, they would hardly be any more optimized than simply doing Copy(Buffer1,Buffer2,768). And in response to Darl181, having versions of StorePic and RecallPic that copy two buffers would actually be less optimized than two individual single-buffer copies.

A far more interesting request would be for routines like Copy() to be able to have 8 different versions of itself, for all the possible combinations of constant and non-constant arguments.

#### Runer112

• Project Author
• LV11 Super Veteran (Next: 3000)
• Posts: 2289
• Rating: +639/-31
##### Re: Features Wishlist
« Reply #2574 on: September 30, 2011, 01:06:56 am »
How about being able to access the loop counter in single-argument for loops? This could be done especially easily if all loops used a simple 16-bit counter, but could also be done (albeit not so easily) with the other counter formats as well. It would be especially cool if you could access the loop counter for the loop that the current loop is nested in.
« Last Edit: September 30, 2011, 01:09:14 am by Runer112 »

#### calc84maniac

• eZ80 Guru
• Coder Of Tomorrow
• LV11 Super Veteran (Next: 3000)
• Posts: 2897
• Rating: +467/-17
##### Re: Features Wishlist
« Reply #2575 on: September 30, 2011, 09:54:12 am »
How about being able to access the loop counter in single-argument for loops? This could be done especially easily if all loops used a simple 16-bit counter, but could also be done (albeit not so easily) with the other counter formats as well. It would be especially cool if you could access the loop counter for the loop that the current loop is nested in.
Something I think we forgot when discussing this on IRC a while ago is that you can't easily access that stack entry in the middle of an expression (where other values might be pushed onto the stack).

Perhaps it could be possible to have some syntax like:
:For(5→A)
:Disp A>Dec
:End

which would display
5
4
3
2
1

Of course, what this would do is store the loop counter to the specified variable at the beginning of each loop-around.
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

• The One And Only Serial Time Killing Catboy-Capoeirista-Ballerino
• LV10 31337 u53r (Next: 2000)
• Posts: 1970
• Rating: +128/-15
• I put on my robe and pixel hat...
##### Re: Features Wishlist
« Reply #2576 on: September 30, 2011, 10:03:03 am »
Heavier abuse of the ? operators.
I would like to be able to use the ? operators with ANYTHING.
For example Q?Goto Q
Or
Q?If FOO
Stuff
Q?End
(Where FOO is a really, really complicated piece of logic)
Or, horror of horrors,
Q?For(w/e)
Loopy stuff
Q?End
In other news, Frey continues kicking unprecedented levels of ass.
Proud member of LF#N--Lolis For #9678B6 Names

I'm a performer at heart; I stole it last week.
My Artwork!

#### Quigibo

• The Executioner
• CoT Emeritus
• LV11 Super Veteran (Next: 3000)
• Posts: 2031
• Rating: +1075/-24
##### Re: Features Wishlist
« Reply #2577 on: September 30, 2011, 04:56:13 pm »
Freyaday, I don't understand what you're trying to do in the code snippet.  What I think you might be trying to do is allow:
Code: [Select]
:If A:Stuff:Endto be written as:
Code: [Select]
A?Stuff
If so, that would not be physically possible due to the way Axe uses the stack.  There are several commands which MUST be "stack free" in order to run, Goto and Return are 2 of them.  This is the same reason why you cannot use those commands in a single argument for loop, so your first example would never work.  Some commands could work in there, but I would rather not use those since writing it the standard way is FAR less limiting.

I don't see the difference between the loop counter in a for loop and the regular for loop other than the fact that because it counts backwards to zero it can be slightly more optimized.  The single argument for loop as you are probably aware does not use a 16 bit register format, and requires 4 bytes of instructions to convert, and another 3 to write to the variable.

However, even though I don't think its necessary, I could always add a new 2-argument for loop For(A,5) for instance that counts down from 4 to zero (5 numbers total).  This might save around 3 bytes compared to a typical for loop since it doesn't need the subtraction
___Axe_Parser___
Today the calculator, tomorrow the world!

• The One And Only Serial Time Killing Catboy-Capoeirista-Ballerino
• LV10 31337 u53r (Next: 2000)
• Posts: 1970
• Rating: +128/-15
• I put on my robe and pixel hat...
##### Re: Features Wishlist
« Reply #2578 on: September 30, 2011, 05:58:29 pm »
I actually do abuse ? to turn
If A
Stuff
End
into
A?Stuff
for certain values of Stuff
In other news, Frey continues kicking unprecedented levels of ass.
Proud member of LF#N--Lolis For #9678B6 Names

I'm a performer at heart; I stole it last week.
My Artwork!

#### calc84maniac

• eZ80 Guru
• Coder Of Tomorrow
• LV11 Super Veteran (Next: 3000)
• Posts: 2897
• Rating: +467/-17
##### Re: Features Wishlist
« Reply #2579 on: October 03, 2011, 10:03:22 pm »
Okay, this feature request is a monster, but I think it could be the next step for huge code optimizations.

The feature is basically this: Allow the conditions of control statements such as If,While,EndIf,etc to check for something other than non-zero or zero.

I propose the following syntax:
Control value1!opvalue2

First, value1 is evaluated in HL. Then, value2 is evaluated and is compared with or applied to value1 using !op. Note that the entire expression on the right side of !op will be evaluated before the comparison. Also, in general, afterwards HL will still contain value1. Finally, the result of the comparison is used to decide whether to jump or not.

Here are some concrete examples:
Code: [Select]
.This works like If A<B, except it returns A instead of 0 or 1 and it is more optimized.If A!<B.Do stuff hereEndGenerated ASM code:  ld hl,(axv_A)  ld de,(axv_B)  ld a,l  sub e  ld a,h  sbc a,d  jp nc,end  ;Do stuff hereend:
Code: [Select]
.This is like !If Ae0, but it returns A instead of 0 or 1 and is considerably more optimized.!If A!e0.Do stuff hereEndGenerated ASM code:  ld hl,(axv_A)  bit 7,l  jr nz,end  ;Do stuff hereEnd
Here is a list of such operations I think would be worth implementing:
Code: [Select]
!=   //Equal!≠    //Not equal!<    //Less than!>    //Greater than!≤    //Less or equal!≥    //Greater or equal!<<   //Signed less than!>>   //Signed greater than!≤≤   //Signed less or equal!≥≥   //Signed greater or equal!e    //Bit set in 8-bit value!ee   //Bit set in 16-bit value! and //8-bit AND not zero! xor //8-bit XOR not zero! or  //8-bit OR not zero      //(16-bit versions too?)!+    //Unsigned carry detection for addition (returns value1+value2)!-    //Unsigned carry detection for subtraction (returns value1-value2)
Edit: It has come to my attention that ! might be confusing. Perhaps a better syntax would be =?, <?, ee?, etc

Edit2: Optimized ASM code for speed (same size)
« Last Edit: October 03, 2011, 11:06:39 pm by calc84maniac »
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman