Author Topic: [Axe] Ikaruga X  (Read 24454 times)

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Offline aeTIos

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Re: [Axe] Ikaruga X
« Reply #45 on: May 04, 2013, 05:17:19 am »
quick question: do you only test for collision at the center of the ship? it seems so.
I'm not a nerd but I pretend:

Offline Matrefeytontias

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Re: [Axe] Ikaruga X
« Reply #46 on: May 04, 2013, 05:18:20 am »
Of course, otherwise it would be way too hard to dodge every hostile thing coming at you.

Offline Geekboy1011

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Re: [Axe] Ikaruga X
« Reply #47 on: May 04, 2013, 11:54:11 pm »
stop paying attention for like a week and you go and make it look even more epic adgasdfasasddfs
thats awesome looking!

Offline Matrefeytontias

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Re: [Axe] Ikaruga X
« Reply #48 on: May 05, 2013, 04:55:32 am »
Thanks ^^ and this laser thing gave me ideas for moar enemy types and boss patterns ;)

Offline Geekboy1011

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Re: [Axe] Ikaruga X
« Reply #49 on: May 05, 2013, 09:09:54 pm »
we cheat in cadan when we want lazers. we use the fact that bullets will travel at a set speed and synchronously so we just put out bullets in such a way that it looks like a solid line :P they are like lazors...just more DEADLY MUHAHAHAAHAH

Offline Matrefeytontias

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Re: [Axe] Ikaruga X
« Reply #50 on: May 06, 2013, 12:39:48 am »
Yeah I first thought of doing that, but moving 15 bullets rather than drawing 4 lines was just a great waste of time :P

Offline Geekboy1011

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Re: [Axe] Ikaruga X
« Reply #51 on: May 06, 2013, 01:03:59 am »
in cadan its more efficient to use the bullets then draw lines actually. everything is so streamlines that adding another bullet type would make the game SLOWER rather then faster. so we just abuse what we have xD

Offline alex99

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Re: [Axe] Ikaruga X
« Reply #52 on: May 06, 2013, 01:22:09 pm »
hey this is right.i think it´s so good like it is...
VISIT:

www.atomsoftware.jimdo.com

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Offline Matrefeytontias

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Re: [Axe] Ikaruga X
« Reply #53 on: May 06, 2013, 02:17:14 pm »
Clue on level 3 : it's named Heavy Light ... :)

Offline Streetwalrus

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Re: [Axe] Ikaruga X
« Reply #54 on: May 06, 2013, 02:29:11 pm »
I can't send the latest app to my calc. I guess it's a signature problem.

Offline Matrefeytontias

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Re: [Axe] Ikaruga X
« Reply #55 on: May 07, 2013, 01:21:03 pm »
Small update, I just thought implementing checkpoints would make the game easier ;D now when you die (I mean when you consumed all of your lives) and you restart the game, you go back to the beginning of the level you died in, with the corresponding weapon level. For now it's not really helpful since there are only 2 levels (but still ... I know that it'll help certain people :P) but when the 8 planned levels will be done, that sure will be ;D

Properly signed app attached (;) StreetWalker)

Offline chickendude

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Re: [Axe] Ikaruga X
« Reply #56 on: May 08, 2013, 08:04:07 am »
Now if only i could get past the first level... :banghead:

Awesome work, though, Matrefeytontias!

Offline Matrefeytontias

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Re: [Axe] Ikaruga X
« Reply #57 on: May 08, 2013, 12:24:40 pm »
Thanks :)

If you can't pass the first level, remember that you can fire homing missiles when pressing [del] if your bar is filled enough.

Offline blue_bear_94

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Re: [Axe] Ikaruga X
« Reply #58 on: May 08, 2013, 04:56:50 pm »
I can't start the app using WabbitEmu. Do I need 2.55 MP on it or something? (I have 2.43 on it.)
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Offline Matrefeytontias

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Re: [Axe] Ikaruga X
« Reply #59 on: May 08, 2013, 05:30:35 pm »
You need prgmIKRGLVLS, see previous page for the latest download :)
« Last Edit: May 08, 2013, 05:30:52 pm by Matrefeytontias »