Author Topic: [Project] Sniper 101.  (Read 34711 times)

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Offline Happybobjr

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Re: [Project] Sniper 101.
« Reply #180 on: October 26, 2010, 05:07:51 pm »
Nice game :)

One suggestion I have is to have a key lag after exiting the shop screens and when pressing a key after a hit so that you don't accidentally shoot when trying to advance the screen. This can be done with a simple Pause XXXX (I recommend around 1500).

Also you can make the text (Sniped....Miss) inverted colors to match the background with a simple Fix 2 (or 3) before the text command and a Fix 3 (or 2) afterwards

1. Thanks ;).

2. That is only a problem when going to lvl one. I also give an extra bullet right there, so it doesn't matter to me either way.

3.  If you want to add that after my final version, I will add you to the credits.  But i don't care enough to do it myself.


/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

After the game is done,  I am fine if you guys pull a Phoenix*.
* Pulling a Phoenix:  The act of making minuscule changes to a game that took much time and effort to make, and taking the credit for the game.  The original author is either listed as a co-producer or is not even mentioned at all.
/\/\/\/\/\/\/\//\/\/
EDIT:
Just tried Sniper101, as I promised happybojr. Installed Doors CS7 and then Sniper 101.

It's great. Maybe enlarge the sight? quite small :S

Already got 300points :)

Thanks.  Unfortunately my scope, for blackround, is just 4 sprites right next to each other.
On whiteround, it is simply a circle with lines ;)

so if you want to make a scope that is >16 by 16  and is <24 by 24, I would gladly put it in. and have an option that would make them interchangeable.
*I am sorry If any of my info on my game is incorrect.  I have already done some updates on my calc. ;0
« Last Edit: October 26, 2010, 05:13:59 pm by happybobjr »
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Offline Munchor

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Re: [Project] Sniper 101.
« Reply #181 on: October 26, 2010, 05:10:33 pm »
'(...)as a co-producer or is not even mentioned at all.'

Co-Producer? Who does that?
Sniper 101 is mine, I don't care -.-

Hahahah j/k

Offline Happybobjr

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Re: [Project] Sniper 101.
« Reply #182 on: October 26, 2010, 05:14:35 pm »


Just tried Sniper101, as I promised happybojr. Installed Doors CS7 and then Sniper 101.

It's great. Maybe enlarge the sight? quite small :S

Already got 300points :)

Thanks.  Unfortunately my scope, for blackround, is just 4 sprites right next to each other.
On whiteround, it is simply a circle with lines ;)

so if you want to make a scope that is >16 by 16  and is <24 by 24, I would gladly put it in. and have an option that would make them interchangeable.
*I am sorry If any of my info on my game is incorrect.  I have already done some updates on my calc. ;0
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
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Offline squidgetx

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Re: [Project] Sniper 101.
« Reply #183 on: October 26, 2010, 05:15:21 pm »
Did that really happen to Phoenix? (the shooter)
« Last Edit: October 26, 2010, 05:15:35 pm by squidgetx »

Offline Happybobjr

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« Last Edit: October 26, 2010, 05:23:48 pm by happybobjr »
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Offline DJ Omnimaga

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Re: [Project] Sniper 101.
« Reply #185 on: October 27, 2010, 03:08:01 am »
Yeah it's insane how many versions of Phoenix there are. X.x I stopped bothering checking them because I couldn't figure out which one is the best. X.x
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Offline Happybobjr

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Re: [Project] Sniper 101.
« Reply #186 on: October 27, 2010, 06:48:30 am »
Updatish|  I got flash bangs working after working on a block error for over an hour last night.....
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Re: [Project] Sniper 101.
« Reply #187 on: October 27, 2010, 04:04:02 pm »
Nice, and glad you could fix your error. Debugging is annoying somtimes. X.x
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Offline Happybobjr

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Re: [Project] Sniper 101.
« Reply #188 on: October 27, 2010, 08:03:47 pm »
flash bangs also stuns people for a moment now.

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Re: [Project] Sniper 101.
« Reply #189 on: October 27, 2010, 08:04:13 pm »
Cool :D

Offline DJ Omnimaga

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Re: [Project] Sniper 101.
« Reply #190 on: October 28, 2010, 01:08:58 am »
What are flash bangs?
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Offline Happybobjr

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Re: [Project] Sniper 101.
« Reply #191 on: October 28, 2010, 09:59:22 am »
flash grenades.

Temporarly stuns people with a quick bright flask of light.
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Re: [Project] Sniper 101.
« Reply #192 on: October 28, 2010, 06:33:35 pm »
Ah ok cool, thanks for the info. Seems nice :D
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Offline Happybobjr

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Re: [Project] Sniper 101.
« Reply #193 on: October 28, 2010, 10:53:16 pm »
well update.

Change log:
In shop:
flash bangs.
reduce sway.
Will update money even if you are holding down for fast buying

Story:  added another page. must download to see Wink.

Pause: now displays score.
Alpha...

New Item: flash bangs.  Mode to use.

and much much more.

2 direction walking.
Correct it detection.
Headshots.

And more that i can't think of right now.



Next release will have adjustable time.
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Re: [Project] Sniper 101.
« Reply #194 on: October 29, 2010, 03:31:12 am »
What is reduce sway? I think you should upload a readme or something. Nice update, though.
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