Author Topic: [Pure BASIC] Source Seekers (TI-83 & up)  (Read 22704 times)

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Offline DJ Omnimaga

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Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
« Reply #75 on: June 09, 2014, 12:30:48 am »
I agree. BASIC can do some very decent or quite fun stuff if coded properly. Soemtimes it's not the coding optimization that helps but shortcuts used to make something run faster than people expected. (for example it's possible to move a 16x16 sprite around at 2 FPS in pure BASIC if you know how but it will look like Atari material, and the same trick can be used to move a 100x100 square around :P.
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Offline 123outerme

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Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
« Reply #76 on: June 09, 2014, 05:04:35 pm »
The game's not very close at all, in fact, I have a plausible idea for the final fight.
Edit: I have the final fight, but I need to fix one small bug, and then I will be done!  ;D
Edit 2:
If I may say so, this is the most awesome first major project I've seen in a while. Even though some people still have doubts about the CSE and Basic in general, I think that this project proves a lot of that wrong. When you upload the final version to ticalc, be sure to ask for a feature. I think this will deserve one. :D

Sorry, I just saw this :P

Thanks pimath! I hope that this lives up to the high bar you've set, but only time (and downloads) will tell.
Edit 3: Fixed a lot of bugs in other levels as well, and that means that this game is coming soon! The only bug I have to fix is in not-so-secret Level 9. Other than that, the game's almost done!
I would expect a release, at the most, 3 days from now. Of course, this would be a primitive release, but it would be released nontheless. Think of it as returning to be in public beta.
« Last Edit: June 09, 2014, 09:09:45 pm by 123outerme »

Offline 123outerme

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Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
« Reply #77 on: June 09, 2014, 10:04:10 pm »
After exactly 31 days (or a month), breaking my leg, and working hard with my developers/testers, I am proud to present Source Seekers v1.0, released to the public! ;D
Feedback on this game is very much appreciated! The download link is in the original post.
« Last Edit: June 10, 2014, 08:29:19 pm by 123outerme »

Offline bb010g

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Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
« Reply #78 on: June 09, 2014, 10:10:26 pm »
That was a quick 3 days. :D
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Offline 123outerme

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Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
« Reply #79 on: June 09, 2014, 10:10:49 pm »
That was a quick 3 days. :D
It wasn't 3 days

Offline 123outerme

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Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
« Reply #80 on: June 10, 2014, 05:22:05 pm »
After playing this game a bit, I discovered and fixed a few bugs. The download link is in the OP, as usual.
Spoiler For Changelog V1.1:
Changelog V1.1:
*Added more storyline
*Fixed some things in levels 6 and 9
*Tweaked the magic jar's behavior and the position of the target in level 8
*Game now cleans itself up
*Fixed "Continue" option bugs
*Optimizations
Also, thanks to JWinslow for optimization and giving me ideas, CVSoft for optimization and partially porting it to the TI-82, and The_King for helping me come up with a lot of ideas (really, all I was doing was making the levels :P).
« Last Edit: June 11, 2014, 06:44:19 pm by 123outerme »

Offline JWinslow23

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Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
« Reply #81 on: June 10, 2014, 07:11:05 pm »
(really, all I was doing was making the levels :P )
:P

But yeah, glad to help. It's been a while since I actually last tried to get involved in a group coding effort in BASIC. I was part of two groups, which I had named "Edge of the Universe Software" and "Games of The Future". We threw out an idea called "Hopeless" (where you're apparently an escaped mental patient or something ??? ), but I was the only one who actually gave out games. :P
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Offline DJ Omnimaga

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Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
« Reply #82 on: June 11, 2014, 12:08:09 am »
I'll give this a try when I have a chance. :)
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline 123outerme

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Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
« Reply #83 on: June 11, 2014, 08:32:00 am »
I'll give this a try when I have a chance. :)
Thanks DJ. I should probably mention that the entire game is 10717 bytes. I'll put that on the OP, too.

Offline 123outerme

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Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
« Reply #84 on: June 11, 2014, 04:25:01 pm »
As I mentioned on the OP, I optimized 106 bytes out of Source Seekers, and reuploaded 1.1. If you downloaded 1.1 yesterday or today before 4:20 PM server time (4:22 to be precise), you should redownload it to get these optimizations and a fix to this little mistake I made (you couldn't go to the last square on the Y-axis before the border on the bridge level).
« Last Edit: June 12, 2014, 04:42:44 pm by 123outerme »

Offline DJ Omnimaga

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Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
« Reply #85 on: June 11, 2014, 07:30:44 pm »
Ok I just tried this and it's not bad so far, although it was a bit confusing at times. It might be good to include instructions on how to do stuff, since there were stuff like the sword only hitting right. Also I can't beat the first boss. :P
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline 123outerme

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Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
« Reply #86 on: June 11, 2014, 07:32:00 pm »
Yeah, I'll write a readme.txt for this, as I was going to anyway.
The first boss as in the wizard and tower or the "H"?
Edit: Uploaded readme to the original post, there isn't much to write other than what I wrote, that wasn't in the Help screens.
« Last Edit: June 11, 2014, 07:36:01 pm by 123outerme »

Offline DJ Omnimaga

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Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
« Reply #87 on: June 11, 2014, 07:32:54 pm »
Yeah that one. His projectiles are incredibly hard to avoid and since there's no leveling up in the game nor healing items (at least for now) I die in 2-3 hits :P
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline 123outerme

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Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
« Reply #88 on: June 11, 2014, 07:37:07 pm »
Yeah that one. His projectiles are incredibly hard to avoid and since there's no leveling up in the game nor healing items (at least for now) I die in 2-3 hits :P
The + in level 8 (the first level with magic) is a 1-UP.
Also, my strategy is to go a few steps over and hug the wall. When the ":" approaches, hold up/down (depending on which wall you're on). When it passes you, go forward and repeat.
« Last Edit: June 11, 2014, 08:18:35 pm by 123outerme »

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Re: [Pure BASIC] Source Seekers (TI-82 & up)
« Reply #89 on: June 12, 2014, 11:03:15 am »
I just died on level 7 (with the T that shoots periods) and when i got sent two rooms back (LV.B? Just before the Z-shooting P) where you have to walk towards the A, the screen wasn't cleared and the T and two dots were still there. Not a big deal, just thought you might want to know. Otherwise it's really nice, though i have to say that the spaced text is a bit odd ;) It might look better centered.  You can also hit the B's with your sword and it'll disappear (or at least in LV.7), at first i was afraid that i'd destroyed it :P

Another thing you can do is quit on LV.8 and pick up a lot of 1-ups. I guess the max is 10. Later when you die it looks like you've got 90, 80, 70, etc.

And like DJ, the first boss was hard. I guess you've got to just keep moving, but it's hard to see their bullets.

I think i just beat it, was the last level the one with the two M's? They didn't move or anything, so i'm not sure, but it just said i beat the game. It was fun, though a bit confusing at times. Nice job :)