Author Topic: [Axe] Faces, a 3D space shooter  (Read 5877 times)

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Offline Eiyeron

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Re: [Axe] Faces, a 3D space shooter
« Reply #30 on: November 02, 2013, 04:21:50 am »
For instance, the Transformers game menu is on a cube, try inspiring yourself from this UI! ;)

Offline Sorunome

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Re: [Axe] Faces, a 3D space shooter
« Reply #31 on: November 02, 2013, 04:43:59 am »
Title screen on 3D-cube would be awesome, even though spyros also looks nice :)

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Offline Matrefeytontias

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Re: [Axe] Faces, a 3D space shooter
« Reply #32 on: November 02, 2013, 05:58:15 am »
I would have to add surface texturing only for a menu >.< forget that, I'll go with good ol' title screen (for instance Spyro543's one).

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Re: [Axe] Faces, a 3D space shooter
« Reply #33 on: November 02, 2013, 06:31:25 am »
Don't you already have surface texturing for the dots on the main cube?

Also, how about having *fake 3d*, that the menu text is normal, only the bg makes it look like it was on a 3D-cube?

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Offline Matrefeytontias

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Re: [Axe] Faces, a 3D space shooter
« Reply #34 on: November 02, 2013, 07:56:53 am »
I have no surface texturing, it's only inidividual 3D dots placed on faces o.O

And I want to stick with classic 2D menu.

Offline TheMachine02

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Re: [Axe] Faces, a 3D space shooter
« Reply #35 on: November 02, 2013, 01:21:49 pm »
I have no surface texturing, it's only inidividual 3D dots placed on faces o.O

Well I guess so, seeing the speed of the  whole thing  :P  surface texturing is slow
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