Author Topic: A few grid-based games  (Read 3287 times)

0 Members and 1 Guest are viewing this topic.

Offline ZippyDee

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 729
  • Rating: +83/-8
  • Why not zoidberg?
    • View Profile
A few grid-based games
« on: April 06, 2011, 01:23:12 am »
I was going to work on Lemmings, but I figured writing a full lemmings game with pixel-based collision and multiple animated sprites etc etc is a lot to keep track of, and I'm probably not ready for that yet. So instead I thought it would be nice to make a few simple grid-based games instead. I don't know how many of these have already been made for the calculator, but here's what I've thought of so far:

Mummy
You're inside an ancient tomb and you have to escape, but all the mummies have woken up! Each room has a maze of small walls, and contains one or more mummies who are chasing you in a heart-racing *cough* turn-based fashion... For every step you take in any direction, each mummy takes two steps toward you! Luckily for you, these are mummies that are after you, so the Egyptians have already pulled their brains out through their noses, making them conveniently unable to recognize and maneuver around walls. Use this to your advantage to trap the mummies in corners while you make your crafty escape....into the next room!

Shot
A very simple game played on a grid with balls positioned on it. You can select any ball and roll it up, down, left, or right to make it knock another ball off the screen. Your goal is to end up with only one ball remaining on the grid. You must hit another ball in order for the roll to be a valid move, and you can't hit any ball that is touching your current ball.

Phit
You are given an array of arbitrary shapes that all fit together to form a rectangle inside a designated area. What's the catch? You only have so much space to work with, and when moving the pieces around they can't overlap, so you have to deal with that as well!



I'm thinking about making a bunch of simple grid-based games and packaging them all together. Any other suggestions for it?

-Zippy Dee
« Last Edit: April 06, 2011, 06:53:53 pm by ZippyDee »
There's something about Tuesday...


Pushpins 'n' stuff...


Offline ralphdspam

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 841
  • Rating: +38/-1
  • My name is actually Matt.
    • View Profile
Re: A few grid-based games
« Reply #1 on: April 06, 2011, 02:17:29 am »
Great ideas!  I especially like the idea for the mummy game. :)
Which language will this be written in?

Good luck! :)

P.S. That Phit game kind of reminds me of pushing and popping for some reason. :)
ld a, 0
ld a, a

Offline ZippyDee

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 729
  • Rating: +83/-8
  • Why not zoidberg?
    • View Profile
Re: A few grid-based games
« Reply #2 on: April 06, 2011, 02:29:13 am »
Thanks! I was originally going to use Axe, but I'm considering at least attempting them in ASM first.

Also, I realized that I explained part of Mummy wrong. The mummy makes up to two moves, always prioritizing horizontal movement before vertical.
There's something about Tuesday...


Pushpins 'n' stuff...


Offline ZippyDee

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 729
  • Rating: +83/-8
  • Why not zoidberg?
    • View Profile
Re: A few grid-based games
« Reply #3 on: April 08, 2011, 06:05:18 am »
Wow, I've actually gotten somewhere with Mummy! I think I may continue this to release! (I tend to not finish things, so this is a big deal for me :P)
There's something about Tuesday...


Pushpins 'n' stuff...


Offline fb39ca4

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1749
  • Rating: +60/-3
    • View Profile
Re: A few grid-based games
« Reply #4 on: April 08, 2011, 11:43:32 am »
I've played mummy before - it was called Theseus and Minotaur.
http://www.logicmazes.com/theseus.html

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: A few grid-based games
« Reply #5 on: April 08, 2011, 04:06:39 pm »
Theseus and Minotaur looks like a really cool game.  I hope Mummy's even better. :D  Good luck!
The mini-gamepack idea sounds cool. :)

Offline ZippyDee

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 729
  • Rating: +83/-8
  • Why not zoidberg?
    • View Profile
Re: A few grid-based games
« Reply #6 on: April 08, 2011, 06:56:00 pm »
I've played mummy before - it was called Theseus and Minotaur.
http://www.logicmazes.com/theseus.html
Exactly :D
There's something about Tuesday...


Pushpins 'n' stuff...


SirCmpwn

  • Guest
Re: A few grid-based games
« Reply #7 on: April 08, 2011, 06:57:31 pm »
Lightcycles?

Offline ZippyDee

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 729
  • Rating: +83/-8
  • Why not zoidberg?
    • View Profile
Re: A few grid-based games
« Reply #8 on: April 08, 2011, 07:13:54 pm »
What?
There's something about Tuesday...


Pushpins 'n' stuff...


SirCmpwn

  • Guest
Re: A few grid-based games
« Reply #9 on: April 08, 2011, 07:15:59 pm »

Offline ZippyDee

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 729
  • Rating: +83/-8
  • Why not zoidberg?
    • View Profile
Re: A few grid-based games
« Reply #10 on: April 08, 2011, 07:20:06 pm »
XD that makes more sense now.
« Last Edit: April 08, 2011, 07:20:40 pm by ZippyDee »
There's something about Tuesday...


Pushpins 'n' stuff...


Offline ZippyDee

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 729
  • Rating: +83/-8
  • Why not zoidberg?
    • View Profile
Re: A few grid-based games
« Reply #11 on: April 10, 2011, 07:34:23 am »
Something happened when I tried to compile one time and I lost everything, including the backup that the compiler makes. >:(

Starting over...........
There's something about Tuesday...


Pushpins 'n' stuff...


Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: A few grid-based games
« Reply #12 on: April 10, 2011, 10:01:56 am »
I was going to work on Lemmings, but I figured writing a full lemmings game with pixel-based collision and multiple animated sprites etc etc is a lot to keep track of, and I'm probably not ready for that yet. So instead I thought it would be nice to make a few simple grid-based games instead. I don't know how many of these have already been made for the calculator, but here's what I've thought of so far:

Mummy
You're inside an ancient tomb and you have to escape, but all the mummies have woken up! Each room has a maze of small walls, and contains one or more mummies who are chasing you in a heart-racing *cough* turn-based fashion... For every step you take in any direction, each mummy takes two steps toward you! Luckily for you, these are mummies that are after you, so the Egyptians have already pulled their brains out through their noses, making them conveniently unable to recognize and maneuver around walls. Use this to your advantage to trap the mummies in corners while you make your crafty escape....into the next room!

Shot
A very simple game played on a grid with balls positioned on it. You can select any ball and roll it up, down, left, or right to make it knock another ball off the screen. Your goal is to end up with only one ball remaining on the grid. You must hit another ball in order for the roll to be a valid move, and you can't hit any ball that is touching your current ball.

Phit
You are given an array of arbitrary shapes that all fit together to form a rectangle inside a designated area. What's the catch? You only have so much space to work with, and when moving the pieces around they can't overlap, so you have to deal with that as well!



I'm thinking about making a bunch of simple grid-based games and packaging them all together. Any other suggestions for it?

-Zippy Dee

What language are you going to use?
« Last Edit: April 10, 2011, 10:03:03 am by Scout »

Offline ZippyDee

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 729
  • Rating: +83/-8
  • Why not zoidberg?
    • View Profile
Re: A few grid-based games
« Reply #13 on: April 11, 2011, 12:16:56 am »
I'm using Axe for Mummy, but I'm going to try to at least make Shot using Assembly. I need the practice with ASM.
There's something about Tuesday...


Pushpins 'n' stuff...


Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: A few grid-based games
« Reply #14 on: April 15, 2011, 11:34:39 pm »
Make sure to do lots of backups while developing this. Also I like the ideas so far.
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)