Author Topic: Axe Cuberunner  (Read 33623 times)

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Offline DJ Omnimaga

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Re: Axe Cuberunner
« Reply #180 on: October 14, 2010, 10:24:01 pm »
Cool, approved file :D

Just as suggestion for next version, you may want to add a key delay or use GetKey->VAR for the menu because choosing the grayscale options was a bit hard
« Last Edit: October 14, 2010, 10:31:51 pm by DJ Omnimaga »
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Offline squidgetx

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Re: Axe Cuberunner
« Reply #181 on: October 16, 2010, 11:19:39 am »
Does anyone have issues compiling the source and running it? Some people are telling me the text gets messed up.

Offline Builderboy

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Re: Axe Cuberunner
« Reply #182 on: October 16, 2010, 01:49:32 pm »
Hmmm i haven't had any problems, but there have been issues with text compiling on Axe for some reason.  Was it lowercase text and/or on an emulator?

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Re: Axe Cuberunner
« Reply #183 on: October 17, 2010, 02:01:51 am »
Strange, that happened with Ikkerens first version of his entry (not the one you tested) and guy602669. I haven't tried to compile the source, though. I wonder if it could be an OS specific issue with Axe?
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Offline squidgetx

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Re: Axe Cuberunner
« Reply #184 on: December 28, 2010, 04:40:00 pm »
W00T IMMA NECRO'ING MY OWN TOPIC

yeah. well, here is a small update (version 1.2) that was driven by the release of axe .4.7 and the icon command.

Basically, I optimized a bit and fixed a lot of bugs, namely the glitchy menu and pause command. Also, your settings are now saved between rounds and between running of the program because they are now stored in the highscore appvar. The game also runs a bit faster.

Offline Binder News

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Re: Axe Cuberunner
« Reply #185 on: December 28, 2010, 04:43:53 pm »
Thanks
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Offline Munchor

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Re: Axe Cuberunner
« Reply #186 on: December 28, 2010, 04:44:40 pm »
Very good squidgetx, glad me, JosJuice and Binder could report the bugs of your program in the IRC :)

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Re: Axe Cuberunner
« Reply #187 on: December 28, 2010, 05:40:21 pm »
Where did you get 0.4.7?

Edit:
[somewhat offtopic]What's everyone's highscore on Space Dash. Mine's 24500.  >:D[/somewhat offtopic]
« Last Edit: December 28, 2010, 05:48:14 pm by c.sprinkle »

Offline Mighty Moose

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Re: Axe Cuberunner
« Reply #188 on: December 28, 2010, 05:47:03 pm »
It's in the download section of the axe parser forum  (Latest updates)
Good bugfixes, squidgetx :w00t:
« Last Edit: December 28, 2010, 05:47:33 pm by Mighty Moose »
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Re: Axe Cuberunner
« Reply #189 on: December 28, 2010, 11:26:39 pm »
c.sprinkle, updates are always in this thread.

Great updates! Can't seem to find any more bugs...

Update it on ticalc?




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Re: Axe Cuberunner
« Reply #190 on: December 29, 2010, 02:38:44 pm »
:w00t:  Awesome!  Thanks squidgetx. ;D

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Re: Axe Cuberunner
« Reply #191 on: December 30, 2010, 04:08:51 am »
Nice update Squidgetx! I'll try it later. :) Are you gonna upload it in the staff section (update old file)? Actually I think it's in the users section too, though.

COuld someone remind me of what was the menu glitch, though? I didn't see any when I played...
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Re: Axe Cuberunner
« Reply #192 on: December 30, 2010, 05:27:35 am »
If you played on hard, when it went back to the menu, it would look like it was on easy, but still be on hard. Also, it reset to grayscale instead of letting you stay with mono
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Offline DJ Omnimaga

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Re: Axe Cuberunner
« Reply #193 on: December 30, 2010, 11:13:11 pm »
Ah I see, thanks for the info :)
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Re: Axe Cuberunner
« Reply #194 on: December 30, 2010, 11:57:22 pm »
Welcome.
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