Author Topic: Crystal Defenders - Cancelled  (Read 15602 times)

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Offline Silver Shadow

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Crystal Defenders - Cancelled
« on: January 31, 2010, 10:39:32 am »
I'm making a port of Crystal Defenders for the 83+ family. It will also work on the Nspire 84+ emu.
It will be made in asm with the help of Axe Parser, a promising new compiled language that uses Basic-like syntax and transforms it into asm. For more info about Axe Parser, click here.

For more info about Crystal Defenders, visit these:

http://en.wikipedia.org/wiki/Crystal_Defenders
http://www.crystaldefenders.jp/na/trailers.html


If all goes well, a beta will be expected at the end of Easter Holidays.
« Last Edit: April 03, 2010, 08:47:07 am by Silver Shadow »
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Offline Raylin

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Re: Crystal Defenders
« Reply #1 on: January 31, 2010, 10:56:46 am »
I shall rise up to the task! Hopefully...  :-\
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
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Offline ztrumpet

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Re: Crystal Defenders
« Reply #2 on: January 31, 2010, 10:59:10 am »
Wow, that looks really, really cool.  I would like to help with spriting, but I don't think my sprites are good enough. :)
It looks really nice! :D

Offline Galandros

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Re: Crystal Defenders
« Reply #3 on: January 31, 2010, 11:06:51 am »
Wonderful. The speed is good. But try to find optimize further because you still need to add many things.

This is a Tower Defence and RPG mix. But it seems really good. I was thinking in doing an open battle RPG system. The trailer looks like my concept but in a strict tower defence road map.
I will try to come with some sprites, too.

Keep up.
« Last Edit: January 31, 2010, 11:09:23 am by Galandros »
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Offline {AP}

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Re: Crystal Defenders
« Reply #4 on: January 31, 2010, 11:08:47 am »
I'm fairly good at spriting and have some time. Contact me on one of my IMs to talk more about it.

Offline DJ Omnimaga

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Re: Crystal Defenders
« Reply #5 on: January 31, 2010, 01:20:50 pm »
Sounds promising, now if only I could see how it looks like (screenshot is blank)

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Offline {AP}

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Re: Crystal Defenders
« Reply #6 on: January 31, 2010, 01:27:04 pm »
It's the new Wabbitemu screenshot. Weird colors and all that.
Doesn't look too bad.

Silver Shadow, if you give me the files, I'll record a screenshot for you.
(Also, I got the request on YIM, but took awhile to notice it. Still getting used to Raptr.)

Offline DJ Omnimaga

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Re: Crystal Defenders
« Reply #7 on: January 31, 2010, 01:33:16 pm »
For me, I see absolutely nothing in it. At first the cursor is white, then dissapears, then nothing else happens. I opened it in Opera, Quicktime and Windows image preview, and exact same thing happens.

Btw {AP} are you on YIM atm because you show as offline on the forums (see the yahoo icon) and I think you last went there half a year ago x.x? I wonder if Raptr has offline messages support too?
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Offline JoeyBelgier

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Re: Crystal Defenders
« Reply #8 on: January 31, 2010, 07:37:18 pm »
If you need another spriter => I might be able to help

Offline DJ Omnimaga

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Re: Crystal Defenders
« Reply #9 on: February 01, 2010, 04:37:06 am »
Also I just remembered: There's a Xbox Live Arcade version avaliable too. I should hop on my 360 and download it at one point.

I also moved this to its own subforum.
« Last Edit: February 01, 2010, 04:42:55 am by DJ Omnimaga »
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Offline Silver Shadow

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Re: Progress
« Reply #10 on: February 01, 2010, 07:15:37 am »
I also moved this to its own subforum.
Thanks.
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Offline Builderboy

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Re: Progress
« Reply #11 on: February 01, 2010, 09:52:11 pm »
This looks good!  Can't wait to see some more progress :)

Offline TIfanx1999

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Re: Progress
« Reply #12 on: February 01, 2010, 11:51:03 pm »
I loved Final Fantasy Tactic Advance, not sure how similar this is though,(looks more action based)but I'll give it a go. I'm curious though, what is the max number of enemies you plan on having on screen at once?

Offline Silver Shadow

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Re: Progress
« Reply #13 on: February 02, 2010, 03:05:27 pm »
Well, I dunno, it really depends on the speed. But if it's quick, I might add a VERY large number of enemies. :P

EDIT: I added the last version of the program in the first post. You can now quit the program by pressing [Mode] (that's the only thing you can do  ;D ). I also slightly improved the GUI, but it now stopped working correctly on Celtic III. Guess Iambian should really repair the real(12 command...
« Last Edit: February 02, 2010, 03:09:31 pm by Silver Shadow »
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Offline DJ Omnimaga

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Re: Progress
« Reply #14 on: February 02, 2010, 03:37:09 pm »
Nice will check when I get some time ^^

And yeah I agree when Celtic dev is resumed, Real(12 should probably be the priority cuz it still breaks in some programs like Super Mario Smash Dance and the menu engine I created in 2007 for the defunct ROL4 project
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