Author Topic: Essence  (Read 33342 times)

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Offline Scipi

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Re: Essence
« Reply #165 on: March 25, 2012, 07:27:26 pm »
* HOMER-16 lost O.O

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Late last night, Quebec was invaded by a group calling themselves, "Omnimaga". Not much is known about these mysterious people except that they all carried calculators of some kind and they all seemed to converge on one house in particular. Experts estimate that the combined power of their fabled calculators is greater than all the worlds super computers put together. The group seems to be holding out in the home of a certain DJ_O, who the Omnimagians claim to be their founder. Such power has put the world at a standstill with everyone waiting to see what the Omnimagians will do...

Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.

In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...

Offline DJ Omnimaga

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Re: Essence
« Reply #166 on: March 25, 2012, 08:46:26 pm »
I lost too X.x

Also nice idea for the backgrounds Darl181. The issue by generating stats randomly is that if you move left and right back and forth, the stars never re-appear at the exact same place as before.
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Offline C0deH4cker

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Re: Essence
« Reply #167 on: March 25, 2012, 09:23:07 pm »
Not much of a problem if you ask me. The axe 3D racing program does this with the buildings.

Offline Darl181

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Re: Essence
« Reply #168 on: March 25, 2012, 11:35:01 pm »
The problem is, the camera in this has a habit of swinging around (which I really don't feel like fixing, at least not now :P) and when a building is mostly scrolled off, but not completely, and the camera swings back, these building-parts are swung back in as the random generation continues (which, 14/15=93.33% of the time, won't be the same height as the existing building).  It makes for some unsightly random 1-px-wide and 2-px-wide tower things.

I could've fixed that, but tbh the custom stuff opens up more opportunities for setting etc (say I want a ruined landscape or a lobster monument, I just have to draw it and bam) :D
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Offline Darl181

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Re: Essence
« Reply #169 on: April 01, 2012, 07:38:05 pm »
Update v15
Got custom backgrounds implemented. :D
It still runs at about the same speed as it used to (still at 6mHz btw)
It's getting huge, tho (11173 bytes in mem menu, and that's just the exec) so at some point I'll have to buckle down and optimize stuff.
It takes a copious amount of ram to run, so if there's some obvious glitches then it's prolly just asking for room :P

It's possible to change the background, but for now you have to edit the source.
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Make sure they're in archive, re-name strings in the source accordingly.  Compile for whatever shell and..yay.

Also the editor's a bit smarter, when you go to page-left/page-right using [+]/[-] and you're less than a "page" (1 screen's width) from the side you're jumping to, it'll just jump to the side.


Still a few problems, like how it's possible to go off the side of the screen and it should check how much Ram's free as it starts up to error properly.
For the former, I'm fairly sure how to fix it.. and for the latter I even the hex code to do but I just haven't put it in yet >.>
Also I might change the shaking so there isn't obvious white columns around the sides.

Edit: Piratepad updated.
« Last Edit: April 01, 2012, 09:03:05 pm by Darl181 »
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Offline LincolnB

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Re: Essence
« Reply #170 on: April 03, 2012, 04:57:54 pm »
That looks gnarly - very nice work, I'm pretty excited for this.
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Offline Yeong

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Re: Essence
« Reply #171 on: April 03, 2012, 07:22:30 pm »
wow the screenshot looks epic! O.O
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Offline parserp

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Re: Essence
« Reply #172 on: April 03, 2012, 11:22:59 pm »
O.o double parallax scrolling background! :D
great work as always!

Offline DJ Omnimaga

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Re: Essence
« Reply #173 on: April 03, 2012, 11:29:09 pm »
Not much of a problem if you ask me. The axe 3D racing program does this with the buildings.
Yeah I just mean it looks less professional. I guess it's fine if it's not too noticeable, though.

Also looks great Darl181!  I like how it still runs very fast. :)
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Offline Darl181

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Re: Essence
« Reply #174 on: April 04, 2012, 03:06:51 am »
The axe 3D racing program does this with the buildings.
It might help to keep in mind, tho, that in the demo program the buildings are 1-pix wide.  In Essence they'd get up to ~10 wide and when it went partway off the screen that got cut off.

Not sure if I'm going to be making much progress this week..it's a week off of school so there's trips with family and such.  Working on some smaller parts tho, also getting weird weapon ideas 0.o  (decoy frogs, anyone?  well decoy prolly isn't the right word but "distracting" is kind of long and doesn't sound as good :P)
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Offline Darl181

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Re: Essence
« Reply #175 on: April 25, 2012, 02:31:21 am »
Still going kind of slow unfortunately. :/
Most of what I've been doing lately is theory and such, because most of the things cropping up now require some major revisions to the code (explosions with frag, enemies with AI, etc) which take a long time to do, and if it's not done right I spend the next few weeks debugging x.x

Tho there are some smaller things that I'm putting time into as well.  Something about the ability to mix and match custom backgrounds, ability to have multiple levels, an actual pause menu (teacher key will prolly be moved a la Switch or something), and an options menu that's actually presentable. ;)

Edit: random weapon idea: some sort of combustile bubble blower
I have no clue where these ideas come from O.O
« Last Edit: April 26, 2012, 01:25:03 am by Darl181 »
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Offline Eiyeron

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Re: Essence
« Reply #176 on: April 26, 2012, 08:06:55 am »
Bust-a-Move bubbles + Combustible Lemons?