Author Topic: Fantastic Sam is Fantastic  (Read 6618 times)

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Offline LincolnB

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Fantastic Sam is Fantastic
« on: September 06, 2011, 06:49:19 pm »
Hello there,

As some of you might know, I've been working on a platform game called 'Fantastic Sam'.

Enough talk. Screenie:






I won't write too much here. Everything is explained in the Important Readme.txt, which is pretty darn good if I do say so myself (the readme is good, and what I was referring to. :) )
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline calcdude84se

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Re: Fantastic Sam is Fantastic
« Reply #1 on: September 06, 2011, 08:03:53 pm »
Looks cool; I'll be sure to try it at some point.
The wavy (?) text reminds me of the text in Benumbered v2.0. :)
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Re: Fantastic Sam is Fantastic
« Reply #2 on: September 06, 2011, 08:46:41 pm »
looking good :)

Offline LincolnB

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Re: Fantastic Sam is Fantastic
« Reply #3 on: September 06, 2011, 08:58:46 pm »
The wavy (?) text reminds me of the text in Benumbered v2.0. :)

Yeah, that's actually where I got the idea.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline squidgetx

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Re: Fantastic Sam is Fantastic
« Reply #4 on: September 06, 2011, 09:01:18 pm »
COMIC SAAAAAAANSSSSSSS!!!!!!!


Anyway looks good so far. Nice enemies: are they completely independently moving: separate array w/ xy positions and velocites, etc? Also it might not be a bad idea to add some inflation: the movement looks a little jerky atm.

Offline LincolnB

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Re: Fantastic Sam is Fantastic
« Reply #5 on: September 06, 2011, 09:18:41 pm »
Yeah, there's a seperate array (I think I just used L1) with their coords. And the enemies didn't have any inflation but the main character did. Also lol the menu screen was kind of a cop-out. It was, however, my first successful attempt at taking a computer bitmap and transferring it to Axe code.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline mrmprog

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Re: Fantastic Sam is Fantastic
« Reply #6 on: September 06, 2011, 09:41:46 pm »
Very nice! I also like the bouncy text. It seems like you have put a lot of work into this game already. The physics is interesting, where did you learn how simulate it? Was it Builderboy's tutorial?

Offline LincolnB

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Re: Fantastic Sam is Fantastic
« Reply #7 on: September 06, 2011, 09:42:58 pm »
It was indeed, I got the gravity and acceleration/deceleration ideas/implentation from his tutorial. :)
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline yunhua98

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Re: Fantastic Sam is Fantastic
« Reply #8 on: September 10, 2011, 12:37:15 pm »
I really love the physics.  ;)  Very nice.

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Offline ztrumpet

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Re: Fantastic Sam is Fantastic
« Reply #9 on: September 10, 2011, 12:44:06 pm »
This looks awesome.  I'm sure it'll be a great game.

Offline annoyingcalc

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Re: Fantastic Sam is Fantastic
« Reply #10 on: September 10, 2011, 02:09:01 pm »
cool!
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Offline parserp

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Re: Fantastic Sam is Fantastic
« Reply #11 on: October 03, 2011, 04:30:16 pm »
O.O awesome

Offline Spyro543

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Re: Fantastic Sam is Fantastic
« Reply #12 on: October 03, 2011, 04:46:59 pm »
You should have a limited jetpack fuel that recharges over time or as you get packets.

Offline Deep Toaster

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Re: Fantastic Sam is Fantastic
« Reply #13 on: October 03, 2011, 09:48:21 pm »
Oh noes is that Comic Sans I see? D:

Anyway, looking great! What are you planning to do with flying? Does it have a fuel limit or something?




Offline LincolnB

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Re: Fantastic Sam is Fantastic
« Reply #14 on: October 03, 2011, 10:56:05 pm »
I think I'm pretty much done with this project, I'm just kind of losing interest, and I'm focusing on PaintPad and Base 671, so yeah.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)