Author Topic: Grappler!  (Read 26691 times)

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Offline Builderboy

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Re: Grappler!
« Reply #75 on: November 27, 2011, 07:09:18 pm »
The only thing NoShell does is allow you to run all programs from the homescreen without Asm().  Compiling for No Shell simply allows you to run programs on the homescreen with Asm().

Offline saintrunner

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Re: Grappler!
« Reply #76 on: November 27, 2011, 07:15:04 pm »
ok I know, all I was saying was you need noshell installed to run a program you compiled in noshell. I know what noshell does, I just wanted to know if Epic had noshell on wabbit, cause that might have been his problem

screenie because clearly my typed words don't make sense... sigh

and sorry but no I'm not mad or yelling
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Re: Grappler!
« Reply #77 on: November 27, 2011, 07:16:15 pm »
You will find that if you use Asm(prgmFADE), everything works fine, which is what I have been saying :)

Offline saintrunner

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Re: Grappler!
« Reply #78 on: November 27, 2011, 07:19:01 pm »
ok cool :) well I guess we were arguing two completely irrelevant points lol :) Glad thats worked out
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Offline Builderboy

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Re: Grappler!
« Reply #79 on: November 27, 2011, 07:19:45 pm »
Indeed it would seem so, anyways back on topic x.x Can't wait to see more progress ^^

Offline saintrunner

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Re: Grappler!
« Reply #80 on: November 27, 2011, 07:20:52 pm »
SAME :)
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Offline epic7

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Re: Grappler!
« Reply #81 on: November 27, 2011, 10:24:31 pm »
Yunhua's tutorials scrolling tilemaps look really hard. I think I have a simpler way. Howevercould be Wrong since I've never done a tilemap before.

How should the character die?
1. Enemy chasing it,
2. Avalanche style,
3. Endless pits
4. Lava (might make pxl-tests harder)
5. Something else...
I'll probably do a combination.

Offline leafy

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Re: Grappler!
« Reply #82 on: November 27, 2011, 10:26:19 pm »
Yunhua's tutorials scrolling tilemaps look really hard. I think I have a simpler way. Howevercould be Wrong since I've never done a tilemap before.

Yunhua's method is actually the simplest there is IMHO.
In-progress: Graviter (...)

Offline epic7

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Re: Grappler!
« Reply #83 on: November 27, 2011, 10:28:59 pm »
Lol, then my idea will probably fail :P.  :

Offline ztrumpet

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Re: Grappler!
« Reply #84 on: November 27, 2011, 11:18:35 pm »
For the record, I believe No Shell (the App) works just like Mirage does, only without the GUI.

Offline epic7

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Re: Grappler!
« Reply #85 on: November 28, 2011, 03:19:50 pm »
Omy original idea was to have a variable to take away from the coordinates of the pt-on, shifting it. But that would slow it down with a large tilemap.

I'll just take a look at yunhua's

tI might have it endless. Several GDBs saved and then have them choosed at random once they run out to be copied onto the gdb used in the game. 



Offline saintrunner

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Re: Grappler!
« Reply #86 on: November 28, 2011, 03:42:36 pm »
How should the character die?
1. Enemy chasing it,
2. Avalanche style,
3. Endless pits
4. Lava (might make pxl-tests harder)
5. Something else...
I'll probably do a combination.

You should have an enemy chasing it, and have spikes on the floor! So when you start grapling, you have to keep going of you'll die!
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Offline epic7

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Re: Grappler!
« Reply #87 on: November 28, 2011, 03:48:11 pm »
I'll probably just do chasing enemy and endless pits

Offline saintrunner

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Re: Grappler!
« Reply #88 on: November 28, 2011, 03:49:26 pm »
sounds good :)
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Offline epic7

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Re: Grappler!
« Reply #89 on: November 28, 2011, 03:54:20 pm »
Do you think the map should be more than 64 pixels high? t