Author Topic: Guildmaster  (Read 1892 times)

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Offline jsj795

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Guildmaster
« on: November 12, 2011, 01:37:56 am »
This is a relatively small game that I had in mind to get back into programming. It will be coded in TI-Basic, and I'm not sure about graphics, I think I'm going to draw the maps while the game is loading, and save it to pic files and recall them within game, and delete them when you quit to save up space.

Anyways this game is basically going to be a simulation game where you are a guild master, trying to grow your guild.
You go around the city getting requests from people, and you assign heroes to do the task, and if they succeed, the heroes get the xp and you get the rewards money from the requestees. With the money, you advertise your guild to raise your guild ratings, which means better paying requests and more heroes applying to work for your guild. Buy the equipments and items for your heroes, train them, and send them to adventures. If you send low level heroes into hard adventures, they might die so you must send a higher level hero.

The final goal is that there is an attack on the city by the demons. You must use your heroes in your guild to protect the city and defeat the demons.

What do you guys think?


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*