Author Topic: Homescreen Game Pack  (Read 68130 times)

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Offline alberthrocks

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Re: Homescreen Game Pack
« Reply #165 on: February 22, 2011, 10:47:48 pm »
I have DODGEIT (not sure if I submitted this already). It's 2 KB, but that's standalone. (There's a menu and help and such!)
Should I submit that (if I haven't already)? :)
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Offline ztrumpet

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Re: Homescreen Game Pack
« Reply #166 on: February 22, 2011, 10:53:28 pm »
You might as well. ;D  I'm not sure if I'll use it, but I'm always interested in seeing new games, so...:D

Offline alberthrocks

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Re: Homescreen Game Pack
« Reply #167 on: February 22, 2011, 11:59:39 pm »
You might as well. ;D  I'm not sure if I'll use it, but I'm always interested in seeing new games, so...:D
It's.... not exactly "new". :P
It's avalanche, but in BASIC and ASCII (Drawing to graph is way too slow), with only one icicle (hence DodgeIt) and has no speed ups or high score saving.
(Back when I was a bit naive, I did implement some speeding up and high score saving, but it got lost in... you guessed it... RAM clear. :()

Of course, if that does sound "homescreen game pack" worthy, tell me! :)
Otherwise, I'll add a bit more, and then release a standalone and includeable version. ;)
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Offline DJ Omnimaga

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Re: Homescreen Game Pack
« Reply #168 on: February 23, 2011, 12:44:28 am »
By the way how large is it and how many game is there now?
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Offline ztrumpet

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Re: Homescreen Game Pack
« Reply #169 on: February 23, 2011, 04:21:00 pm »
I haven't updated it since November, but at that point I posted this:
New Homescreen Game Pack release!  It's now 62.5% complete, and it's 10029 bytes. ;D
So, 30 games and ~10000 bytes. ;)

Offline program4

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Re: Homescreen Game Pack
« Reply #170 on: February 23, 2011, 05:53:11 pm »
This is turning out great! I like some of these games more than ones written in ASM  ;)
Thanks!  Did any particularly strike you?  Which one(s)? ;D

I have some suggestions: adding a pause and exit button to every game that "requires" one (especially action games).
Which games have you found these controls lacking?  I know I've moved the controls around on the various games; I'll have to standardize this eventually...

EDIT: For highscores, you could have a routine that takes care of all the games at the end of the program.
I'm planing this, just all the way at the very end. ;)

I really enjoyed Spike Doom. It was exactly like a game I was trying to make, but much faster. Stack 'Em Up was also really good. Guitar Hero was amazing at first, until I could get the "notes" with about 98% accuracy.  ;)

Gather '*' needs a quit button, and Box Mover also. Games like NUMB3RS, Sliding Num, and Avoid Him might need a quit button (as long as the speed isn't affected too much).

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Re: Homescreen Game Pack
« Reply #171 on: February 23, 2011, 08:48:38 pm »
Thanks for the input! ;D

Guitar Hero was amazing at first, until I could get the "notes" with about 98% accuracy.  ;)
Yeah, do you have any idea how I could make this into an actual "game"?  Right now you choose when to quit, so it's more like a "practice". :-\

Offline program4

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Re: Homescreen Game Pack
« Reply #172 on: February 23, 2011, 09:04:30 pm »
Well maybe like a "health" bar, so the game exits when you miss over like 16 times. Or, try to get the most number of hits after 100 frames.  :)

Offline DJ Omnimaga

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Re: Homescreen Game Pack
« Reply #173 on: February 25, 2011, 03:43:53 pm »
I haven't updated it since November, but at that point I posted this:
New Homescreen Game Pack release!  It's now 62.5% complete, and it's 10029 bytes. ;D
So, 30 games and ~10000 bytes. ;)
I see, I wasn't sure if it changed or not. I wonder if the final version will fit in RAM. ;D
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Re: Homescreen Game Pack
« Reply #174 on: February 25, 2011, 03:58:04 pm »
I wonder if the final version will fit in RAM. ;D
It better!  Otherwise, I'd just have to limit it to 36 games or so. :P
It should fit though.  My average game size is about 336 bytes or so, including the main menu. ;)

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Re: Homescreen Game Pack
« Reply #175 on: February 28, 2011, 03:58:00 pm »
Cool, pretty small for calc games. :D

My gamepack was so large, but again I wrote most games in Early 2002. X.x
« Last Edit: February 28, 2011, 03:58:26 pm by DJ_O »
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Re: Homescreen Game Pack
« Reply #176 on: February 28, 2011, 06:40:46 pm »
I'm in the process of making Star Dodger get progressively harder, and thus more fun. :D

Offline program4

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Re: Homescreen Game Pack
« Reply #177 on: February 28, 2011, 07:07:27 pm »
Well maybe like a "health" bar, so the game exits when you miss over like 16 times. Or, try to get the most number of hits after 100 frames.  :)

Just in case you missed this, it's for Guitar Hero.

I'm in the process of making Star Dodger get progressively harder, and thus more fun. :D

I can't wait to see how it'll be like!  Are you going to add more stars to dodge, or add stars with special effects (like ones that move diagonally or towards you), or something else?  :D

EDIT: This was my 100th post! :D
« Last Edit: February 28, 2011, 09:01:11 pm by program4 »

Offline ztrumpet

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Re: Homescreen Game Pack
« Reply #178 on: March 01, 2011, 05:49:04 pm »
Well maybe like a "health" bar, so the game exits when you miss over like 16 times. Or, try to get the most number of hits after 100 frames.  :)

Just in case you missed this, it's for Guitar Hero.
Yup, I saw it. :)  Thanks! :D

I'm in the process of making Star Dodger get progressively harder, and thus more fun. :D

I can't wait to see how it'll be like!  Are you going to add more stars to dodge, or add stars with special effects (like ones that move diagonally or towards you), or something else?  :D
You'll have to wait and see, but I can assure you that it's none of these. ;)

EDIT: This was my 100th post! :D
Congrats! :D

Offline turiqwalrus

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Re: Homescreen Game Pack
« Reply #179 on: March 01, 2011, 06:04:15 pm »
add blinded, if it's not too large