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You might as well. I'm not sure if I'll use it, but I'm always interested in seeing new games, so...
New Homescreen Game Pack release! It's now 62.5% complete, and it's 10029 bytes.
Quote from: program4 on February 22, 2011, 07:02:06 pmThis is turning out great! I like some of these games more than ones written in ASM Thanks! Did any particularly strike you? Which one(s)? Quote from: program4 on February 22, 2011, 07:02:06 pmI have some suggestions: adding a pause and exit button to every game that "requires" one (especially action games). Which games have you found these controls lacking? I know I've moved the controls around on the various games; I'll have to standardize this eventually...Quote from: program4 on February 22, 2011, 07:02:06 pmEDIT: For highscores, you could have a routine that takes care of all the games at the end of the program.I'm planing this, just all the way at the very end.
This is turning out great! I like some of these games more than ones written in ASM
I have some suggestions: adding a pause and exit button to every game that "requires" one (especially action games).
EDIT: For highscores, you could have a routine that takes care of all the games at the end of the program.
Guitar Hero was amazing at first, until I could get the "notes" with about 98% accuracy.
I haven't updated it since November, but at that point I posted this:Quote from: ztrumpet on November 17, 2010, 04:20:00 pmNew Homescreen Game Pack release! It's now 62.5% complete, and it's 10029 bytes. So, 30 games and ~10000 bytes.
I wonder if the final version will fit in RAM.
Well maybe like a "health" bar, so the game exits when you miss over like 16 times. Or, try to get the most number of hits after 100 frames.
I'm in the process of making Star Dodger get progressively harder, and thus more fun.
Quote from: program4 on February 23, 2011, 09:04:30 pmWell maybe like a "health" bar, so the game exits when you miss over like 16 times. Or, try to get the most number of hits after 100 frames. Just in case you missed this, it's for Guitar Hero.
Quote from: ztrumpet on February 28, 2011, 06:40:46 pmI'm in the process of making Star Dodger get progressively harder, and thus more fun. I can't wait to see how it'll be like! Are you going to add more stars to dodge, or add stars with special effects (like ones that move diagonally or towards you), or something else?
EDIT: This was my 100th post!