Author Topic: Metroid BASIC 83+ (for lack of a better name)  (Read 17006 times)

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dragon__lance

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Metroid BASIC 83+ (for lack of a better name)
« Reply #30 on: November 22, 2005, 10:20:00 am »
rigview is amazing %)rolleyes2.gif

Offline Spellshaper

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Metroid BASIC 83+ (for lack of a better name)
« Reply #31 on: November 22, 2005, 10:24:00 am »
[off topic]
yeah it is... :Dbiggrin.gif

huh? Zelda progress at -5% ??

and @xlibman: what about the -off topic- tags? couldn

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Metroid BASIC 83+ (for lack of a better name)
« Reply #32 on: November 22, 2005, 10:30:00 am »
unfortunately it wont allow putting all topics in one, I wanted to try to create an index of all files in the archives :(sad.gif
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Offline Spellshaper

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Metroid BASIC 83+ (for lack of a better name)
« Reply #33 on: November 22, 2005, 10:33:00 am »
no I meant these  [off topic]somethin here[/off topic]

Offline DJ Omnimaga

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Metroid BASIC 83+ (for lack of a better name)
« Reply #34 on: November 22, 2005, 10:42:00 am »
oh I see lol
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Master Jc

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Metroid BASIC 83+ (for lack of a better name)
« Reply #35 on: November 22, 2005, 03:16:00 pm »
Nice grayscale title screen... I have many fond memories of beating Fusion over and over again.  Too bad there isn't any music...  'Troid always had good music.

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Metroid BASIC 83+ (for lack of a better name)
« Reply #36 on: November 23, 2005, 06:25:00 am »
true, even the NES one
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CDI

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Metroid BASIC 83+ (for lack of a better name)
« Reply #37 on: November 24, 2005, 04:57:00 am »
I'm weak :Pblah.gif http://www.freewebs.com/cdi_/METBET1.8xg

Okay, when you load the game to your ACUAL CALCULATOR ONLY you have to change something in theprgmMETMAP1. you have to change the :If theta==:Then to :If theta=2:Then

Also in the prgmMETENG there should be 1->H an 1->I make those 1's 0's

mmmmkay?

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Offline DJ Omnimaga

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Metroid BASIC 83+ (for lack of a better name)
« Reply #38 on: November 24, 2005, 05:02:00 am »
I played it when you posted the link in #tcpa and it look very nice. you need xlIB 0.5 though, not the new one

also you should try to improve the speed a bit, since diortem ran at at least 2 fps
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CDI

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Metroid BASIC 83+ (for lack of a better name)
« Reply #39 on: November 24, 2005, 08:37:00 am »
Yeah, I need to do that hmm... I'll look into it :>

dysfunction

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Metroid BASIC 83+ (for lack of a better name)
« Reply #40 on: November 25, 2005, 11:36:00 am »
This seems a bit slower tha Diortem, even though it uses xLib and Diortem used Omnicalc... good work, though!

CDI

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Metroid BASIC 83+ (for lack of a better name)
« Reply #41 on: November 25, 2005, 04:00:00 pm »
Yeah, the engine is slow... and get's slower as you run it <_<dry.gif

But that's getting better (for speed) and I added the GS title screen :Dbiggrin.gif

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Metroid BASIC 83+ (for lack of a better name)
« Reply #42 on: November 25, 2005, 05:26:00 pm »
QuoteBegin-CDI+25 November 2005, 22:0-->
QUOTE (CDI @ 25 November 2005, 22:00)
Yeah, the engine is slow... and get's slower as you run it <_<dry.gif

But that's getting better (for speed) and I added the GS title screen :Dbiggrin.gif

 Did you :gotosuck:goto.gif
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CDI

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Metroid BASIC 83+ (for lack of a better name)
« Reply #43 on: November 25, 2005, 05:27:00 pm »
nope :Dbiggrin.gif it's not that <_<dry.gif

In the mapprograms I used a Return inside a If:Then

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Metroid BASIC 83+ (for lack of a better name)
« Reply #44 on: November 26, 2005, 04:21:00 am »
oh i see... bad :Pblah.gif

I'll post diortem source
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