Author Topic: Metroid BASIC 83+ (for lack of a better name)  (Read 17032 times)

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dragon__lance

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Metroid BASIC 83+ (for lack of a better name)
« Reply #60 on: December 13, 2005, 10:18:00 am »
is that easy enough to program if u have no knoledge of assembly at all?

Offline necro

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Metroid BASIC 83+ (for lack of a better name)
« Reply #61 on: December 13, 2005, 01:46:00 pm »
well, the api has various routines that let you work with very little register and stack head-aches...though it would be a bit slower that way, but it would be faster than doing the math in basic
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CDI

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Metroid BASIC 83+ (for lack of a better name)
« Reply #62 on: December 14, 2005, 12:12:00 am »
Well all it is in BASIC is

N+I->N:O+J->J
If 36<=[A](N+I,O+J:Then:-I->I:-J->J:End

Note, these aren't the acual vars I used in the game

but that's it... hmm...

CDI

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Metroid BASIC 83+ (for lack of a better name)
« Reply #63 on: December 17, 2005, 02:26:00 am »
Okay, here's a fun fact... I lose against my motherbrain 9 out of 10 times... good boss?

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Metroid BASIC 83+ (for lack of a better name)
« Reply #64 on: December 17, 2005, 03:18:00 am »
hehe thats how games need to be: hard ;)wink.gif

I cant even beat Over the Frail Dream in xLIB xLIB Revolution on my SE
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dragon__lance

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Metroid BASIC 83+ (for lack of a better name)
« Reply #65 on: December 17, 2005, 07:44:00 am »
hows the speed issue comming? is it faster?

CDI

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Metroid BASIC 83+ (for lack of a better name)
« Reply #66 on: December 18, 2005, 03:17:00 am »
yeah, v2.0 will be extremely faster, but if I swich engines then it'll take me another month to finish (I want to finish by next saturday)

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Metroid BASIC 83+ (for lack of a better name)
« Reply #67 on: December 18, 2005, 03:29:00 am »
O_Oshocked2.gif you

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Metroid BASIC 83+ (for lack of a better name)
« Reply #68 on: December 18, 2005, 01:06:00 pm »
wow O_Oshocked2.gif

maybe you should keep your current engine, release the demo then update the engine right afterward
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Metroid BASIC 83+ (for lack of a better name)
« Reply #69 on: December 18, 2005, 01:15:00 pm »
How many enemies will it have at a time?  Also, what enemies are there?
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dysfunction

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Metroid BASIC 83+ (for lack of a better name)
« Reply #70 on: December 18, 2005, 03:47:00 pm »
Great! A release in a week, man you do work fast (like Kevin and Spencer)!

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Metroid BASIC 83+ (for lack of a better name)
« Reply #71 on: December 29, 2005, 05:01:00 am »
well, any new progress?
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dysfunction

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Metroid BASIC 83+ (for lack of a better name)
« Reply #72 on: December 29, 2005, 05:05:00 pm »
Hope this doesn't become like Joe P.'s Metroid thread. :(sad.gif

CDI

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Metroid BASIC 83+ (for lack of a better name)
« Reply #73 on: December 29, 2005, 06:04:00 pm »
Okay, well I don't have a non buggy CODEX and I haven't been able to get xLIB with FG capibilitys so it's stopped right now, the only reason is that I can't do anything with a game that is ~27000b... but it is going good, I have 2 enemies a Metroid ish thing and a star ish thing... gtg for now :(sad.gif

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Metroid BASIC 83+ (for lack of a better name)
« Reply #74 on: December 29, 2005, 06:10:00 pm »
well, I'd feel bad sending a copy out without permission, but can you work on each individual area?  Tr1p1ea will surely release it soon.
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