Author Topic: Metroid BASIC 83+ (for lack of a better name)  (Read 17101 times)

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Offline Spellshaper

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Metroid BASIC 83+ (for lack of a better name)
« Reply #45 on: November 26, 2005, 04:37:00 am »
hm what can be done for maps is kinda like this:
(A contains the map number)

c1-->
CODE
ec1If A=1
[insert matrix here]->[A]
If A=2
[insert matrix here]->[A]

etc.

return
c2
ec2

That

Offline DJ Omnimaga

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Metroid BASIC 83+ (for lack of a better name)
« Reply #46 on: November 26, 2005, 04:44:00 am »
EDIT: nvm I think source coder misses the last lines of codes

*xlibman
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CDI

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Metroid BASIC 83+ (for lack of a better name)
« Reply #47 on: November 26, 2005, 08:51:00 am »
Okay, I have the map loading ant it's all fast (I think it's equally fast for all maps) so it's all good... oh and Shell, I use theta for both the virtical AND horizontal :Dbiggrin.gif

Offline Spellshaper

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Metroid BASIC 83+ (for lack of a better name)
« Reply #48 on: November 26, 2005, 08:53:00 am »
QuoteBegin-CDI+26 November 2005, 20:51-->
QUOTE (CDI @ 26 November 2005, 20:51)
Okay, I have the map loading ant it's all fast (I think it's equally fast for all maps) so it's all good... oh and Shell, I use theta for both the virtical AND horizontal :Dbiggrin.gif

 1. ah ok :)smile.gif
2. just beacuse I

Offline necro

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Metroid BASIC 83+ (for lack of a better name)
« Reply #49 on: December 06, 2005, 04:30:00 pm »
user posted imageuser posted imagenormal poses and sumersault jump
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Offline Spellshaper

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Metroid BASIC 83+ (for lack of a better name)
« Reply #50 on: December 07, 2005, 01:55:00 am »
nice... :)smile.gif

Offline DJ Omnimaga

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Metroid BASIC 83+ (for lack of a better name)
« Reply #51 on: December 07, 2005, 04:23:00 am »
wow awesome, I like the spinning jump animation
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dragon__lance

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Metroid BASIC 83+ (for lack of a better name)
« Reply #52 on: December 07, 2005, 10:06:00 am »
me too :)smile.gif

Master Jc

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Metroid BASIC 83+ (for lack of a better name)
« Reply #53 on: December 07, 2005, 01:54:00 pm »
Niiiiice...  pretty accurate.

CDI

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Metroid BASIC 83+ (for lack of a better name)
« Reply #54 on: December 08, 2005, 06:08:00 am »
hehe, me too

katmaster

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Metroid BASIC 83+ (for lack of a better name)
« Reply #55 on: December 09, 2005, 08:06:00 pm »
Demo looks pretty good. I would say you definatly need to improve the speed.... otherwise people will just quit playing. Otherwise, looks very nice!!!

dysfunction

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Metroid BASIC 83+ (for lack of a better name)
« Reply #56 on: December 10, 2005, 10:30:00 am »
Yeah speed is pretty essential in an action game, I'm sure you can speed it up a lot though. Keep up the good work, maybe we'll finally have a FINISHEd Metroid.

CDI

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Metroid BASIC 83+ (for lack of a better name)
« Reply #57 on: December 13, 2005, 12:15:00 am »
Yeah, the version I'm releasing for this month will be technally complete, but I'm releasing one in March (about) that will use my Eagle engine and is infinitly faster... I found out that the MAIN problem with speed is the enemies... I took them out and it ran a decent amount faster... any ideas on how to make it faster as it is?

Offline DJ Omnimaga

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Metroid BASIC 83+ (for lack of a better name)
« Reply #58 on: December 13, 2005, 03:39:00 am »
why not having simple enemy move, no AI and static enemies like in contra?
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Offline necro

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Metroid BASIC 83+ (for lack of a better name)
« Reply #59 on: December 13, 2005, 04:48:00 am »
you could use the api's vat variable stuff to make the enemies in asm
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