Author Topic: OPS Group Project  (Read 13449 times)

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Offline necro

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« Reply #30 on: January 05, 2006, 06:23:00 pm »
I vote for a card battle turn based rpg strategy.  Get cards, get better cards, level up and new cards can be got...place cards on a board near your character to use them and move your character around and all...have a sory line and the whole shmeal.  Focus on making it single player first, then two player as an option to see who has the better deck.

Ooooh...make it a sci-fi card battle with steam-guns and primitive mecha and such...or not...that is my vote though.
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BCTurk

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« Reply #31 on: January 05, 2006, 06:27:00 pm »
Only problem I can see with this is that Wizards was released not to long ago, and we don't want to seem like copycats.  Now, putting the sci-fi (or modern, think riflemen, snipers, tanks, ect.) spin on it could help, but we would probably want to make the battles slightly less card-oriented.  The overall idea is nice, I like it.

Offline necro

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« Reply #32 on: January 05, 2006, 06:34:00 pm »
well...card in the sense that you are randomly dealt a list of actions to choose from...like you might have move four card in there you could move four spaces with, latter on you pick up a move 9 card, maybe start with a rusty punch card, latter get a dashing piston thrust, then a chain saw slahing atack that hits three spaces simulataneously...and most of the game is in an over head map but the cards pop up on screen when used and all and maybe some small animations and all.  
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CDI

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« Reply #33 on: January 06, 2006, 12:06:00 am »
Like MGA? I could go for that (maybe you'll get delt like 10 cards randomly at the beginning of battle and have to use those 10 and only those 10 over and over?)

Offline necro

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« Reply #34 on: January 06, 2006, 03:50:00 am »
As you advance, you can get larger and larger decks...you can not act (recover) for a number of turns to recover a card...and as you level up card recovery and so does maximum card skill level.  Each card has a skill level and your deck's cumulative skill can not exceede that stat, and you must carry a minimum of certian cards such as movement and basic attack...in some levels you could be rquired to have certain special cards like an antiaircraft gun, and some cards never need to be recharged and are always available to you (like your movement card).
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BCTurk

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« Reply #35 on: January 07, 2006, 07:24:00 pm »
Sounds good, I like the movement and basic attack card ideas, and the more you have, maybe the more you could move in one turn?  Now, I have to ask, do we want a leader for this project, aka someone who has the final say in things (like if we are split on an issue, they would say, "I think that this is the best way to complete this task", ect)?  If so, any ideas as to whom?

tenniskid493

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« Reply #36 on: January 08, 2006, 08:25:00 am »
It sounds like a good idea.  That way we have one person who knows everything that is going on and makes sure that the whole game will fit togeter nicely.  However, I've never actually done a group project before and if someone who has says this isn't a good idea, then I say we go with that.  Anyone who is willing to do it gets my vote because all staff here are fully capable of doing it.

BCTurk

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« Reply #37 on: January 09, 2006, 09:35:00 am »
I would volunteer to head it up, but I'm most definantly not the most experinced coder here, so if someone with more qualifications to do it then me wants to, I would probably nominate them.

As for the storyline, I've got a general theme.  The word doc will be up soon, you can find it http://home.att.net/~mlbr24/OPSGPStory.doc.

BCTurk

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OPS Group Project
« Reply #38 on: January 10, 2006, 12:07:00 pm »
*cough*

dragon__lance

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OPS Group Project
« Reply #39 on: January 10, 2006, 12:53:00 pm »
sound good, for leader, i'm out since i'm trying to focus a lot on Zelda:NA. But i can sure do a lot of programming cause i got a lot of free time :)smile.gif The storyline seems pretty cool so far, but i guess we need the groups opinion. As for style of play, i vote either strategic card game(overhead) and cards do different stuff, or Card RPG like in Baten Kaitoss where u play cards in semi-real time. Also, the leader need not be the best programmer, just someone that can coordinate us well ;)wink.gif

as for the theme of the game: future sci-fi works well with me, but itd be cool if we can add in the XenoSaga touch with fusion-swords,etc...

BCTurk

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« Reply #40 on: January 10, 2006, 01:07:00 pm »
Ok, that's fine, I think we decided to do a TBS game with cards that allow you to do different stuff.

Probably as an alien weapon thingy that you can pick up along the way

dragon__lance

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« Reply #41 on: January 10, 2006, 02:41:00 pm »
now that i've thought about it, i vote against a TBS card game, the AI is to insane to program in BASIC(we're doing basic right?) :crazy:fou.gif
i think an rpg card based game would work much better and simpler. Still strategy in building decks and playing the right cards though. Just no movement involved cause that's a programming nightmare...

BCTurk

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OPS Group Project
« Reply #42 on: January 10, 2006, 03:15:00 pm »
Tru, group opinion?

tenniskid493

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« Reply #43 on: January 10, 2006, 05:16:00 pm »
I vote for the RPG only because I'm terrible at making AI.  If someone is up for the challenge then we can do it but otherwise I think thats something we really need to consider before starting with the TBS.  

BCTurk

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OPS Group Project
« Reply #44 on: January 10, 2006, 05:29:00 pm »
Well, AI is my dad's strongpoint, but I'm his employee, not vice versa, so...

I'll let necro post, and if he says no then RPG it is (which will change the story some, as RPG's are eaiser to write for).