Author Topic: OPS Group Project  (Read 13545 times)

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tenniskid493

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OPS Group Project
« Reply #75 on: January 23, 2006, 06:34:00 am »
Yes, this is a Group Project and all staff are welcome to help on it.

dragon__lance

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« Reply #76 on: January 23, 2006, 02:17:00 pm »
dang necro, i nver knew u had these  skills ;)wink.gif and yep sounds good!!
guys, wat if i want to vote sci-fi fantasy like XenoSaga? and by classification, wat would u classify MegaManBattleNetwork games as? rpg? cause i sorta wanto do that, but instead of chips, we could have cards :)smile.gif
then again, guess i'm getting ahead of myself, should go by necros list...

tenniskid493

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« Reply #77 on: January 23, 2006, 03:53:00 pm »
Added an "other" category.  Please, if you vote other, list your idea so that we don't just have an other vote but not know what you want to do.

Offline necro

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« Reply #78 on: January 23, 2006, 04:35:00 pm »
As a note: when the game is done, if the code is well planned and structured, we can edit the data to make a new game and be able to reuse most of the original projects code, and further more, chucks of it could be switched out to create diffrent kinds of games (like taking a Reign of Legends and changing the battles to a Mega Man Battle Network style, or vise versa.)  The trick is to pass data and not code...or IOW, make each 'chunk' a fully functional program that has a syntax to its execution, as such, any game can use it by aplying that syntax.  {kinda like objects, but not crapy and as iritating}

ON TOPIC: 13 people can vote (unless more are added) and 9 have, 5 days till voting ends...and it looks like I may end up having my calc as the tie breaker, if the remaining 4 voted though...we could start ahead of the game
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BCTurk

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« Reply #79 on: January 24, 2006, 04:16:00 pm »
Ok, storyline update.  I have a wicked sweet idea, and it will work for any of the three (Fantasy, SciFi, Zombie).  Just a little clue, think Roanoke.  SciFi will probably be the best, just a personal opinion, of couse I voted Fantasy :Pblah.gif.  

tenniskid493

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« Reply #80 on: January 24, 2006, 05:11:00 pm »
I could be completly wrong about this, but I'm guessing that ti84silver and katmaster haven't voted as I haven't seen them active in days.

What is Roanoke?? I've never heard of it.

I like the idea of making the games using the sub-programs that we can use to make other games.  This may seem a little tedious for making the first game but then we will be able to make several projects using the same structure like you said.  That would save us some time in the end.  However, that would mean a lot of coordination between who's making the sub-program and who's making the program that calls the sub-program.

BCTurk

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« Reply #81 on: January 24, 2006, 05:26:00 pm »
1600's
American Colony
Virgina

Ring any bells?

And coordination between sub-program makers.

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« Reply #82 on: January 25, 2006, 02:47:00 am »
That is why I will, once we have specified exactly what it is going to do, sit down and write out a list of sub programs we need and exactly what vars they will pass between each other (and subsequently what those vars mean)
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Offline tifreak

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« Reply #83 on: January 25, 2006, 03:40:00 am »
I think Omnimaga's version of Final Fantasy would be cool, but that is just my two cents...
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Offline DJ Omnimaga

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« Reply #84 on: January 25, 2006, 04:52:00 am »
that might be cool and since ff has time period it can be either sci fi, medieval or both while keeping FF magic stuff and items
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Offline kalan_vod

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« Reply #85 on: January 25, 2006, 05:26:00 am »
One thing I would like to say about sub programs is that they aren't always great. It may run faster with them and create less of a huge one program, but many don't really want to have 30 sub programs. It would be nice to be able to use the other subs. for other games. Maybee we make all the subs like planed and then we merge them into less subs, but we also keep the org. subs for later purposes. So in recap I rather we have less subs. :Dbiggrin.gif

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« Reply #86 on: January 25, 2006, 06:55:00 am »
nope sub programs actually make the whole game run slower when there are a lot, itsd better to not use them, unless you run out of memory
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Offline tifreak

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« Reply #87 on: January 25, 2006, 07:01:00 am »
Hmm, TI-City and Pokemon (currently) runs fast, and I have quite a few programs... But then, they will have a ton more... lol
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« Reply #88 on: January 25, 2006, 07:07:00 am »
i mean when there is like 9-200 sub programs, but again I was using fg instead of resource and codex as well so this caused problems and I had to split them into smaller prgms
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« Reply #89 on: January 25, 2006, 08:06:00 am »
Having subroutines for very specific purposes means like one to handle the walking enine, one for map loading, one for battles, one in which to store all speech routines.  I plan no more than 7 coded program (non-data) though it may need to go up a little depending on complexity
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