Author Topic: PIRATES!  (Read 10374 times)

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dragon__lance

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PIRATES!
« Reply #15 on: December 06, 2005, 01:39:00 pm »
i think itd be pretty cool if this was pure basic, but then agin, using xlib u can have wonderous graphics  :ph43r:ninja.gif so its really up to u, but if u do use xlib, kno that we'll all be here to help u learn it. :Dbiggrin.gif
anyways, do u plan to have a feature that u trade from town to town. that could also be the main plot, trying to transfer goods from one port to another. Then itd be a test of moral, whether ur a pirate, or a merchant :)smile.gif

BCTurk

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« Reply #16 on: December 06, 2005, 01:53:00 pm »
No trading. :(sad.gif

However, I plan to have "expansion packs", essecially the same basic engine, different content.  One I have already decided on is one that is more focused on personilazation of your Pirate.  I might make it so that the packs can be like plug-ins, so you can d/l the basic Pirate game, and then choose what extra features you would like.

Offline DJ Omnimaga

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« Reply #17 on: December 06, 2005, 02:28:00 pm »
very promising, this will increase replay value a lot :)smile.gif
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BCTurk

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« Reply #18 on: December 06, 2005, 04:08:00 pm »
That was the plan anyways ;)wink.gif

katmaster

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« Reply #19 on: December 10, 2005, 08:19:00 am »
This looks pretty cool. Anyways, if your planning on using graphics of anykind, xLIB is pretty much the best program. It's faster, better, and stays in the archive.  

dysfunction

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« Reply #20 on: December 10, 2005, 06:36:00 pm »
Expansion packs are a good idea, just concentrate on getting the main game done first. Also, i second the xLib recommendation, there's absolutely no point using anything else.

BCTurk

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« Reply #21 on: December 10, 2005, 07:13:00 pm »
Yeah don't worry, I haven't even begun the procees to convert the main programs into ones that could except outside files.

On xLIB, if I do decide to use any graphics prog, that will be it, but I'm still not sold on the idea of using any program, only because I don't know if I'll need it.  If I end up doing scrolling, I will use xLIB.

BCTurk

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« Reply #22 on: December 28, 2005, 05:41:00 am »
Update, kindof.

I am using xLIB, and I just saved like 2k because of it.  I decided on scrolling, so I figured I might as well incorporate it into the rest of the game.  

On another note, the "beta" won't be out in January.  I will publish a sailing/buying engine for people to play around with however.  I have spent the last day dealing with stupid computer problems, so maybe today I can code more.  I'm currently in need of sprites for my ships.  I've got some of them, but the bigger ships are getting tougher to get into a 8x8 sprite...

Anyways, that's the update, I'll post some screenies when I can get on my computer...

tenniskid493

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« Reply #23 on: December 28, 2005, 06:22:00 am »
Cool,  good to see more progress.  I like the idea of using xLib.  Can't wait for that demo engine.  Keep up the good work.

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« Reply #24 on: December 28, 2005, 06:27:00 am »
cool, for animated screenies you can use PTI emulator btw, it has built in animated screenshotter
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BCTurk

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« Reply #25 on: December 28, 2005, 07:17:00 am »
Need a 83 ROM..I have an 84 <_<dry.gif.

Thanks for the support guys.  Right now I have a really weird error in my movement engine.  It works fine, but when it gets to one spot, it freaks out  O_Oshocked2.gif

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« Reply #26 on: December 28, 2005, 07:20:00 am »
I hope you can fix it :(sad.gif

as well as the emu then u need to use TilEm and rom8x (which I voted for in 2005 PC POTY btw) and use calcapture to take animated goodies from the emu
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BCTurk

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« Reply #27 on: December 28, 2005, 07:28:00 am »
About TiElim...I can't d/l it here (on Christmas vacation at grandmothers house), I will when I return home.

I can't find anything that would be causeing my bug :(sad.gif

dragon__lance

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« Reply #28 on: December 28, 2005, 08:09:00 am »
@xlibman: i think we should really get tr1pl1ea to release xlib 0.6b here since almost the whole staff is using it :)smile.gif

soundgood BcTurk, have u thought about switching to 16*16 sprites, they'll give u more detail and work pretty well with xlib's new 16*16 tilemapper :)smile.gif

BCTurk

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« Reply #29 on: December 28, 2005, 08:18:00 am »
Not enough room for me, and the port map looks so cool with 8x8 sprites.  The other problem (well, not problem really, but issue) is that 16x16 is a very ackward shape for ships.  I know that you might say 8x8 is as well, but it seems to work better.  I'll think about it though.  I would really like to have the new xLib, espically if it has the archive/unarchive commands in it, then I could start working that part of the coding.