Author Topic: PIRATES!  (Read 10373 times)

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BCTurk

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PIRATES!
« Reply #30 on: January 02, 2006, 12:01:00 pm »
At the risk of double posting, I've decided that I'm not going to release an alpha build at this moment in time.  I just don't have enough content to make the build worth releasing.  I need to get more content, work more on the movement, ect.  Sorry to anyone who was actually hoping for the release.

tenniskid493

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PIRATES!
« Reply #31 on: January 02, 2006, 12:32:00 pm »
user posted imageuser posted imageuser posted imageuser posted imageuser posted image

Oh well.  I'll just wait until you decide to release it.

dragon__lance

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PIRATES!
« Reply #32 on: January 02, 2006, 03:22:00 pm »
i think u made a good decision :)smile.gif after all, better to release an awesome welldone beta then to release a alpha version with no content. just keep up the good work :thumb:google.gif

Offline DJ Omnimaga

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PIRATES!
« Reply #33 on: January 02, 2006, 03:42:00 pm »
good decision I think. I usually release betas only when the game is nearly finished to get feedback but no demo, unless I drop the project  
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BCTurk

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PIRATES!
« Reply #34 on: January 11, 2006, 03:41:00 pm »
Yeah, there will be no demo of this project, but the first full release will be a lite version, aka no external expansion packs.  After I get done with that, then I will worry about the add-ons.

*BCTurk

tenniskid493

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PIRATES!
« Reply #35 on: January 11, 2006, 03:48:00 pm »
:Pblah.gif ^^

I like the idea of the random enemies.

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BCTurk

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PIRATES!
« Reply #36 on: January 11, 2006, 03:56:00 pm »
:rofl:rotfl.gif ^^

Anyways, the only problem with random enemies is that they tend to get annoying very quickly, whereas with visible enemies, you could sail away.  On the other hand, random enemies is eaiser to code and stuff.

tenniskid493

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PIRATES!
« Reply #37 on: January 11, 2006, 03:57:00 pm »
Yes, but random enemies also makes it more of a challenge for the player because, if you can see the enemies and you know you are week, you would just avoid them.  However, if it is random, you have no choice but to fight them.

BCTurk

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PIRATES!
« Reply #38 on: January 11, 2006, 03:59:00 pm »
True...and the random enemies would make it less like the PIRATES! PC game.  Maybe rand. enemies with a run feature, well, since the battle will be real-time, I guess you could just sail to the edge of the screen?

tenniskid493

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PIRATES!
« Reply #39 on: January 11, 2006, 04:03:00 pm »
I like the run feature, but make sure that you can't always run.  Make either something randomized or else have to do something in order to run.  Otherwise, it'd be basically the same as being able to see the enemies.  But thats just my opinion, do what you wanna do.

BCTurk

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PIRATES!
« Reply #40 on: January 11, 2006, 04:07:00 pm »
Run would be based on speed, so the smaller ships would have some advantage there, but if you get in a fight with a very long ranged ship, you could be in trouble.  That way it would give some advantage to small ships (something I really want to incorporate into the game).

tenniskid493

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PIRATES!
« Reply #41 on: January 11, 2006, 04:10:00 pm »
Wow, that sounds sweet.  I like the real-time battles.

BCTurk

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PIRATES!
« Reply #42 on: January 11, 2006, 06:50:00 pm »
Ok, sprite time.  What do you guys want?  The 8x8's or the Big ones (used on stat screen and when buying, ect.?  I'm only going to give out one right now, so choose wisely ;)wink.gif.

@Tenniskid - Thanks, Real-Time will actually be fairly easy for this because it can be alot like the overworld engine, just zoomed in.  Another opinion I got was to make the overworld engine also the battle engine (aka, you could leave port, and while you are sailing, a enemy ship could fire on you, and you could fire back, ect.)

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PIRATES!
« Reply #43 on: January 12, 2006, 03:48:00 pm »
8x8 might do for strategy game
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BCTurk

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PIRATES!
« Reply #44 on: January 12, 2006, 04:02:00 pm »
Ok, 8x8 it is!

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