Author Topic: Racing game (revived)  (Read 12003 times)

0 Members and 2 Guests are viewing this topic.

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: [contest] Racing game
« Reply #15 on: June 22, 2012, 10:45:16 am »
Hmm, I think it's fine this way. Maybe add different cameras? :)
I'm not a nerd but I pretend:

Offline ben_g

  • Hey cool I can set a custom title now :)
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1002
  • Rating: +125/-4
  • Asm noob
    • View Profile
    • Our programmer's team: GameCommandoSquad
Re: [contest] Racing game
« Reply #16 on: June 22, 2012, 11:41:17 am »
DJ, you mean like this?
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: [contest] Racing game
« Reply #17 on: June 22, 2012, 11:44:12 am »
Woah does it even have elevation? cool <3
I'm not a nerd but I pretend:

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: [contest] Racing game
« Reply #18 on: June 22, 2012, 03:54:30 pm »
This is awesome, and, now that I think of it, this is only the beginning O.O
I have a useless thought (as usual).
Will you make the camera turn at the same time as the player ?
I mean will we always see the back of the player or will we see his sides a bit when he turns ?
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline ben_g

  • Hey cool I can set a custom title now :)
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1002
  • Rating: +125/-4
  • Asm noob
    • View Profile
    • Our programmer's team: GameCommandoSquad
Re: [contest] Racing game
« Reply #19 on: June 22, 2012, 04:16:16 pm »
I might make the player a sprite, so then it should be possible to show a different sprite when an arrow is pressed
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: [contest] Racing game
« Reply #20 on: June 22, 2012, 04:21:31 pm »
Ok. I was wondering if you would use a 3D rendering for the player, as the screenshot shows for now, but a sprite would indeed be a lot easier (and faster) :)
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline Stefan Bauwens

  • Creator of Myst 89 - סטיבן
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1799
  • Rating: +162/-24
  • 68k programmer
    • View Profile
    • Portfolio
Re: [contest] Racing game
« Reply #21 on: June 23, 2012, 05:46:56 am »
I'm impressed. O.O


Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)

Interview with me

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: [contest] Racing game
« Reply #22 on: June 23, 2012, 06:11:25 am »
Wha, that is pretty awesome!

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline cyanophycean314

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 363
  • Rating: +43/-1
  • It's You!
    • View Profile
Re: [contest] Racing game
« Reply #23 on: June 23, 2012, 10:50:33 am »
This is looking amazing.  ;D

Offline ben_g

  • Hey cool I can set a custom title now :)
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1002
  • Rating: +125/-4
  • Asm noob
    • View Profile
    • Our programmer's team: GameCommandoSquad
Re: [contest] Racing game
« Reply #24 on: June 24, 2012, 10:17:23 am »
I added collision checking (only on the straight sections for now) and now the car actually goes up or down with the road.
It is a bit glitchy however, so you sometimes fall trough the road on bends, and it can draw lines where it isn't supposed to when falling.
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: [contest] Racing game
« Reply #25 on: June 24, 2012, 11:27:15 am »
Wow, this is coming along quite nicely, very impressive looking. It looks like this engine could work quite well for a roller coaster sim as well. =)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [contest] Racing game
« Reply #26 on: July 01, 2012, 01:43:57 am »
DJ, you mean like this?

I meant making the car so absolutely nothing shows up inside it. Currently you see the race track inside the car. A sprite would actually be better I think since even Nintendo 64 games used sprites for Mario Kart and the like.
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: [contest] Racing game
« Reply #27 on: July 01, 2012, 06:18:41 am »
ben, I go with DJ that you should just change the car to a sprite.
I'm not a nerd but I pretend:

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: [contest] Racing game
« Reply #28 on: July 01, 2012, 06:29:15 am »
A sprite would actually be better I think since even Nintendo 64 games used sprites for Mario Kart and the like.
ben, I go with DJ that you should just change the car to a sprite.

I might make the player a sprite, so then it should be possible to show a different sprite when an arrow is pressed
« Last Edit: July 01, 2012, 06:29:24 am by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: [contest] Racing game
« Reply #29 on: July 01, 2012, 06:58:39 am »
Well, just remembering of it. Also it's not that hard I think.
Oh wait. He's using ASM so he has to write a routine for it x.x
I'm not a nerd but I pretend: