Author Topic: The Slime  (Read 8443 times)

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Offline aeTIos

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Re: The Slime
« Reply #15 on: February 21, 2012, 04:57:20 pm »
Yeah, the graphics immediately grabbed me. you should work a bit on the titlescreen tho
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Offline chattahippie

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Re: The Slime
« Reply #16 on: February 21, 2012, 05:37:46 pm »
Yeah, the graphics immediately grabbed me. you should work a bit on the titlescreen tho


Okay, will do!  Thanks for the advice!

Offline aeTIos

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Re: The Slime
« Reply #17 on: February 21, 2012, 05:39:09 pm »
Mainly make it more graphically like the game (atmosphere-like). This looks too... different.
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Re: The Slime
« Reply #18 on: February 21, 2012, 05:40:41 pm »
Mmmm, I think it's okay given the limitations of the calculator itself. You should definitely adjust some of the physics in your game, though - you fall too fast. In the actual SMB you fall at a slightly floatier rate.
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Offline chattahippie

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Re: The Slime
« Reply #19 on: February 21, 2012, 05:42:58 pm »
Mainly make it more graphically like the game (atmosphere-like). This looks too... different.


The current one is definitely temporary, I just threw it together so it wouldn't jump strait into the game.
I am currently moving the menu system to an entirely different program, so I will make it look more like the game :P

Yeah the character moves a little too fast imo. I was just saying I don't know a thing about the game but the graphics are good, from first glance.

Hmmm... I've slowed down the X-axis some, but I will slow down the jumping (it is really too fast  ;D)

Offline Jonius7

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Re: The Slime
« Reply #20 on: February 25, 2012, 05:57:02 am »
Hmm interesting choice of controls, the slime is a bit hard to control tho.
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Offline hellninjas

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Re: The Slime
« Reply #21 on: March 01, 2012, 07:43:24 am »
Woa really cool slime you got thar!
I really like how it changes the grayscale of all the things you touch ;D

Offline LincolnB

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Re: The Slime
« Reply #22 on: March 01, 2012, 05:11:57 pm »
Yeah, that's a cool effect you got from SMB. How exactly are you doing it?
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Offline chattahippie

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Re: The Slime
« Reply #23 on: March 01, 2012, 05:33:08 pm »
Yeah, that's a cool effect you got from SMB. How exactly are you doing it?
Thanks!
When I check the collision, if the engine notices that I am on a wall, it draws a small rectangle on the back buffer then inverts it to avoid having ugly looking black dots at corners :P
And the collision is checked based on the direction you are moving, so it knows which side of the tile to draw the trail on

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Re: The Slime
« Reply #24 on: March 01, 2012, 06:52:24 pm »
Ah, okay. I thought you were editing the tilemap somehow, but now I realize that wouldn't make sense because it doesn't actually change the tile, and also I'm sure you're not redrawing the screen every frame.

EDIT: Also, how are you doing the wall-jumping?
« Last Edit: March 01, 2012, 06:54:09 pm by buttsfredkin »
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Offline chattahippie

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Re: The Slime
« Reply #25 on: March 01, 2012, 07:26:14 pm »
Ah, okay. I thought you were editing the tilemap somehow, but now I realize that wouldn't make sense because it doesn't actually change the tile, and also I'm sure you're not redrawing the screen every frame.

EDIT: Also, how are you doing the wall-jumping?
Just about the same way
The Y acceleration must be either zero or downward, and it checks to see if you are on a wall.  If it is, you stick to the wall, falling slows, and it will allow a jump.

Offline chattahippie

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Re: The Slime
« Reply #26 on: March 08, 2012, 08:24:14 pm »
Time for a new update! :D
In this update, I have created a new menu system! (And an intro with my name ;D )
With the menu, I created a better level select! I am still working on making it faster/better, but it is much much better than the old one :)

Here are the controls:
[Y=] - Play
[Window] - Level Select
[Zoom] - Quit
[Clear] Quick escape :P
Use [Graph] to confirm

Also, I have used the routine DrDnar posted on running Axe programs from within other Axe programs to allow for Slime to be larger than it should be :P
Make sure to have both prgmSLIME and prgmZSLIM unarchived

As always, feel free to tell me what you think needs to be added/fixed :)

Offline parserp

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Re: The Slime
« Reply #27 on: March 08, 2012, 08:32:11 pm »
I like this game, but could you consider changing the controls?
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Offline thydowulays

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Re: The Slime
« Reply #28 on: March 08, 2012, 08:39:58 pm »
Wow I really love the menu and how everything transitions in! Were you inspired by Super Meat Boy for this project? That's the first thing that came to my mind when I saw it...
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Offline chattahippie

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Re: The Slime
« Reply #29 on: March 08, 2012, 08:45:01 pm »
I like this game, but could you consider changing the controls?

I tried to make it feel like a real game by putting the left/right on the left side of the calc,
but I can add more controls (d-pad and 2nd/Alpha) next time

Wow I really love the menu and how everything transitions in! Were you inspired by Super Meat Boy for this project? That's the first thing that came to my mind when I saw it...

Thanks!
Actually, this game is based off of SMB :D
That's why the slime trail is there, it's one of my favorite parts of SMB :P