Author Topic: VVVVVV  (Read 46582 times)

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Offline Eiyeron

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Re: VVVVVV
« Reply #195 on: December 09, 2013, 06:35:26 am »
Terry Cavanagh would be fine with it. People make remakes of his games for the C64 all the time.

Terry likes to see his games ported! Go for it!

Offline pimathbrainiac

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Re: VVVVVV
« Reply #196 on: December 09, 2013, 02:20:06 pm »
So I got this in reply to my email:

Quote
This is looking really awesome! Good luck with it :)

* pimathbrainiac is excited!
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Offline Sorunome

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Re: VVVVVV
« Reply #197 on: December 09, 2013, 02:49:37 pm »
yaaaay, progress go go go :D

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Offline TIfanx1999

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Re: VVVVVV
« Reply #198 on: December 09, 2013, 05:32:41 pm »
That's great Pimath! :D

Offline pimathbrainiac

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Re: VVVVVV
« Reply #199 on: December 11, 2013, 05:16:56 pm »
So I haven't made much progress recently with school and all, but I'll get y'all an update by Christmas.
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Offline pimathbrainiac

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Re: VVVVVV
« Reply #200 on: December 12, 2013, 02:54:51 pm »
bump.

Well, There was a bug where right-facing spikes wouldn't kill you. This was due to a mis-typed number in the code. It's fixed in the attached zip.
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Offline pimathbrainiac

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Re: VVVVVV
« Reply #201 on: December 16, 2013, 02:46:56 pm »
bump again!

Small map update. I changed the most recent level a bit to make it more challenging!



Zip attached, as always. Enjoy!
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Offline Sorunome

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Re: VVVVVV
« Reply #202 on: December 16, 2013, 04:18:15 pm »
Not challenging enough!
JK, lol, that looks hard :P

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Offline Keoni29

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Re: VVVVVV
« Reply #203 on: December 16, 2013, 04:32:32 pm »
It appears as if the hitbox is a bit to large which is really annoying :(
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Offline pimathbrainiac

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Re: VVVVVV
« Reply #204 on: December 16, 2013, 04:34:34 pm »
That's a problem in the rendering, I think. It calculates weather you've been hit or not, then it renders the frame. If I change the order, it should be better with the spikes, I think. Maybe. I'll try later, but I'm too lazy at the moment :P
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Offline bb010g

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Re: VVVVVV
« Reply #205 on: December 16, 2013, 09:51:45 pm »
Would it be possible to do a version of Pushing Onwards in this for those with the Orion?
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Offline DJ Omnimaga

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Re: VVVVVV
« Reply #206 on: December 16, 2013, 11:03:22 pm »
I'm pretty sure it would, but I don't know how you can interface with Orion from Axe Parser. Maybe some inline assembly would be required.

Btw this looks nice Pimath. However, it seems the collision with spikes is way too sensitive. It seems incredibly hard to go through narrow paths without hitting them and even when not touching them you still die sometimes.
« Last Edit: December 16, 2013, 11:04:18 pm by DJ Omnimaga »

Offline Keoni29

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Re: VVVVVV
« Reply #207 on: December 17, 2013, 03:15:54 am »
The orion is very expensive though. If you're going for an external sound device you might want to find something a bit cheaper.
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Offline pimathbrainiac

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Re: VVVVVV
« Reply #208 on: December 17, 2013, 12:20:39 pm »
* pimathbrainiac can't even do that because he doesn't have an orion or have a 2.5mm jack converter (b/c parents, go figure *shrugs*)...

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Offline DJ Omnimaga

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Re: Re: VVVVVV
« Reply #209 on: December 17, 2013, 12:30:21 pm »
Yeah, since the Orion is about $600, I doubt that many people would use it for a calc game.