Author Topic: Galaga 7x7  (Read 9708 times)

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Offline ztrumpet

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Galaga 7x7
« on: October 16, 2010, 07:27:09 pm »
Hi, Sir and I are both planning Namco arcade games.  I'd like all the sprites for Galaga (The fighter and all enemies, including challenge enemies).  I need both the sprites, and I also need each of them to be rotatable (I need to be able to spin them) with each of these sprites. :)  They are 7*7, 3 level greyscale.  Thanks! ;D

Reference for types of enemies: http://strategywiki.org/wiki/Galaga/Getting_Started

SirCmpwn

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Re: Galaga 7x7
« Reply #1 on: October 16, 2010, 07:40:32 pm »
Here, I threw together a few.  They aren't that great :P

Offline yunhua98

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Re: Galaga 7x7
« Reply #2 on: October 16, 2010, 07:45:02 pm »
Those look nice.  just out of curiosity, Sir, what namco game are you coding?

nvm, figured it out.  ;)
« Last Edit: October 16, 2010, 07:46:26 pm by yunhua98 »

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SirCmpwn

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Re: Galaga 7x7
« Reply #3 on: October 16, 2010, 07:47:26 pm »
lol

Offline ztrumpet

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Re: Galaga 7x7
« Reply #4 on: October 16, 2010, 08:04:19 pm »
I like the two ships.  Keep in mind that I need the captured one to rotate, and that that's only one frame for each of the enemies; I figure I need 12 or so. :)

Thanks Sir. ;D

Offline Runer112

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Re: Galaga 7x7
« Reply #5 on: October 16, 2010, 09:48:53 pm »
Here's a 16-frame rotation for the captured ship sprite SirCmpwn made. The rotation kicks the corners of the sprite out 1 pixel in each direction, so the resulting rotation occupies a 9x9 space, which might be a little tricky to account for. No single sprite is bigger than 8x8, though, so you could try to deal with it by fitting them all into 8x8 sprites and then displaying some of them shifted 1 pixel in the x and y directions.
« Last Edit: October 16, 2010, 09:57:51 pm by Runer112 »

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Re: Galaga 7x7
« Reply #6 on: October 17, 2010, 04:36:48 am »
Looks nice. I can't wait to see what you guys will come up with in terms of game :D. Just as long as it won't hinder your current projects progress too much :P
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Offline ztrumpet

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Re: Galaga 7x7
« Reply #7 on: October 17, 2010, 05:27:43 pm »
Here's a 16-frame rotation for the captured ship sprite SirCmpwn made. The rotation kicks the corners of the sprite out 1 pixel in each direction, so the resulting rotation occupies a 9x9 space, which might be a little tricky to account for. No single sprite is bigger than 8x8, though, so you could try to deal with it by fitting them all into 8x8 sprites and then displaying some of them shifted 1 pixel in the x and y directions.
Thank you! ;D  I've thought about it for a while, and I know how I can code it.

To clarify my requests, I need this chart filled:
.................: Fighter : Captured Fighter : Bee : Butterfly : Boss (no hits) : Boss (hit once) : Transform1 : Transform2 : Transform3 : Bonus
Stationary 1 : :)       : :)                    :       :             :                     :                      :                 :                 :                 :
Stationary 2 : X        : X                     :       :             :                     :                      :                 :                 :                 :
Movement    : :)       : X                     :      :              :                    :                      :                 :                 :                 :
Movement means all 16 frames. ;D
I need two stationary sprites for each, as they kinda get smaller then bigger when they aren't attacking. :)
Bonus is Lobsters and the like :P
No sprite can be bigger than 8*8, but making it like Runer did is fine. ;D

Thanks. :)  Remember I can't make Galaga without you guys! ;D
« Last Edit: October 17, 2010, 10:25:24 pm by ztrumpet »

Offline Runer112

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Re: Galaga 7x7
« Reply #8 on: October 17, 2010, 05:42:04 pm »
By the way, I just sort of chose 16 rotations arbitrarily. It seemed like enough to smoothly rotate small sprites without going too far overboard. If you want less or more (probably 12 or 24), though, just ask and it'll be no problem for me to remake them.

Offline ztrumpet

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Re: Galaga 7x7
« Reply #9 on: October 17, 2010, 05:44:03 pm »
By the way, I just sort of chose 16 rotations arbitrarily. It seemed like enough to smoothly rotate small sprites without going too far overboard. If you want less or more (probably 12 or 24), though, just ask and it'll be no problem for me to remake them.
Okay, then I'd like 12 please.  Thanks!  ;D

Offline Runer112

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Re: Galaga 7x7
« Reply #10 on: October 17, 2010, 06:24:36 pm »
A 12-frame rotation for the captured ship sprite made by SirCmpwn.



EDIT: By the way, perhaps these may be of use:

Galaga for arcade

       
Galaga for Gameboy Advance




EDIT 2: I was just watching a video on youtube of Galaga, and I noticed something... The "captured fighter" never rotates, it only rotates when it's being captured or being released, in which case it's colored like the normal fighter. Should I modify my animation to instead rotate SirCmpwn's other ship sprite? Or do you just want to flip his definitions?


« Last Edit: October 17, 2010, 06:33:25 pm by Runer112 »

Offline ztrumpet

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Re: Galaga 7x7
« Reply #11 on: October 17, 2010, 06:35:52 pm »
EDIT 2: I was just watching a video on youtube of Galaga, and I noticed something... The "captured fighter" never rotates, it only rotates when it's being captured or being released, in which case it's colored like the normal fighter. Should I modify my animation to instead rotate SirCmpwn's other ship sprite? Or do you just want to flip his definitions?
Oh, I didn't notice that.  Yes, I'd like it flipped. ;)

After seeing the sprite sheets, I would like 16 frame rotations. :)  Thanks Runer! ;D

Offline Runer112

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Re: Galaga 7x7
« Reply #12 on: October 17, 2010, 06:49:21 pm »
Pick which sprite you want for what, I rotated them both ;)
« Last Edit: October 17, 2010, 06:51:00 pm by Runer112 »

SirCmpwn

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Re: Galaga 7x7
« Reply #13 on: October 17, 2010, 09:33:40 pm »
Nice!

Offline TIfanx1999

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Re: Galaga 7x7
« Reply #14 on: October 17, 2010, 10:23:32 pm »
I might make some if I become less busy/lazy :P. I love Galaga! =)