Author Topic: Graviter  (Read 164962 times)

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Offline annoyingcalc

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Re: Graviter
« Reply #435 on: August 30, 2011, 07:12:18 pm »
nice
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Re: Graviter
« Reply #436 on: August 30, 2011, 11:43:35 pm »
Sounds interesting leaf, hope it works out right.
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Offline leafy

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Re: Graviter
« Reply #437 on: September 02, 2011, 12:27:27 am »
Meet my new character sprite.

In-progress: Graviter (...)

Offline Eeems

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Re: Graviter
« Reply #438 on: September 02, 2011, 01:30:47 am »
I love it
/e

Offline Builderboy

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Re: Graviter
« Reply #439 on: September 02, 2011, 01:55:01 am »
He's awesome!  O.O
« Last Edit: September 02, 2011, 01:55:10 am by Builderboy »

Offline Wellen

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Re: Graviter
« Reply #440 on: September 02, 2011, 03:37:23 am »
W.O.A.W.
Great !
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Re: Graviter
« Reply #441 on: September 02, 2011, 03:04:22 pm »
that looks amazing.
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Re: Graviter
« Reply #442 on: September 02, 2011, 04:32:58 pm »
I love the new sprite, but instead of updating the old graviter, you should make a Graviter 2.  I really liked the sprites from the first one too.  :)

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Offline leafy

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Re: Graviter
« Reply #443 on: September 02, 2011, 11:32:03 pm »
I love the new sprite, but instead of updating the old graviter, you should make a Graviter 2.  I really liked the sprites from the first one too.  :)
Sadly, I don't think that'll be possible; the old one is far too fragmented for me to turn into an actual release.
In-progress: Graviter (...)

Offline leafy

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Re: Graviter
« Reply #444 on: September 03, 2011, 10:47:10 pm »
A screenshot?



And...a demo? Surely not, it's been more than a decade since the last one!~

Controls:
Arrow keys to move
2nd to jump
Alpha to swap gravity
Mode to pick up and drop crates.
« Last Edit: September 03, 2011, 10:47:39 pm by leafiness0 »
In-progress: Graviter (...)

Offline NanoWar

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Re: Graviter
« Reply #445 on: September 04, 2011, 06:57:14 am »
Really good. How does it look when you invert colors?

Offline leafy

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Re: Graviter
« Reply #446 on: September 05, 2011, 07:24:53 pm »
So I rewrote bits of Zedd to suit my own needs, and stuck the entire module in Graviter, and it performs stunningly well. I'm also going to try to cannibalize the explosion code from Demolition to create vortices, which work exactly the opposite way as explosives.
In-progress: Graviter (...)

Offline Eeems

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Re: Graviter
« Reply #447 on: September 05, 2011, 07:27:52 pm »
I can't wait!
/e

Offline Builderboy

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Re: Graviter
« Reply #448 on: September 05, 2011, 08:14:37 pm »
Yay Zedd is being used in a project :D I can't wait to see everything come together!  Also those vortexes sound awesome O.O

Offline leafy

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Re: Graviter
« Reply #449 on: September 05, 2011, 09:06:03 pm »
Random fail while learning how to use zedd:

Fail newton's cradle:
In-progress: Graviter (...)