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Thank you alot DJ Yes it's foreseen that Samus spins when jumping diagonally but I'va not had the time to do that And the other screenie is one of a Advance Wars clone test !
well, one way yuo can make the movement downwards faster by let's say 2 pixels per frame is by moving and collision detecting by one pixel each time, rather than moving down by 2 then checking.
Yeah I think all these modifications are possible but I havn't succeeded in coding the enemy system yet so I can't do that at the moment It will be done when I'll finish ennemies But I've some questions: Is it possible to code a function that draws an image with following parameters :=> x1,y1 (top left),x2,y2(bottom right) coordinates
Are you still working on this Ti-DkS? I hope it's still alive.
... and I also have a question : I read some stuff about interrupts and I want to know if they are stopped or if they crash when leaving the app... It would be very interesting if it was possible to schedule background tasks on the calculator executing normally the Ti-OS