Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Omnimaga
»
News
»
Illusiat 13 v.0.90 release
« previous
next »
Print
Pages:
1
2
3
[
4
]
5
6
7
Go Down
Author
Topic: Illusiat 13 v.0.90 release (Read 35067 times)
0 Members and 1 Guest are viewing this topic.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55942
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Illusiat 13 v.0.90 release
«
Reply #45 on:
December 19, 2009, 11:59:19 am »
Yeah it will. I am not sure, but if the entire game was to be finished, it might actually work in final version, too.
Logged
Now active at
https://discord.gg/cuZcfcF
(CodeWalrus server)
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: Illusiat 13 v.0.90 release
«
Reply #46 on:
December 19, 2009, 12:11:10 pm »
I'd love a final version! I'm glad you're making some progress on this again, even if it's just some minor bug fixes.
Which new programs should I send to my calc so I don't have to send all of them? I'm guessing I13D, I13E0, I13E1, I13E2, and I13E3.
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55942
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Illusiat 13 v.0.90 release
«
Reply #47 on:
December 19, 2009, 12:35:16 pm »
Mhmm I would suggest resending I13E1, I13E2, I13M, I13D and I139. Hopefully I did not forget any. When I sent the update to my PC I just sent everything in a tig file (then extracted the files) with TI-Connect.
Logged
Now active at
https://discord.gg/cuZcfcF
(CodeWalrus server)
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: Illusiat 13 v.0.90 release
«
Reply #48 on:
December 20, 2009, 10:34:52 pm »
I was wondering: What did you change in I139 ?
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55942
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Illusiat 13 v.0.90 release
«
Reply #49 on:
December 20, 2009, 11:38:11 pm »
Fixed the abandonned mine bug. I had to change something in I13E1 too, but in I139 the NPC appeared before he was supposed to.
Logged
Now active at
https://discord.gg/cuZcfcF
(CodeWalrus server)
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: Illusiat 13 v.0.90 release
«
Reply #50 on:
December 21, 2009, 09:48:49 am »
Ah. I'm glad you fixed that.
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: Illusiat 13 v.0.90 release
«
Reply #51 on:
December 21, 2009, 04:34:48 pm »
Sorry for the double post...
I think there is another glitch: When enemys use lvl9 Blitz the animation shows lvl9 blitz, followed by the lvl9 pyro animation.
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55942
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Illusiat 13 v.0.90 release
«
Reply #52 on:
December 21, 2009, 05:22:41 pm »
It's not a glitch. Blitz LV9 animation is intended to be a combination of a bolt animation followed by Pyro LV9
Logged
Now active at
https://discord.gg/cuZcfcF
(CodeWalrus server)
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: Illusiat 13 v.0.90 release
«
Reply #53 on:
December 21, 2009, 05:37:26 pm »
Oh. I was wondering, as it seems like you would know that by now. Cool!
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55942
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Illusiat 13 v.0.90 release
«
Reply #54 on:
December 21, 2009, 07:30:46 pm »
I am still kinda amazed at how many animations I could fit in 1600 bytes, though. But yeah some actually are modified versions of others, so this is kinda why it is that small, but there are still a lot.
Logged
Now active at
https://discord.gg/cuZcfcF
(CodeWalrus server)
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: Illusiat 13 v.0.90 release
«
Reply #55 on:
December 21, 2009, 08:59:11 pm »
And they all are amazing! I really, really like some of them, and they all are so small.
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55942
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Illusiat 13 v.0.90 release
«
Reply #56 on:
December 21, 2009, 09:13:04 pm »
thanks ^^
Logged
Now active at
https://discord.gg/cuZcfcF
(CodeWalrus server)
Insorak
LV3
Member (Next: 100)
Posts: 76
Rating: +4/-0
Omnimaga n00b
Re: Illusiat 13 v.0.90 release
«
Reply #57 on:
December 22, 2009, 02:16:44 pm »
I'm still trying to figure out how you did that without peeking at your code. I'm just getting random brainwaves and failing.
Logged
(re)working on Anti-RPG: 3% completion
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55942
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Illusiat 13 v.0.90 release
«
Reply #58 on:
December 22, 2009, 07:09:59 pm »
look at prgmI13A for the code ^^
Logged
Now active at
https://discord.gg/cuZcfcF
(CodeWalrus server)
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: Illusiat 13 v.0.90 release
«
Reply #59 on:
December 22, 2009, 07:50:47 pm »
Don't forget prgmI13C for the rest of the battle engine.
Of course prgmI13L is my favorite. It has all the enemies.
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
Print
Pages:
1
2
3
[
4
]
5
6
7
Go Up
« previous
next »
Omnimaga
»
Forum
»
Omnimaga
»
News
»
Illusiat 13 v.0.90 release