Author Topic: [BULLETIN] Cage Matches  (Read 148665 times)

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Offline Michael_Lee

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Re: [BULLETIN] Cage Matches
« Reply #405 on: January 06, 2011, 09:03:04 pm »
Mine, I completely failed on the plot.  I added custom fonts specifically so that I could manipulate text better, and what do I do?  I go off and realize that I don't have the faintest idea what to do for a storyline.  Bleah.  There goes half of my points.

I give up -- I throw the towel in the ring.  I'm sending mine to Raylin now.

Still, I've never done such wonderfully loopy manipulation of pointers in my life, so thanks to Raylin for helping me gain a glimpse of the true powers of pointers.
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline turiqwalrus

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Re: [BULLETIN] Cage Matches
« Reply #406 on: January 06, 2011, 09:04:24 pm »
I would join the list of contestants if I weren't incapable of doing anything other than 1) worrying about upcoming finals(I might get a Prizm if I get A's on all of them), 2) Waiting for a new laptop(finally windows, and with it, TI Connect and Wabbit), and 3) trying to work on my RPG game but failing due to 1 and 2

Offline Happybobjr

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Re: [BULLETIN] Cage Matches
« Reply #407 on: January 06, 2011, 10:02:34 pm »
Mine, I completely failed on the plot.  I added custom fonts specifically so that I could manipulate text better, and what do I do?  I go off and realize that I don't have the faintest idea what to do for a storyline.  Bleah.  There goes half of my points.

I give up -- I throw the towel in the ring.  I'm sending mine to Raylin now.

Still, I've never done such wonderfully loopy manipulation of pointers in my life, so thanks to Raylin for helping me gain a glimpse of the true powers of pointers.

Ya, i just made up a story line :P.
oh no, I sent a compiled version that was unrelated to this game...
Resending :P

In lobsters we trust.
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
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Offline DJ Omnimaga

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Re: [BULLETIN] Cage Matches
« Reply #408 on: January 07, 2011, 06:32:30 pm »
I emailed mine, since I couldn't figure out how to attach stuff in a pm :P

I managed to learn how the VAT works and add external level support along with a level editor in less than a day :D
Yeah PM attachments are not possible on SMF and I don,t plan to add a mod to allow them, for security reasons.

Anyway I hope to see what you all came up with soon :)
« Last Edit: January 07, 2011, 06:33:30 pm by DJ Omnimaga »
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline Munchor

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Re: [BULLETIN] Cage Matches
« Reply #409 on: January 11, 2011, 07:47:57 am »
I would join the list of contestants if I weren't incapable of doing anything other than 1) worrying about upcoming finals(I might get a Prizm if I get A's on all of them), 2) Waiting for a new laptop(finally windows, and with it, TI Connect and Wabbit), and 3) trying to work on my RPG game but failing due to 1 and 2

You have to PM Raylin I think.

Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #410 on: January 12, 2011, 02:08:01 am »
Next match:

Strike! The Storm Begins to Brew!

Everyone in the Pure BASIC category (including me)
Make the very best game you can think of in exactly 30 days.

Rules:

*This must be for the TI-83+.
*There cannot be a shred of Hybrid BASIC.
*No Axe subroutines.
*No ASM (unless it is on this page). Yes, I know that there is a loophole there.
*No late entries.
*No exceptions. At all.
*Submit to me ([email protected]) <- reverse the 'moc'.

For automatic votes:
*The entire game must be under 4000 bytes at time of transfer (1 vote).
*Incorporate another contestant in the game (max 5) (1 vote).

Protips:
*Don't leave data behind.
*Try not to make clones of other games.
*IF YOU SUBMIT A WRFNG PROGRAM, I WILL STAB YOU.

Same rules apply as well. This starts when over 50% of the people accept after the 20th.
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







Offline Binder News

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Re: [BULLETIN] Cage Matches
« Reply #411 on: January 12, 2011, 04:10:37 am »
Ooooo. But will have to decline. This time...
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C++ H4X0R             Java Coder                           I <3 Python!

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Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #412 on: January 12, 2011, 10:53:05 am »
Understood. Any others? What say you?
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







Offline FinaleTI

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Re: [BULLETIN] Cage Matches
« Reply #413 on: January 12, 2011, 11:11:41 am »
I think I can give this a shot.
Would I be allowed to use my pic-based scrolling tilemapper?
It's Pure BASIC and it's been posted so anyone can use it.

As for the ASM loophole, to clarify, we can use ASM programs compiled from those hex codes on TI-BASIC Dev, but not anywhere else, right?


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Happybobjr

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Re: [BULLETIN] Cage Matches
« Reply #414 on: January 12, 2011, 11:25:43 am »
I accept.
I need to make up for my last one...
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline AngelFish

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Re: [BULLETIN] Cage Matches
« Reply #415 on: January 12, 2011, 12:11:46 pm »
I will tentatively accept the challenge, although I reserve the right to not submit if life gets too chaotic.

Also, for the ASM loophole, can we edit the TI-BASIC page (as long as the edits fit within the spirit of the page, which is short, fast code) to use new routines?
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline Munchor

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Re: [BULLETIN] Cage Matches
« Reply #416 on: January 12, 2011, 12:18:49 pm »
"*Incorporate another contestant in the game (max 5) (1 vote)."

What does this mean?

I'm not gonna go for it, since I'm in the Axe category, but I was wondering.

Offline Raylin

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Re: [BULLETIN] Cage Matches
« Reply #417 on: January 12, 2011, 01:40:58 pm »
Like ztrumpet's entry for the Cage Matches. He used Josh as a character. Do that.

@Qwerty: Yes.
« Last Edit: January 12, 2011, 01:41:28 pm by Raylin »
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







Offline Michael_Lee

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Re: [BULLETIN] Cage Matches
« Reply #418 on: January 12, 2011, 03:38:17 pm »
I'm going to have to decline on this one.  I have to focus on studying atm, plus I have other projects I really need to start working on.
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline AngelFish

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Re: [BULLETIN] Cage Matches
« Reply #419 on: January 12, 2011, 03:43:03 pm »

@Qwerty: Yes.

I predict that there will be several edits to that page in the next few weeks, then :P
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ