Author Topic: OmniRPG - Main Topic  (Read 52965 times)

0 Members and 1 Guest are viewing this topic.

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: OmniRPG - Main Topic
« Reply #105 on: December 07, 2012, 12:08:49 am »
if you have three story bosses and they vote on some way how the story is they can never tie so there will always be a solution.

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline stevon8ter

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 663
  • Rating: +10/-0
    • View Profile
Re: OmniRPG - Main Topic
« Reply #106 on: December 07, 2012, 01:26:15 am »
Hey i wanna code as well :o xD but i'm not able of being head coder, i'm so bad xp
None of my posts are meant offending... I you feel hurt by one of my posts, tell me ... So i can appoligise me and/or explain why i posted it


Hi there, I'm the allmighty (read as: stupid, weak...) STEVON8TER

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: OmniRPG - Main Topic
« Reply #107 on: December 07, 2012, 01:54:33 am »
I don't know yet how the coding will be structured, but it's probably going to have one or a few managers, assigning out tasks for others to accomplish. Also, there should be a system for making improvements to existing code from others.

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: OmniRPG - Main Topic
« Reply #108 on: December 07, 2012, 02:46:56 am »
Im browsing from my phone at the moment, so ill edit this post when i get home with details. I have sugesstions for how we could organize this project so we dont just have a bunch of people working on different things with no sense of direction.

*Edit*

Project lead: This person organizes the project and makes sure that everything is progressing. Makes sure that all groups are communicating. They should also be able to map out all the tasks that each group needs to be working on.
I would seperate the main project into 3 groups:

Programming team
Scenario team
Graphics team

The programming team is responsible for deciding the best way to implement game functions and programming them. IE: battle engine, object interactions item system, text system, level up system etc. etc. etc. The lead programmer should be proficient in AXE (since that is the primary language being used) and be able to delegate tasks.

The scenario team is responsible for writing the story and designing characters. When the story is done they need to be able to present a story board that maps out the course of the game. They are also responsible for writing all in game dialogue. The head of this team should be able to organize the story into a story board when its done and communicate information to the programming team.

Lastly, is the graphics team. They are responsible for bringing character designs to life and creating all the graphics for the game. It would be a big plus if the head of this team had a background in traditional art as well.

The key factor obviously will be that all groups are able to work independently when necessary, and communicate and work with one another to bring the whole project together.

*Edit2* We should also have a topic where each person interested in contributing lists their skill set so team leads can decide where to place them. Obviously some people will overlap and likely be used on more than one team. This way as the project that progresses people may join as well. I'd also recommend keeping topics open here so that people that wish to suggest things but not necessarily be a part of the main groups can do so.
« Last Edit: December 07, 2012, 07:17:40 pm by Art_of_camelot »

Offline epic7

  • Chopin!
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2200
  • Rating: +135/-8
  • I like robots
    • View Profile
Re: OmniRPG - Main Topic
« Reply #109 on: December 07, 2012, 04:01:10 pm »
Here's a new version of the world map I made.


And from the discussion we had last night, here is part of the general path that the player makes

« Last Edit: December 07, 2012, 04:05:54 pm by epic7 »

Offline Scipi

  • Omni Kitten Meow~ =^ω^=
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1547
  • Rating: +192/-3
  • Meow :3
    • View Profile
    • ScipiSoftware
Re: OmniRPG - Main Topic
« Reply #110 on: December 07, 2012, 04:22:58 pm »
That looks awesome :D

Maybe switch C# and C++ around, since C# is closer to Java and C++ is an extension of C.

Imma Cat! =^_^= :3 (It's an emoticon now!)
Spoiler For Things I find interesting:
Spoiler For AI Programming:
Spoiler For Shameless advertising:

Spoiler For OldSig:





Spoiler For IMPORTANT NEWS!:
Late last night, Quebec was invaded by a group calling themselves, "Omnimaga". Not much is known about these mysterious people except that they all carried calculators of some kind and they all seemed to converge on one house in particular. Experts estimate that the combined power of their fabled calculators is greater than all the worlds super computers put together. The group seems to be holding out in the home of a certain DJ_O, who the Omnimagians claim to be their founder. Such power has put the world at a standstill with everyone waiting to see what the Omnimagians will do...

Wait... This just in, the Omnimagians have sent the UN a list of demands that must be met or else the world will be "submitted to the wrath of Netham45's Lobster Army". Such demands include >9001 crates of peanuts, sacrificial blue lobsters, and a wide assortment of cherry flavored items. With such computing power stored in the hands of such people, we can only hope these demands are met.

In the wake of these events, we can only ask, Why? Why do these people make these demands, what caused them to gather, and what are their future plans...

Offline epic7

  • Chopin!
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2200
  • Rating: +135/-8
  • I like robots
    • View Profile
Re: OmniRPG - Main Topic
« Reply #111 on: December 07, 2012, 04:29:47 pm »
ahhhhhh... I can't figure out how to swap the text and not have the terrain look like crap... :P
* epic7 regrets putting text and terrain on same layer
« Last Edit: December 07, 2012, 04:30:35 pm by epic7 »

Offline stevon8ter

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 663
  • Rating: +10/-0
    • View Profile
Re: OmniRPG - Main Topic
« Reply #112 on: December 07, 2012, 04:31:14 pm »
Still looks impressive :o are we gonna make a world map on-calc as well? With the current location of the person?
None of my posts are meant offending... I you feel hurt by one of my posts, tell me ... So i can appoligise me and/or explain why i posted it


Hi there, I'm the allmighty (read as: stupid, weak...) STEVON8TER

Offline pimathbrainiac

  • Occasionally I make projects
  • Members
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1731
  • Rating: +136/-23
  • dagaem
    • View Profile
Re: OmniRPG - Main Topic
« Reply #113 on: December 07, 2012, 04:47:32 pm »
* pimathbrainiac is dying inside... *sniff*

also... I have no caps in my name, and it's misspelled

I want to share some of my work though, if that'll change anyone's mind:

Yes, they're poems, but I write prose as well...

https://docs.google.com/document/d/1S5nPJv6U8OM61NA3b9A57ct_8i5JZgReXjj32s5oErU/edit

https://docs.google.com/document/d/1eLg-oFF5GsLFF7i081v4oju2cPSNc0Br204Hf-eb0H8/edit

And the one that did well in a contest:

https://docs.google.com/document/d/1WbHbb72F_b0gK5eOrK7MstABjPAM0Xms9oKnJraZGnY/edit

So yeah, you could say I'm a creative writer...
« Last Edit: December 07, 2012, 04:58:44 pm by pimathbrainiac »
I am Bach.

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: OmniRPG - Main Topic
« Reply #114 on: December 07, 2012, 06:33:24 pm »
I'm sorry I spelled your name wrong. It was 4 in the morning. :P

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: OmniRPG - Main Topic
« Reply #115 on: December 07, 2012, 07:18:06 pm »
Edited my post, please see above. :)

Offline epic7

  • Chopin!
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2200
  • Rating: +135/-8
  • I like robots
    • View Profile
Re: OmniRPG - Main Topic
« Reply #116 on: December 07, 2012, 07:22:20 pm »
Lol, I organized the wiki page earlier today with a similar setup.
My categories were: Story dept., Design dept., and Programming dept. :P

Where would map designers fit into?

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: OmniRPG - Main Topic
« Reply #117 on: December 07, 2012, 07:26:25 pm »
I suppose that would fall to scenario, but obviously, someone with graphic skills would need to bring it to life. :)

Offline epic7

  • Chopin!
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2200
  • Rating: +135/-8
  • I like robots
    • View Profile
Re: OmniRPG - Main Topic
« Reply #118 on: December 07, 2012, 07:32:16 pm »

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: OmniRPG - Main Topic
« Reply #119 on: December 07, 2012, 07:35:53 pm »
I confirmed it and added you as a collaborator. I think that means you won't need it confirmed anymore.

Anyone else who wants collaborator status, let me know.
I will definetley help with spriting if nothing else, so you can add me. I'd also be interested in helping out with story (perhaps in an editor type capacity to ensure everything is correct and flows smoothly). I can also help with psuedocoding the battle engine when we get there.
Basically, I just restated everything I said in my initial post. :P

Examples of my sprite work:
http://ourl.ca/13507

*Edit* Looks good to me epic7. :)
« Last Edit: December 07, 2012, 07:37:39 pm by Art_of_camelot »