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Messages - LDStudios

Pages: 1 [2] 3 4 ... 29
16
Introduce Yourself! / Re: Hi Omnimagas!
« on: March 23, 2015, 06:44:04 pm »
Hello,
I like the calculators for higher classes like TI Voyage, Casio Classpad und others like this. After some playing with them I got now an older Nspire Clickpad CAS. Same pain as with the other calculators: the display is ever much to dark. So i am trying with thick cables to get LED light to it from above. It looks not so good but it works. If I find a more stabile solution I may tell it. Now looking for hints for programming in Lua.
Hey there, lua for nspire is pretty sweet! Here are some links you might find helpful

Tutorials: http://www.compasstech.com.au/TNS_Authoring/Scripting/index.html
More Tutorials: https://inspired-lua.org/
On Calc Editor: https://www.omnimaga.org/ti-nspire-projects/jens%27-script-editor-an-on-calc-lua-editor/
In Browser Editor (kindof buggy/outdated but still good): http://bwns.be/jim/WEBspire/editor.html

17
Art / Re: Mockups "please say this is going to be a game"
« on: March 06, 2015, 04:28:08 pm »
 

18
Art / Re: Mockups "please say this is going to be a game"
« on: March 01, 2015, 12:01:30 pm »
Trees and stuffs

19
Art / Re: Mockups "please say this is going to be a game"
« on: February 25, 2015, 06:37:40 pm »
That looks great! ;D What did you use to create the animated gif?
Thanks, and I used this

20
Art / Re: Mockups "please say this is going to be a game"
« on: February 25, 2015, 05:44:18 pm »
Damn that looks really good!
Let me resize that for you, that's tiny! Looks really nice though. :)
Thanks!

Here's an animated mockup:

21
Art / Re: Mockups "please say this is going to be a game"
« on: February 24, 2015, 10:07:31 pm »
Some mockups using some recently made sprites.
The character base is based on tr1p1ea's rogue sprite about 5 posts up

22
Lua / Re: Lua and Sensors
« on: February 06, 2015, 05:16:45 pm »
For future reference, you can use the handy little "code" tags  to insert code into a post, just click the "#" symbol when writing a post. It looks like this:

Code: [Select]
bridge1=image.new(_R.IMG.bs)
bridge2=image.new(_R.IMG.bola2)
timer.start(0.01)

function on.timer()
    local pc = var.recall("meter.posição")
    local vc = var.recall("meter.velocidade")
    local ac = var.recall("meter.aceleração")
    platform.window:invalidate()
end

function on.paint(gc)
    gc:drawImage(bridge1, 0, 0)
    gc:setColorRGB(250, 250, 250)
    gc:drawString("Posição-> "..pc, 22, 22)
    gc:drawString("Velocidade-> "..vc, 22, 44)
    gc:drawString("Aceleração-> "..ac, 22, 66)
    gc:drawImage(bridge2, 200, 28+70*pc)
    gc:setColorRGB(183, 119, 103)
    gc:fillArc(195+18*pc, 203, 10/pc, 8, 0, 360)
end
Also, just to clarify, "platform.window:invalidate()" essentially calls the on.paint routine, so putting it inside of on.paint won't do you much good ;)

Good luck!

23
Lua / Re: Lua and Sensors
« on: February 05, 2015, 06:27:48 am »
I'd say part of the problem could be the delay of sensing, storing and recalling math variables. You also might be missing some platform.window:invalidate()s, which could definitely cause some lag or even complete lack of motion. Do you mind posting the lua script for the program you're using?

24
TI-Nspire / Re: Portal Nspire
« on: January 31, 2015, 05:20:29 pm »
If theres a level editor, is it on-calc or windows(pref)?
If its windows, i could do it maybe. But its not like lua can read plain text files, can it?

Doesn't have lua this library system?
The plan was to make the level editor for oncalc

I tried to work on levels for this but I really can't bring myself to do it. I'm just so incredibly sick of this project, and it no longer interests me in the slightest. If someone wants to take over and make the levels, they can let me know and I'll send them the source and explain how to do it. A bit of lua is experience would probably be helpful, but it's fairly simple what is left to do. If no one is interested, maybe in a few months I can pick this up again.

25
TI-Nspire / Re: Portal Nspire
« on: January 27, 2015, 12:17:13 pm »
Blurring or setting a transparent-black thingy on it so that it is darker
That would be a bit difficult, blurring everything out would be pretty complicated, and lua doesn't support transparencies.

26
TI-Nspire / Re: Portal Nspire
« on: January 27, 2015, 12:14:53 pm »
Maybe it would be more awesome if you gray out the background when it is paused?
Not sure what you mean... blurring the background a bit? having just blank grey around the pause menu popup?

Anyways..
About 40 days in and I'm starting to lose interest in this project  :-\
I'm not about to give up on it, but there's a good chance I won't release a level editor with the final release.
Maybe a few months after I drop this project I will gain interest again.
All that's left besides level editor is story, levels and achievements, I'm going to try to finish it as soon as possible.

27
TI-Nspire / Re: Portal Nspire
« on: January 25, 2015, 10:59:42 am »
Thanks for the compliments and support!

I added a pause menu:

28
TI-Nspire / Re: Portal Nspire
« on: January 17, 2015, 12:34:53 pm »
Looks amazing, great work :)  The only thing I would suggest is to look into the actual potential of energy balls in terms of using them for puzzles.  There is a reason they were removed in Portal 2, I feel that they were one of the least entertaining elements and give rise to puzzles that end up being a lot more twitch based and frustrating.
Thanks, it means a lot from the maker of the first portal on a calculator ^.^
I think I'll keep energy balls for now, but I'll keep this is in mind when designing puzzles :)

Also, I added energy beams and glass! Here's a new video:

[ Invalid YouTube link ]

EDIT: New Sprites!


EDIT 2:
I made a lot of progress, the most noteable update: turrets!

(screen recorder is a bit laggy)

I will release a beta version fairly soon!

EDIT 3:
I added heating chambers, where the background slowly fades to red, until eventually, you die. (Almost like a time limit)

29
TI-Nspire / Re: Portal Nspire
« on: January 16, 2015, 04:40:49 pm »
this looks truly amazing, i literally cannot wait for the final version
I'm glad you're excited :)

I made portal shooting instant, here's a video to demonstrate portal shooting, energy balls and toggle switches:



(the screen recorder i used maxed out at 30 seconds so you miss the end of the level where the energy ball hits the switch, opening the door on the far right)

EDIT:

Changed around the level, added droppers that can spawn energy balls or cubes, added ability to put the aperture labs logo on blocks:


Changed CKH4's banner thingy to match the current design:

30
TI-Nspire / Re: Portal Nspire
« on: January 16, 2015, 11:40:17 am »
I see you borrowed the sprite form the 83+ version :P
Not sure exactly how his walking/jumping animations are set up, but I think it's basically the same :P

I love the new sprites, are you gonna add a ceiling?
Yup, this isn't an actual level, I was just messing around

EDIT: Added cubes, energy balls and toggle switches! This is finally progressing!



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