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Messages - LDStudios

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31
TI-Nspire / Re: Portal Nspire
« on: January 15, 2015, 04:37:22 pm »
*bump*
I fixed a few more bugs, changed around the physics a bit, and added some sprites:


Also, CKH4 made a cool banner for the game, and I modified it a bit to look more like the actual game:


EDIT: Added buttons!


EDIT: Animated Screenshot!

32
Art / Re: Mockups "please say this is going to be a game"
« on: January 14, 2015, 08:13:52 pm »
I was going to work on portal this afternoon, but I found some old sprites from "Adventure" (a game I was working on but never finished). I started adding/editing sprites and got a bit carried away. Here's where two hours got me:


Mockups:






Unfortunately, I think these mockups are a bit dense to have good performance on calc. I do think that I'll take this project up again at some point, I already have several ideas that will make it more interesting, and easier to make as well.

33
TI-Nspire / Re: Portal Nspire
« on: January 11, 2015, 10:38:42 pm »
Nice work on the engine!
Thanks!

Today I reworked the method of shooting portals, changed the gravity, jump height and velocity limits, and also fixed about 5 or 6 bugs. Now that I'm finally happy with the basic layout, I'm going to implement sprites and then start working on other game play elements. In a week or so, I'm going to take a quick break from this to work on a Sonic based game with Ivoah. It shouldn't take too long, especially since there's two of us working on it. Once that's done I'll be working on this again, (and I don't think you'll be too disappointed with the other project either if it comes out how I plan).

34
TI-Nspire / Re: Portal Nspire
« on: January 03, 2015, 11:34:14 am »
There's a flash version of portal. If the dimensions work out, maybe you could just rip some of those sprites and use them.
There are a few flash versions of portal. Of the two I've played, both would be somewhat difficult to implement, and one of them I don't really like the sprites for. Right now I'm most likely to use CHK4's sprites for the CSE version, or I may make my own.

that's looking sweet! :D
Thanks! Too bad you don't have an nspire :P

EDIT: I found some serious issues with my portal physics as they are now, so I'm going to completely redo them. This might take a few days.

EDIT 2:
Here's the new portal/physics engine:
>>click<<

Next I'm going to make some changes to portal shooting, and then I'll move on to other game play elements.

35
TI-Nspire / Re: Portal Nspire
« on: December 31, 2014, 12:06:53 pm »
I'll use a better screen recorder next time, but you get the idea

(the yellow circle around the mouse is just part of the screen recorder)

36
Miscellaneous / Re: Christmas 2014 - What did you get/give?
« on: December 27, 2014, 01:53:34 pm »
Socks, more socks, and a trip to France this February
*is excited*

37
TI Calculators / Re: TI Nspire modifying the home screen
« on: December 26, 2014, 04:21:02 pm »
Hi,
I recently got the TI Nspire CX CAS for Christmas and applied Ndless to it, and I've been very happy with it.
One thing that really bothers me is the home screen, it takes an extra step if I want to just turn it on and use it.
Is there a way to disable the home screen or modifying it so it opens a program on start? If not, is there a way of modifying the layout of the homescreen so the shortcuts on the bottom link to other things like custom applications.
Coming from the TI-84, I'm used to the calculator shells that come with it (shout outs to Doors CS), are there shells for the TI Nspire? I haven't been able to find any on ticalc.org.
Cheers,
Ninja3047
There is a theme editor: http://tiplanet.org/forum/viewtopic.php?f=43&t=11123&hilit=theme#p134618 (only works with certain version of ndless if I recall correctly...) and that's about it for now. No Doors for NSpire :(
Anyways, I don't think the extra step is very bothersome when turning on the calculator. Just press A or the scratchpad button to instantly open the scratchpad after turning it on.

38
News / Re: All I Want For Christmas Is...
« on: December 26, 2014, 09:38:22 am »
Why weren't Matref and I considered for CoT ? I mean, nKaruga and SSBO were quoted on external websites, and SSBO even brought 300 guests a day on Omnimaga. So why not us ?
As honored hand happy I am to be CoT, I agree that Matref and Hayleia are very deserving of the title and if there is some sort of limit on the number of CoTs, then I would actually (but somewhat grudgingly) step down so that one of them could become CoT.

39
TI-Nspire / Re: Portal Nspire
« on: December 24, 2014, 12:46:46 pm »
Are there any beta versions available? I could test on-calc for 3.6
Yup! Anyone who wants to test, let me know and I'll give you a link!

40
TI-Nspire / Re: Portal Nspire
« on: December 23, 2014, 07:53:25 pm »
Looking nice! Is this tested on OS 3.6 or 3.1, out of curiosity?
It hasn't been tested on calc yet, but is currently 3.1 compatible. (It will probably run best on 3.6 and 3.9, but I don't think speed is going to be a serious issue)

41
TI-Nspire / Re: Portal Nspire
« on: December 23, 2014, 06:35:36 am »
Can you shoot portals in 4, 8 or infinite directions?
Infinite, but if there is a separate image for the arm and gun, i can use image rotating to point the gun in any direction. I will make it so that the character faces towards the mouse, so that he never holds the gun behind his back.

42
TI-Nspire / Re: Portal Nspire
« on: December 22, 2014, 06:56:34 pm »
This is awesome O.O What kind of sprites are you looking for? Do you want an actual player character sprite?
Right now the character is a 10x10 square, I'm fine leaving it that way, but a sprite would also be really cool. I would be fine with slightly increasing the player size to make it spriteable (within reason). Also, so that the gun can rotate depending on where you are shooting, the character's arm and gun would have to be a separate sprite.

I'd also like a texture for the walls (right now it would be 16x16, but if the character gets bigger, I might increase the general wall thickness as well).

At some point, a unique logo for the home screen and menu would be cool, but that's not really doable until I actually come up with a name for this project (if anyone has any ideas, let me know!)

43
TI-Nspire / Re: Portal Nspire
« on: December 21, 2014, 07:45:04 pm »
I really can't wait to see the game in action. I was happy when I heard you were doing this game. :D
Will it include Portal Prelude stages?
My plan is to have an external file for level editing so that people can create level packs. Then they can place the .tns in themyLib folder that will then be playable from the actual game. So if someone wants to make a Portal Prelude level pack, then one will exist.

Also, update:
You can create portals on white walls now! (You can't pass through them yet though)

44
TI-Nspire / Portal Nspire
« on: December 20, 2014, 09:19:05 pm »
After the completion of my entry for Cemetech Contest #13 and nomination as a new CoT, I've been working hard on my most ambitious project yet, Portal for NSpire. I've gotten a good amount done, but there's still a lot left to do. I'm taking my time with this project and I want to make sure that it is as high quality as I can possibly make it.

Currently you can walk around, and fire portals (which collide with walls but don't create actual portals yet). The next step is creating and passing through portals, which is by far the most important and most challenging part of this project.

Screenshots:

(title screen)                            (main menu)                         (in game, shooting blue portal)

This project is going to be a lot of work and I'd greatly appreciate some help.
I'm looking for help with:
  • Testing (because my calculator is currently damaged and I can't transfer files)
  • Spriting (I can do this myself, but if someone feels like making sprites for this, it would be greatly appreciated!)
Let me know via PM or in this topic if you want to help!
So that's where I stand right now. Let me know what you think. I'm still trying to think of a good name for this project other than "Portal Nspire".  Unfortunately, I'm going to be busy until January 10th. I'll still have some time to work on this project, but not nearly as much as I'd like. I'll be sure to keep you updated as I continue to progress with this project!

45
TI Z80 / Re: Cookie Clicker Axe development thread
« on: December 15, 2014, 06:19:12 pm »
This is a clone of the game Cookie Clicker. Play it here.
Dang, I've never heard of this game. Super simple, but strangely fun! Keep up the good work!
That's astonishing actually. This game has been surprisingly popular in a lot of places. Even if it's not known where you live, I'm surprised you haven't heard of it on omnimaga or somewhere else.

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