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Messages - LDStudios

Pages: 1 ... 3 4 [5] 6 7 ... 29
61
TI-Nspire / Re: CHAOS
« on: November 10, 2014, 04:07:36 pm »
Wow, I missed this program of yours, it's very, very cool. congratz !
(and even has computer support :P )

Edit : oh, lol, line 991 :D

Thanks! :)
I was having issues scaling text location but i realized it was because i used getStringWidth when deciding the text location :P Anyways, i got it eventually, and lol i wondered if you would ever stumble upon line 991 :P

62
TI-Nspire / Re: CHAOS
« on: November 10, 2014, 03:57:14 pm »
Great game, love it, it truly is a rage, hate it, hate it so much, can't get past the 2nd act for some reason...

(maybe i just suck at rage games)

anyways, this game is very fun, can't stop playing, good job
What level in the second act are you stuck on?

63
TI-Nspire / Re: CHAOS
« on: November 09, 2014, 03:29:19 pm »
Time for the beta release! Please test and report any bugs/issues! I will make the final release in a few days! (Anyone who can beat it by then has insane skillz!)
Hopefully the speed will be good, but if it's too slow, there are some optimizations I can make to help it a bit.
Also, if someone could make an animated gif for me, that would be great ^.^

EDIT: This game is supposed to be hard, if you don't like raging over one level for 10 minutes, don't play. On that note, it is possible, I have beaten the entire game, and other people have reported beating all of the first act so far.

64
Other Calc-Related Projects and Ideas / Re: Programming Ideas
« on: November 09, 2014, 12:04:42 pm »
A couple of things:
  • Instead of "double posting" (posting twice in a row in a single topic), use the "modify" button to edit your previous post
  • When replying to quotes, don't put your reply in quotes:
ex:
Cool! Are you planning on only 8x8 sprites or bigger sizes too? Grayscale?
Oops, sorry, I forgot to say... I'm only doing 8x8 sprites. I'm not a great Axe programmer yet.  :(

  • Try to avoid repeated use of  :hyper: and  *.* as they are capable of burning your eyes out
  • Welcome to Omnimaga :)

65
TI-Nspire / Re: [lua] Lime Rick
« on: November 09, 2014, 07:51:17 am »
Yes, I made an edit to the menu system. Now the minimal graphics should be perfectly fast, and even with high graphics, the menu should be okay. I had a really stupid mistake that was making it slower than it should have been >.<

66
TI-Nspire / Re: [lua] Lime Rick
« on: November 08, 2014, 07:41:02 pm »
I said I'd be reporting back. Here I go. I really like the game, seems like a fun game to quickly pull out while you're bored. The gameplay is minimalistic but nice, and the graphics look quite good. Only one thing that bugs me: In the level selection menu, the cursor is really laggy. I wonder if there's anything you could do to fix that?
This is because it is drawing 2905 squares at once :P (because of level previews)
The only way to fix this is to press tab, which will turn on minimalistic graphics
After selecting a level, you can press tab again to see the sprites.

256x256 levels would be nice :trollface:

Seriously, though, I wonder if the game would slow down massively if a level was twice larger?
I doubt it. It would only have to draw 242 squares, and the level selection menu draws almost 3,000. So it should be like 15 times faster than the level selection menu which isn't that slow.

I don't think he can due to how Lua works. IIRC he needs to redraw the entire screen content every frame or something like that. The only way to fix this would be to get rid of level icons and use squares and numbers like in Gravity Guy and Bobby Carrot. It is most likely faster in OS 3.6, though.
See my reply to aeTIos

67
TI-Nspire / Re: [lua] Lime Rick
« on: November 08, 2014, 07:27:56 pm »
As said multiple times, posting in English on TI-Planet is absolutely no problem :)
But in this case, I was talking about submitting your archive (here), not necessarily writing a topic (which you can do too if you want, though, of course !)
And for the archive description, french, english or both are perfectly accepted too.

But I can do/help with the translation if needed, sure :P (which you can of course use on the other websites if you want, though it'll be less useful).


Edit : awww no computer/ipad support, you used absolute coordinates :(

I'll fix that at some point, I'm also going to support larger levels and other game mechanics that are in the original.

68
TI-Nspire / Re: [lua] Lime Rick
« on: November 08, 2014, 07:13:16 pm »
... and on TI-Planet so that you got it covered on all the major sites :P

Anyway, looks nice, even though I don't know the original game
I rarely put anything on tiplanet because I'm afraid of my french skills :P
If you'll write a description for me, I'll put it there too.

69
TI-Nspire / Re: [lua] Lime Rick
« on: November 08, 2014, 07:01:41 pm »
You know what they say... no pix, no clix ;)
Just kidding, but a few pictures would be nice. Maybe hotlink the images you uploaded to the Cemetech archives? (Also, upload this to Ticalc.org. You'll get a bigger audience!)
The Game looks nice, trying right now.

Yes, I'll add pictures now, and it's currently in queue on ticalc.org

70
TI-Nspire / [lua] Lime Rick
« on: November 08, 2014, 06:57:22 pm »
Lately I've been working on another project in lua for nspire,
"Lime Rick" (based off of the puzzle flash game by KissMaj7)
The game includes 24 levels, a level editor, highscores, low scores and more!
Also, game is 3.1 compatible!

Screenshots:







Download: http://www.cemetech.net/programs/index.php?mode=file&id=1191#sax

Enjoy!

71
Introduce Yourself! / Re: Hi, I'm James
« on: November 04, 2014, 08:55:05 pm »
Ah nice to see another lua programmer in the community! Let me know if you need any help getting started, and welcome to Omnimaga!

72
TI-Nspire / Re: Dino Puzzle Lua
« on: November 02, 2014, 02:46:28 pm »
Glad to see you posting this finally :D, but more importantly I'm glad to see a TI-Nspire version of this come out now. I actually like the new colors and the graphics came out pretty nicely. I was worried at first that you would use plain squares due to OS 3.1 speed and stuff (btw is OS 3.1 supported?). Also the interface is very nice. :)

Yes it is OS 3.1 supported. It's never been tested on 3.1 so it might be a bit slow, but I'd be surprised since it never draws more than 28 images, and the calculations aren't very extensive.

73
TI-Nspire / Dino Puzzle Lua
« on: November 02, 2014, 02:33:22 pm »
Lately I've been working on a version of the classic dino puzzle game for nspire in lua!
It starts out very similar to the original, but as the game progresses, new tile types start dropping!
Have fun and good luck!




Download: http://www.cemetech.net/programs/index.php?mode=file&id=1186

74
TI-Nspire / Re: pyWrite - python script editor
« on: October 28, 2014, 04:01:21 pm »
I didn't tell them about Omnimaga yet (you know, english speaking, french maths students... does not match).


I think TI-Planet is a french calculator community

Yes, Bisam is quite active on tiplanet. He was referring to the fact that Voginator's project is on Omnimaga, but not tiplanet.
No, he's referring to the fact that he didn't tell his students about omnimaga, as they're french and omnimaga isn't. (Although the reasoning isn't quite clear to me)

I think he was saying both that  he didn't tell his students about omnimaga, and that your project is only omnimaga. (therefore his students never I saw it).

75
TI-Nspire / Re: pyWrite - python script editor
« on: October 28, 2014, 03:55:05 pm »
I didn't tell them about Omnimaga yet (you know, english speaking, french maths students... does not match).


I think TI-Planet is a french calculator community

Yes, Bisam is quite active on tiplanet. He was referring to the fact that Voginator's project is on Omnimaga, but not tiplanet.

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