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Messages - njaddison
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121
« on: January 23, 2012, 08:47:49 pm »
With the nspire navigator system this could be pondered on.. but I think it might cause the nspire to reboot, and that is even if me (fat chance) or someone could even find out how to program a multiplayer gaming shell/program. If not wireless multiplayer gaming, we could always use a usb cord to connect two nspires together. They could both constanly send data to each other and cause the screen to refresh and if it could do it fast enough, we would have multiplayer. But, I don't know much about the nspire so please cut me some slack. I just joined omnimaga a few months ago after finishing lua tutorials.
122
« on: January 21, 2012, 02:23:57 pm »
where can i find the new updates?
123
« on: January 21, 2012, 01:32:15 pm »
I'm so sad I have no CX! this means that I'll just have to be patient
124
« on: January 21, 2012, 01:27:47 pm »
darn no CX
125
« on: January 21, 2012, 12:44:15 pm »
I can probably edit the source code for all of us english speakers. I just need permission.
126
« on: January 21, 2012, 12:27:27 pm »
I put oslauncher and nleash on my nspire, and none of them worked. nleash said that the file type is not supported, and oslauncher rebooted my nspire, and did not work. I really need cas on my non-cas nspire! please help! neither does blockdude!
127
« on: January 19, 2012, 04:37:43 pm »
YESSSSSSSSSSSSSSSSSSSSSS! FINNALLLLLYYYYYYY! Where do I find all the doom files for the non-CX? My nspire is a non cx, so I can't put the ultimate doom or doom II on it
128
« on: January 18, 2012, 10:32:06 pm »
Would the elder scrolls II: daggerfall be too complicated to emulate on the nspire?
129
« on: January 14, 2012, 01:38:02 pm »
Guys, what i would like to call n64spire is possible. Recently, I have become obsessed with the legend of zelda twilight princess for wii. Then, I started playing ocarina of time using the project64k emulator. It was scripted in c, I think, and even if it weren't scripted in c, we could make one in c just like it. Here is a link for it: http://www.emulator-zone.com/doc.php/n64/project64.html by the way, it is improper grammar to say "if it wasn't", "if it was", "I wish I was", "I wish it wasn't". I learned this by watching fiddler on the roof.
130
« on: January 03, 2012, 07:00:53 pm »
Well, yeah. But it would originally be c, and I can be patient when using a lua script that was originally c.
131
« on: January 03, 2012, 06:52:59 pm »
I was surfing the internet, and I found a lua to c converter, and a c to lua converter. It would be possible to convert standard lua scripts to c, so we can run them with ndless, but we would need to create a c to lua converter. This would be awesome because we would be able to play c games without ndless because of the nspire's 3.x lua capabilities. -Nelson
132
« on: January 03, 2012, 05:40:03 pm »
3rik, is this how I add the userbar?
134
« on: December 22, 2011, 03:51:16 pm »
Mirage os 1.1 works on the ti-84 keypad, guys! I have a boat load of 84+ mirage os games on my 84+ keypad, including mario, cuberunner 1.1, wolfenstein83, mario shotgun, blockdude84. here is the download link: http://www.angelfire.com/md/kaivan84/images/mirageos.zipJust use tilp or ti-connect to put it on the calc. This is a way to play awesome games until ndless 3.0 is released.
135
« on: December 12, 2011, 03:57:12 pm »
Guys, has ndless 3.0 been released yet, or is this a dumb question that will get me laughed at?
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