Author Topic: [Done] Reuben Quest: The Lost Mirror Remake  (Read 68018 times)

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Offline Sorunome

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Re: [Beta] Reuben Quest: The Lost Mirror Remake
« Reply #165 on: November 02, 2014, 03:42:24 am »

EDIT: I think there is another bug by the way: When you are poisoned, the poison icon doesn't appear except when poison damage is done. In the original game, it remains displayed at any time. And lol I just noticed the original also had the final boss death bug except it's the opposite: At the end of his death animation, his head vanishes first XD
Oh, didn't know that, imma change it
Quote

EDIT: By the way how hard will it be to implement this in pure ASM? :trollface:


I'm not implementing the gray color change :P

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Offline chickendude

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Re: [Beta] Reuben Quest: The Lost Mirror Remake
« Reply #166 on: November 02, 2014, 08:52:05 am »
Wow i'm gone for a few days and come back to 4 pages to read through :O It's looking really nice, though!

Offline Sorunome

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Re: [Beta] Reuben Quest: The Lost Mirror Remake
« Reply #167 on: November 02, 2014, 09:07:49 am »
Haha, well, the game is almost ready for the next beta, all that it is lacking is the main menu and the contrast settings ^.^
And thanks ^^

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Offline DJ Omnimaga

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Re: [Beta] Reuben Quest: The Lost Mirror Remake
« Reply #168 on: November 02, 2014, 09:44:48 am »

EDIT: I think there is another bug by the way: When you are poisoned, the poison icon doesn't appear except when poison damage is done. In the original game, it remains displayed at any time. And lol I just noticed the original also had the final boss death bug except it's the opposite: At the end of his death animation, his head vanishes first XD
Oh, didn't know that, imma change it
Quote

EDIT: By the way how hard will it be to implement this in pure ASM? :trollface:


I'm not implementing the gray color change :P
Ah right, although I guess it kinda makes sense if you make the non-other-world parts gray like the rest. Will it shake until you destroy the mirror, though?
Haha, well, the game is almost ready for the next beta, all that it is lacking is the main menu and the contrast settings ^.^
And thanks ^^
By the way in the Reuben art thread I posted a 4-level grayscale title screen. Will the next beta be open beta?
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Offline Sorunome

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Re: [Beta] Reuben Quest: The Lost Mirror Remake
« Reply #169 on: November 02, 2014, 10:04:58 am »

EDIT: I think there is another bug by the way: When you are poisoned, the poison icon doesn't appear except when poison damage is done. In the original game, it remains displayed at any time. And lol I just noticed the original also had the final boss death bug except it's the opposite: At the end of his death animation, his head vanishes first XD
Oh, didn't know that, imma change it
Quote

EDIT: By the way how hard will it be to implement this in pure ASM? :trollface:


I'm not implementing the gray color change :P
Ah right, although I guess it kinda makes sense if you make the non-other-world parts gray like the rest. Will it shake until you destroy the mirror, though?
yes
Quote
Haha, well, the game is almost ready for the next beta, all that it is lacking is the main menu and the contrast settings ^.^
And thanks ^^
By the way in the Reuben art thread I posted a 4-level grayscale title screen. Will the next beta be open beta?
When i get done with the menu and the contrast settings ;)

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Offline Sorunome

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Re: [Beta] Reuben Quest: The Lost Mirror Remake
« Reply #170 on: November 02, 2014, 10:48:46 am »
:w00t: :w00t: :w00t: :w00t: :w00t: :w00t: :w00t:
Reuben Quest: The Lost Mirror RC1 is out!
Hit me with a PM if you want to receive it!

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Offline DJ Omnimaga

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Re: [RC1] Reuben Quest: The Lost Mirror Remake
« Reply #171 on: November 02, 2014, 11:02:58 am »
Want :D

I'll send you a PM now :P


EDIT: One more minor glitch in the version I got: When you reach level 20, the next level experience still shows up. Of course it won't decrease anymore since you can't level up past 20 but maybe it would be best to replace the number with "MASTER" or "-----" at this point?

Also lol at fire item causing 5400+ damage at level 20 to the first hornet. I wonder what would happen if slimes were weak against fire :P

EDIT: Also the Golem ruins still has the wrong battle background. For this particular dungeon it now shows the cavern background when in fact it should be the dungeon background like in Reuben 1
« Last Edit: November 02, 2014, 11:28:46 am by DJ Omnimaga »
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Offline Sorunome

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Re: [RC1] Reuben Quest: The Lost Mirror Remake
« Reply #172 on: November 02, 2014, 11:44:47 am »
Want :D

I'll send you a PM now :P


EDIT: One more minor glitch in the version I got: When you reach level 20, the next level experience still shows up. Of course it won't decrease anymore since you can't level up past 20 but maybe it would be best to replace the number with "MASTER" or "-----" at this point?
It would decrease but reaching 0 wouldn't do anything :P
Quote
Also lol at fire item causing 5400+ damage at level 20 to the first hornet. I wonder what would happen if slimes were weak against fire :P
still in 16-bit range ;)
Quote
EDIT: Also the Golem ruins still has the wrong battle background. For this particular dungeon it now shows the cavern background when in fact it should be the dungeon background like in Reuben 1
noooooooooooo D:

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Offline DJ Omnimaga

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Re: [RC1] Reuben Quest: The Lost Mirror Remake
« Reply #173 on: November 02, 2014, 12:00:47 pm »
Btw, when you start the app, is it supposed to be displaying the last place you visited for a split second before the title screen appears? I noticed something similar happening in previous versions, minus of course the title screen.


EDIT: Also the intro animation in the original used to show the final Reuben 1 part for 2 seconds, followed by a flash, before the aura of light appeared. In your game, the aura appears immediately.
« Last Edit: November 02, 2014, 12:02:29 pm by DJ Omnimaga »
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Offline Sorunome

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Re: [RC1] Reuben Quest: The Lost Mirror Remake
« Reply #174 on: November 02, 2014, 12:02:05 pm »
oh, right, fixed it now in my local version

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Offline DJ Omnimaga

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Re: [RC1] Reuben Quest: The Lost Mirror Remake
« Reply #175 on: November 02, 2014, 12:06:15 pm »
Another minor issue is that the new damage location during the final battle makes it look like it's the final boss that takes damage from his own attacks because the numbers are closer to him than the ones when you cause damage :P


And regular attack damage still shows at the wrong location. I think you only made lightning show above so it doesn't look very consistent >.<


EDIT: Also nice animation as replacement to the fade to gray during the ending :D. You spelled Runer112 wrong, though. <_<
« Last Edit: November 02, 2014, 12:11:18 pm by DJ Omnimaga »
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Offline Sorunome

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Re: [RC1] Reuben Quest: The Lost Mirror Remake
« Reply #176 on: November 02, 2014, 12:06:54 pm »
ugh, about how many pixels can i move it right?

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Offline DJ Omnimaga

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Re: [RC1] Reuben Quest: The Lost Mirror Remake
« Reply #177 on: November 02, 2014, 12:12:47 pm »
Just make any damage (magical/physical) you receive, along with any HP/MP restoral and poisoning you take at the very top, aligned to the complete right of the screen (making sure of course there's enough space for 5 characters)


EDIT: Also nice animation as replacement to the fade to gray during the ending :D. You spelled Runer112 wrong, though. <_<
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Offline Sorunome

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Re: [RC1] Reuben Quest: The Lost Mirror Remake
« Reply #178 on: November 02, 2014, 12:13:42 pm »
Just make any damage (magical/physical) you receive, along with any HP/MP restoral and poisoning you take at the very top, aligned to the complete right of the screen (making sure of course there's enough space for 5 characters)
Yeah and then i'm at like the position i'm at currently
Quote

EDIT: Also nice animation as replacement to the fade to gray during the ending :D. You spelled Runer112 wrong, though. <_<
thanks and fail :P

EDIT: Eh, maybe i should just leave the boss battle like this :P

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Offline DJ Omnimaga

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Re: [RC1] Reuben Quest: The Lost Mirror Remake
« Reply #179 on: November 02, 2014, 02:27:02 pm »
Well at least so far the final boss has most damage visible and only damage he causes from regular attacks being a bit off so it's not too bad, especially considering in the original, some was already hidden.


EDIT New bug D:



One golem ruins map is missing I think D:
« Last Edit: November 02, 2014, 08:23:08 pm by DJ Omnimaga »
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