Author Topic: Flappy Bird  (Read 28956 times)

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Offline Hussein5498

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Re: Flappy Bird
« Reply #45 on: February 14, 2014, 05:37:22 pm »
Thnx man. Ur the best

Offline LDStudios

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Re: Flappy Bird
« Reply #46 on: February 15, 2014, 01:30:51 pm »
This project is on hold while I work on my entry for TI-Concours



Offline AnToX98

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Re: Flappy Bird
« Reply #47 on: February 16, 2014, 04:20:00 am »
For those who are under OS 3.6, I've added some graphics on horizon to slow down a little bit the game and make him smarter :)

LDStudios : thank you so much, this is one of the best game ever :)






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Offline LDStudios

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Re: Flappy Bird
« Reply #48 on: February 16, 2014, 06:23:36 am »
@AnToX98: Is all that you did add the horizon?

Anyways, even though I can't focus on it very much, I can't help but do a little work, so this is progressing alongside my TI Concours submission. Pretty soon I'll update it with consistant speeds for all platforms, as well as the more detailed graphics on horizon and grass.
« Last Edit: February 16, 2014, 06:27:20 am by LDStudios »



Offline AnToX98

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Re: Flappy Bird
« Reply #49 on: February 16, 2014, 07:37:43 am »
I'm working on TI-Concours too. In this version I also removed the "night" because the horizon don't fit with the dark blue :)



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Offline nspireguy

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Re: Flappy Bird
« Reply #50 on: February 16, 2014, 09:14:30 am »
hay if anybody wants my help testing i would be more than happy to help!!!

Offline LDStudios

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Re: Flappy Bird
« Reply #51 on: February 16, 2014, 09:38:13 am »
I'm working on TI-Concours too. In this version I also removed the "night" because the horizon don't fit with the dark blue :)

Okay, well I'm working on it, and I already made a different horizon sprite for night :)
I'll release an update in a few days



Offline nspireguy

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Re: Flappy Bird
« Reply #52 on: February 16, 2014, 03:57:41 pm »
@LDStudios: yay i cant wait!!!!!

ps. this is my 100th post! i think that this topic deserves that! so LDStudios this is for you!!!

Offline DJ Omnimaga

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Re: Re: Flappy Bird
« Reply #53 on: February 16, 2014, 05:24:57 pm »
What is your TI-Concours entry btw?
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline LDStudios

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Re: Flappy Bird
« Reply #54 on: February 16, 2014, 06:31:10 pm »
The category for lua is hangman. I don't want to say anything about my specific entry until after the contest



Offline LDStudios

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Re: Flappy Bird
« Reply #55 on: February 16, 2014, 09:14:19 pm »
UPDATE!!!
-Horizon and ground sprites
-Constant speeds on all platforms (i think)
-Improved graphics on computer view
-File Size is almost 10x smaller
-Small graphical errors fixed

PLANNED
-Complete redo of graphics setup (for now, use calc view on computer, else it will look very bad)
-Tilting bird on all OSes
-Any other ideas? Let me know! :D

Update is attached to the first post
Enjoy!

EDIT: For now use the link on the first post of this topic, the version in the downloads section still has to be approved
« Last Edit: February 16, 2014, 09:16:48 pm by LDStudios »



Offline Hussein5498

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Re: Flappy Bird
« Reply #56 on: February 17, 2014, 04:39:38 pm »
Already tested ur last upload but it still has a huge speed. Other than tha, the graphs look very nice and the size is also very small. Only thing is really the speed which the bird flies and falls

Offline LDStudios

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Re: Flappy Bird
« Reply #57 on: February 17, 2014, 05:49:25 pm »
Sorry, I tested on OS 3.2, and 3.1, i thought it would be balanced for 3.6 as well.
I should be able to fix it though. Sorry for the inconvenience



Offline LDStudios

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Re: Flappy Bird
« Reply #58 on: February 18, 2014, 08:12:00 am »
Game speeds should now be fixed on OS 3.6



Offline Hussein5498

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Re: Flappy Bird
« Reply #59 on: February 19, 2014, 06:38:01 pm »
Ok thanks. Im going to try it out later. Thnx