Author Topic: [Axe] [2012 Apocalpyse Contest] EndGam3  (Read 2106 times)

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Offline Matrefeytontias

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[Axe] [2012 Apocalpyse Contest] EndGam3
« on: November 15, 2012, 01:09:15 pm »
So, here's my entry for the 2012 Apocalypse Contest !

EndGam3 will be a 4 greyscale RPG, with a storyline inspired from the anime Eleven Eyes :)

*Insert your name here*, a guy like many others, were having a normal life in your village of *insert your village here*. Suddenly, rumours about the moon morphing into "red void" lead to unusual events, which strangely give you strong headaches ...

For now, this storyline is the only thing I made, so be sure that I'll work actively on it ;D (I doubt that I'll finish it)

I planned approximately one or two hours of gameplay, with several mini-bosses (and a big bad boss of course), and a Golden Sun-like battle system.

I'll keep this thread updated, share comments :)
« Last Edit: November 15, 2012, 01:09:35 pm by Matrefeytontias »

Offline Yeong

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Re: [Axe] [2012 Apocalpyse Contest] EndGam3
« Reply #1 on: November 15, 2012, 01:18:59 pm »
good luck. Added your link in the first page.
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Offline Builderboy

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Re: [Axe] [2012 Apocalpyse Contest] EndGam3
« Reply #2 on: November 15, 2012, 04:41:33 pm »
Sounds interesting!  It also sounds very ambitious, and I would just put out a small word of warning not to bite off more than you can chew and then have nothing finished in time for the deadline.  It has happened many many times in the past, so just keep that in mind while you go on developing this game :)

Offline DJ Omnimaga

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Re: [Axe] [2012 Apocalpyse Contest] EndGam3
« Reply #3 on: November 15, 2012, 04:48:09 pm »
So, here's my entry for the 2012 Apocalypse Contest !

EndGam3 will be a 4 greyscale RPG, with a storyline inspired from the anime Eleven Eyes :)

*Insert your name here*, a guy like many others, were having a normal life in your village of *insert your village here*. Suddenly, rumours about the moon morphing into "red void" lead to unusual events, which strangely give you strong headaches ...

For now, this storyline is the only thing I made, so be sure that I'll work actively on it ;D (I doubt that I'll finish it)

I planned approximately one or two hours of gameplay, with several mini-bosses (and a big bad boss of course), and a Golden Sun-like battle system.

I'll keep this thread updated, share comments :)

Sounds nice. Just make sure to not literally make the story directly related to Golden Sun or even rename the game to Golden Sun, though, because in 2005 an Omnimaga staff got a cease and desist letter (mise en demeure) from Camelot due to a Golden Sun project D:.

And yeah what Builder said. Hopefully a 2 hours long game shouldn't be too hard, though. Just make sure to not start at the last minute and make sure to backup often.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Matrefeytontias

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Re: [Axe] [2012 Apocalpyse Contest] EndGam3
« Reply #4 on: November 18, 2012, 10:17:28 am »
Update !

I've done the introduction, a custom text display routine and a custom input routine :)



The game will start with you waking up from a nightmare right after this cinematic.

As you can see, it's already 3K4 :/

EDIT : you don't see it but there's contrast effects :P
« Last Edit: November 18, 2012, 10:20:09 am by Matrefeytontias »

Offline Vijfhoek

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Re: [Axe] [2012 Apocalpyse Contest] EndGam3
« Reply #5 on: November 18, 2012, 10:21:45 am »
Nice, nice. Please don't spoil too much though :)

Offline Matrefeytontias

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Re: [Axe] [2012 Apocalpyse Contest] EndGam3
« Reply #6 on: November 18, 2012, 10:22:50 am »
Yeah, you're right :P

Offline epic7

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Re: [Axe] [2012 Apocalpyse Contest] EndGam3
« Reply #7 on: November 18, 2012, 12:10:52 pm »
Moon turns into a red void? Interesting...
If the moon was a void, wouldn't that mean it would pretty much just disappear? :P

Offline Matrefeytontias

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Re: [Axe] [2012 Apocalpyse Contest] EndGam3
« Reply #8 on: November 18, 2012, 12:57:39 pm »
No, void is something, so it's visible ;D it would just be a red hole in a normal sky.

Offline DJ Omnimaga

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Re: [Axe] [2012 Apocalpyse Contest] EndGam3
« Reply #9 on: November 18, 2012, 02:24:37 pm »
Looks nice so far. :D Also yeah I think the only emulator where contrast effects work properly is PindurTI.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF



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Offline Builderboy

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Re: [Axe] [2012 Apocalpyse Contest] EndGam3
« Reply #10 on: November 18, 2012, 04:10:20 pm »
Did you mean 34K?  Or 3.4K? Lol I don't know what 3K4 means.  Looking good though!  I'm excited to see what the engine will look like.

Offline Yeong

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Re: [Axe] [2012 Apocalpyse Contest] EndGam3
« Reply #11 on: November 18, 2012, 07:33:44 pm »
3k4 = 3004?
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Offline epic7

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Re: [Axe] [2012 Apocalpyse Contest] EndGam3
« Reply #12 on: November 18, 2012, 10:23:43 pm »
I think it means 3.4KB; that's the size of the file.
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« Last Edit: November 18, 2012, 10:25:14 pm by epic7 »

Offline Matrefeytontias

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Re: [Axe] [2012 Apocalpyse Contest] EndGam3
« Reply #13 on: November 19, 2012, 10:39:57 am »
Yeah, it's 3.4k :P I've taken the habit of writing 3k4.

Offline Xeda112358

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Re: [Axe] [2012 Apocalpyse Contest] EndGam3
« Reply #14 on: November 25, 2012, 10:17:41 am »
Matrefeytontias: That looks quite beautiful for the opening scene o.o