Author Topic: [Axe] Faces, a 3D space shooter  (Read 4126 times)

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Offline tr1p1ea

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Re: [Axe] Faces, a 3D space shooter
« Reply #15 on: October 28, 2013, 05:20:19 pm »
The only issue i see is by adding lots of other stuff you are increasing the development time and this has caused significant delays in some projects.

I for one am very guilty of trying to add so much extra stuff to projects that it ends up killing them :(.

I think the game looks sweet as it is. If you add the features you were planning on and get it to release it will be a great achievement.
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Offline Matrefeytontias

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Re: [Axe] Faces, a 3D space shooter
« Reply #16 on: October 28, 2013, 05:26:04 pm »
Hey calm down >_> remember that it's Axe and it must run fast even at 6MHz. I try to do as few things as possible while keeping the game interesting, because the FPS will rapidly lower as I add things in the program.

EDIT : ninja'd, I was talking to Sorunome :P I totally agree with tr1p1ea.
« Last Edit: October 28, 2013, 05:27:21 pm by Matrefeytontias »

Offline tpt1234567890

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Re: [Axe] Faces, a 3D space shooter
« Reply #17 on: October 29, 2013, 05:51:31 pm »
Not bad!

Offline annoyingcalc

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Re: [Axe] Faces, a 3D space shooter
« Reply #18 on: October 29, 2013, 06:47:41 pm »
When I saw the title I thought this was like face raider, I'm not sure I understand the name, but it looks great though.
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Offline tpt1234567890

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Re: [Axe] Faces, a 3D space shooter
« Reply #19 on: November 01, 2013, 04:53:32 pm »
When I saw the title I thought this was like face raider, I'm not sure I understand the name, but it looks great though.

Same with me!

Offline Matrefeytontias

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Re: [Axe] Faces, a 3D space shooter
« Reply #20 on: November 01, 2013, 05:10:23 pm »
I called it Faces because the "planets" will always be polyhedras, and the goal of the game is to get rid of all the enemies that are on all faces of the polyhedra.

Offline tpt1234567890

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Re: [Axe] Faces, a 3D space shooter
« Reply #21 on: November 01, 2013, 05:34:57 pm »
I called it Faces because the "planets" will always be polyhedras, and the goal of the game is to get rid of all the enemies that are on all faces of the polyhedra.

How many levels are there? is there a level editor?

Offline ClrDraw

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Re: [Axe] Faces, a 3D space shooter
« Reply #22 on: November 01, 2013, 05:54:33 pm »
It would be cool if there was a timer and you had to shoot as many turrets as you could in 30 seconds or something, and they regenerated every few seconds.
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Offline Matrefeytontias

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Re: [Axe] Faces, a 3D space shooter
« Reply #23 on: November 01, 2013, 07:19:32 pm »
How many levels are there? is there a level editor?
Nothing is out, not even the game, which is actually not a game yet. I didn't plan additional levels though, because making a level editor for this would really be very hard, and I don't feel like doing it. I don't know how many levels will be there, hopefully around 30.
It would be cool if there was a timer and you had to shoot as many turrets as you could in 30 seconds or something, and they regenerated every few seconds.
What I planned for the game is that you'll have to destroy the turrets before the timer goes to 0, and without being killed by enemy fire. Maybe I'll add like an arcade mode where you'd shoot as many turrets as possible within a preset time, yeah.
« Last Edit: November 01, 2013, 07:20:35 pm by Matrefeytontias »

Offline Spyro543

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Re: [Axe] Faces, a 3D space shooter
« Reply #24 on: November 01, 2013, 07:42:23 pm »
I thought I might try to make a title screen for this game.
Here's what I have so far:

Offline Matrefeytontias

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Re: [Axe] Faces, a 3D space shooter
« Reply #25 on: November 01, 2013, 08:47:29 pm »
Mh, it doesn't look like the game, I don't know how to say that ... I think we should see more the themes of space and 3D in it.

Offline Spyro543

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Re: [Axe] Faces, a 3D space shooter
« Reply #26 on: November 01, 2013, 09:12:18 pm »
How's this?

Offline Matrefeytontias

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Re: [Axe] Faces, a 3D space shooter
« Reply #27 on: November 01, 2013, 09:14:42 pm »
Wow, I'll definitely keep this :D thanks a lot, and congrats !

Offline Spyro543

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Re: [Axe] Faces, a 3D space shooter
« Reply #28 on: November 01, 2013, 09:15:46 pm »
Wow, I'll definitely keep this :D thanks a lot, and congrats !
Thanks! I like making title screens, actually. ;)

Offline Hayleia

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Re: [Axe] Faces, a 3D space shooter
« Reply #29 on: November 02, 2013, 04:15:59 am »
What about a titlescreen where the available choices are on a 3D cube ? Might bring problems with textures but that would give a very great effect.
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