Author Topic: [Mini-Project] Axe TRON  (Read 12836 times)

0 Members and 1 Guest are viewing this topic.

Offline FinaleTI

  • Believe in the pony that believes in you!
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1830
  • Rating: +121/-2
  • Believe in the pony that believes in you!
    • View Profile
    • dmuckerman.tumblr.com
Re: [Mini-Project] Axe TRON
« Reply #45 on: January 14, 2011, 04:33:19 pm »
I just found my 83+, so I'll have to try this soon.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: [Mini-Project] Axe TRON
« Reply #46 on: January 14, 2011, 04:34:47 pm »
Hum, this is what happened to me, is it because of WabbitEmu?

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Re: [Mini-Project] Axe TRON
« Reply #47 on: January 14, 2011, 04:58:57 pm »
Hum, this is what happened to me, is it because of WabbitEmu?
I don't think linking works in wabbit.  It only can transfer programs to my knowledge.
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [Mini-Project] Axe TRON
« Reply #48 on: January 17, 2011, 05:41:04 pm »
I'm not sure if it's supported, but it might be good to ask Buckeye in case it's a bug.
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Re: [Mini-Project] Axe TRON
« Reply #49 on: January 17, 2011, 10:39:20 pm »
hummm.. i didn't see the gif.
Did you press enter on both calcs after linking?

how did u get the connected screeny?
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: [Mini-Project] Axe TRON
« Reply #50 on: January 21, 2011, 01:37:51 pm »
happybojr, please upload a non-archived file of your game (not the source) so I can test linking again. I'll then record a GIF for you ;D

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Re: [Mini-Project] Axe TRON
« Reply #51 on: January 21, 2011, 07:03:35 pm »
why does it matter if it's archived?
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: [Mini-Project] Axe TRON
« Reply #52 on: January 21, 2011, 07:04:12 pm »
why does it matter if it's archived?


Unarchiving it in Emu is hard.

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Re: [Mini-Project] Axe TRON
« Reply #53 on: January 21, 2011, 07:18:55 pm »
Update
TRON is:
* Faster
* Smoother
* Fixed glitching where you can quickly turn in upon yourself.


(You should see the progress on calc of duty.   I think it is time for grenades.)
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: [Mini-Project] Axe TRON
« Reply #54 on: January 21, 2011, 07:21:55 pm »
Nice, I already successfully linked it. However, I do not know how to play..

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Re: [Mini-Project] Axe TRON
« Reply #55 on: January 21, 2011, 07:23:59 pm »
press enter on both calcs when ready.
arrow keys to move. (movement is like Pac-man)
To cheat: press 2nd.  It stops your character.  ( i made it for screeny reasons. )
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: [Mini-Project] Axe TRON
« Reply #56 on: January 21, 2011, 07:25:35 pm »
press enter on both calcs when ready.
arrow keys to move. (movement is like Pac-man)
To cheat: press 2nd.  It stops your character.  ( i made it for screeny reasons. )

It's damn hard to play as both guys, but I'll still try to upload a screenie.

Offline Happybobjr

  • James Oldiges
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2325
  • Rating: +128/-20
  • Howdy :)
    • View Profile
Re: [Mini-Project] Axe TRON
« Reply #57 on: January 21, 2011, 07:29:13 pm »
thanks much
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: [Mini-Project] Axe TRON
« Reply #58 on: January 21, 2011, 07:42:52 pm »


happybojr, a special present for you and your game! It was bit hard but I made it!


The game looks quite cool, I really want to play this with my pals. I bet it's tricky to surround them and make them lose  :evillaugh:

1. You should ClrDraw the screen in the start of the game (when it asks for pressing ENTER)
2. The Winning/Losing thing, is it right?
3. Replaying without closing program :)
« Last Edit: January 21, 2011, 07:44:05 pm by Scout »

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: [Mini-Project] Axe TRON
« Reply #59 on: January 21, 2011, 07:46:55 pm »
I just had an awesome, really hard to implement idea: Tron, with a raycaster!