Author Topic: Nymless v1.81: He's still working on this thing??  (Read 38871 times)

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Offline Freyaday

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Re: Contest entry--Nymless
« Reply #30 on: May 25, 2011, 05:21:54 pm »
I'll remap it once I'm done, but it won't be to MODE. Too easy to accidentally press.
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Offline Freyaday

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Re: Contest entry--Nymless
« Reply #31 on: May 25, 2011, 06:55:26 pm »
Here's the level editor, with the Shimmering stuff implemented.
The coolest thing about the level editor (not shown) is that, when a level already exists, it'll load the coordinates and map for you from that level.
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Offline ruler501

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Re: Contest entry--Nymless
« Reply #32 on: May 25, 2011, 07:05:56 pm »
Looks good. what are the controls for it? How small can you make those platforms(1x1 pixels or what?)
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline Freyaday

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Re: Contest entry--Nymless
« Reply #33 on: May 25, 2011, 07:43:56 pm »
Arrow keys to move an object, the numpad to in/decrease the highth/width of a rectangle. The minimum size of a rectangle is 1x1, the max is 96x64, and while editing the levelscape (The black that's not the player) it's 2ND (seriously, could TI not afford lowercase stencils?) to enter that rectangle and start a new one. Each mode exits with a different key, starting at CLEAR for levelscape and going down to + for the Shimmering stuff.
« Last Edit: May 26, 2011, 07:06:36 pm by Freyaday »
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Offline Freyaday

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Re: Contest entry--Nymless
« Reply #34 on: May 26, 2011, 07:10:43 pm »
I've got the plan down for multiple mines and Shimmering stuff rectangles, I just have a question:
What's the max# of mines and shimmering Stuff Rectangles you are gonna use in a level, keeping in mind that every mine and rectangle you put in the level will make the game slower and the level larger. Note that each mine is 4 bytes, and each rectangle 8.

Once I've got that settled, It's off to level making and adding some flair. (a la xy)
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Offline ztrumpet

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Re: Contest entry--Nymless
« Reply #35 on: May 26, 2011, 09:47:38 pm »
That looks nice.  I like the Shimmering. :D

Offline Freyaday

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Re: Contest entry--Nymless
« Reply #36 on: May 27, 2011, 12:08:24 am »
Ugh, my attempt to make it all one gigantic thingy failed miserably. So there's gonna be separate program and appvar for the mines and another pair for the rectangles of shimmer.
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Offline ruler501

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Re: Contest entry--Nymless
« Reply #37 on: May 28, 2011, 08:04:32 pm »
Good luck hope this hasn't set you back too far.
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline Freyaday

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Re: Contest entry--Nymless
« Reply #38 on: May 28, 2011, 08:24:38 pm »
Nah. I got 'em all working today. And they work perfectly. I'm just tuning them up now and figuring out how multiple levels are going to work and then I'm set.
In other news, Frey continues kicking unprecedented levels of ass.
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Offline ruler501

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Re: Contest entry--Nymless
« Reply #39 on: May 31, 2011, 01:12:01 am »
This will be great to see when it is done(1st place even maybe...)
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline Freyaday

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Re: Contest entry--Nymless
« Reply #40 on: May 31, 2011, 02:13:30 am »
You really think so? Gosh.
I added in the circles from xy. ( turns them on and ) turns them off. I think what I need to do now is work on multiple levels, add an inverse mode, and add some sort of scoring system. I'm thinking it should be based off a countdown timer, with a definable start time per level and a definable minimum time, allowing for negative scores. Ooh, and levels come in packs, and you have to score higher than a defined combined score for that pack to unlock the next one!
In other news, Frey continues kicking unprecedented levels of ass.
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Offline ruler501

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Re: Contest entry--Nymless
« Reply #41 on: May 31, 2011, 02:20:58 am »
These are great ideas. I was thinking you might have some kind of bouncy pad liek boards on the side that give you a boost and maybe items to pick up along the way. I can not wait for the contest to be over so I can make a comp port of this. I'd use txt's or something like that instead of appvars then ;)

I think you have a pretty good chance in this contest. You'll at least be top three I bet
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline Freyaday

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Re: Contest entry--Nymless
« Reply #42 on: May 31, 2011, 02:33:24 am »
What's interesting about the shimmering stuff is that, when you're bouncing on it (gravity powered) you bounce a little bit lower each time. I didn't program that in, it just happens. Currently, when you die, all the mines go off. I think I'll change that later, once I get multiple levels working. Temporary appvars ftw!
In other news, Frey continues kicking unprecedented levels of ass.
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Offline ruler501

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Re: Contest entry--Nymless
« Reply #43 on: May 31, 2011, 02:48:05 am »
It might be interesting if on game over you have the mines go off in some kind of a sequence
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline Freyaday

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Re: Contest entry--Nymless
« Reply #44 on: May 31, 2011, 04:14:00 am »
They'll go off when you trigger them. In case nobody's noticed, The game continues to run once you've died, it's just now the controls are dead, and you can't trigger the switch or exit the door.
I actually had to add in code to make the switch and door dead once you've died, because, until I did that, it was possible to die and still win if you then passed through the door and it was open.
In other news, Frey continues kicking unprecedented levels of ass.
Proud member of LF#N--Lolis For #9678B6 Names


I'm a performer at heart; I stole it last week.
My Artwork!