Author Topic: Nymless v1.81: He's still working on this thing??  (Read 33256 times)

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Offline Freyaday

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Re: Contest entry--Nymless
« Reply #75 on: September 09, 2011, 11:28:25 am »
Yay! Wait, what? ???
I group them manually, if that's what you're asking.
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Offline LincolnB

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Re: Contest entry--Nymless
« Reply #76 on: September 09, 2011, 05:29:59 pm »
No, what he was asking (and what I am wondering as well) is how you accessed groups in Axe?
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Re: Contest entry--Nymless
« Reply #77 on: September 09, 2011, 06:08:58 pm »
I just said that, didn't I? I don't program it. I don't have a program to use groups in Axe. I, manually, via buttons, navigate the OS and manually group my levels. Manually. Not programmatically.
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Offline Darl181

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Re: Contest entry--Nymless
« Reply #78 on: September 09, 2011, 07:30:36 pm »
Groups are readable in axe, it's 2nd+9 (like 2nd+8 is appv, 2nd+9 is grp)
The Axe docs don't say how groups are formatted, but iirc it tells you to look in the "TI-Developer's Guide" for help on that.
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Offline FinaleTI

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Re: Contest entry--Nymless
« Reply #79 on: September 09, 2011, 08:07:11 pm »
Groups are readable in axe, it's 2nd+9 (like 2nd+8 is appv, 2nd+9 is grp)
The Axe docs don't say how groups are formatted, but iirc it tells you to look in the "TI-Developer's Guide" for help on that.
I've checked WikiTI, the TI-Developer's Guide, and a file format guide, and I was unable to find anything about groups.
However, there is a bcall to deal with ungrouping, but I haven't found anything on creating groups except bcall 50C5: GroupAllVars, which groups everything in RAM. I might be able to play around with group files tonight, see if I can figure something out, since I want to know for my tutorial as well. It must be a bunch of programs in one file, though I'm not sure if there's some sort of header data, and where the program name fits into the file.


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Offline Freyaday

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Re: Contest entry--Nymless
« Reply #80 on: September 09, 2011, 10:36:58 pm »
Tada! Here's the new Nymless, with level editors to boot!
The Readme for the level editors is included.
Something I forgot to mention: ^-1 to activate inverse mode, ^2 to deactivate it.
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Offline Freyaday

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Re: Contest entry--Nymless
« Reply #81 on: September 23, 2011, 11:08:46 am »
Alright, Now that there are level editors, here's a challenge for y'all:
Let's see who can come up with the best levels.
Go!
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Offline Freyaday

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Re: Contest entry--Nymless
« Reply #82 on: September 24, 2011, 05:32:34 pm »
Oh, hey, look a new Nymless!
Now with new Features!
When you die, press Graph to start over.
If you feel like dying, press 0 and (-) at the same time.
Press LOG for fourscale (beware, an Axe bug freezes the fourscale scanlines for an inderminate amount of time)
LN for threescale (no bugs here)
STO> For twoscale (b/w)

New Program:
LVPREP
 (source: NYMPREP)
clears way for you to load a new level

Also, I made a lot more levels for y'all.
Have fun!
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Offline LincolnB

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Re: Contest entry--Nymless
« Reply #83 on: September 24, 2011, 11:26:49 pm »
Hey, this is fantastic. I tried to make a couple levels, but there's two things: I don't like how I have to go into three different programs to edit levels, you might want to make a menu screen interface type deal, really simple, saying like, do you want to edit the shimmery stuff, the mines, or the land and other stuff? It would be really easy. Also, in the mines editor, I either placed all the mines in the top left corner, or only placed like two or three but couldn't delete them properly. You might want to make it so you can't have two mines in the exact same space.
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In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline Freyaday

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Re: Contest entry--Nymless
« Reply #84 on: September 25, 2011, 01:46:03 am »
Hey, this is fantastic. I tried to make a couple levels, but there's two things: I don't like how I have to go into three different programs to edit levels, you might want to make a menu screen interface type deal, really simple, saying like, do you want to edit the shimmery stuff, the mines, or the land and other stuff? It would be really easy. Also, in the mines editor, I either placed all the mines in the top left corner, or only placed like two or three but couldn't delete them properly. You might want to make it so you can't have two mines in the exact same space.
When It's all done, everything will be accessible from a main menu. I have a semi-functioning version of the main menu coded and compiled, but there are some rather big issues to work out.

Also, the default starting position for the mines is in the top left corner, but there seems to be some sort of random glitch in the compiled program. Try recompiling the source, and if that doesn't work, try recompiling it in Axe 0.5.3
« Last Edit: September 25, 2011, 01:56:49 am by Freyaday »
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Offline Freyaday

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Re: Contest entry--Nymless
« Reply #85 on: October 11, 2011, 02:37:59 pm »
I have splendiferous news!
The bug with Miner and the mines in the topleft corner has been solved! I rewrote the program, and, while I was at it, added a new feature: whenever you use +/- to change the mine you are editing, if that mine has not been entered, it'll save the position of that mine, so when you come back to it (using +/-), you'll be in the same position.
Miner 2.0 is not quite done yet; I've got some display options I wanna implement and I want to have the rectangles of shimmer show up as well., but it's just about done. I'll get it finished up and then get Shimmer working, and then I'll upload them both.
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Offline Wellen

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Re: Contest entry--Nymless
« Reply #86 on: October 11, 2011, 03:08:50 pm »
looks great !
Good joob :thumbsup:
« Last Edit: October 11, 2011, 03:09:05 pm by Wellen »
-/...././/--./.-/--/.
I'm french, so please feel free to correct my bad english, it'd help me a lot ;)
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Offline Freyaday

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Re: Contest entry--Nymless
« Reply #87 on: October 11, 2011, 03:12:09 pm »
looks great !
Good joob ;D
Hey, thanks! But uh, how'd you see it? Are you stalking me?!?!? O.O
(:P)
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Offline Wellen

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Re: Contest entry--Nymless
« Reply #88 on: October 11, 2011, 03:16:42 pm »
Of course I am.
You don't know anything about me  :devil:
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I'm french, so please feel free to correct my bad english, it'd help me a lot ;)
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Offline Freyaday

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Re: Contest entry--Nymless
« Reply #89 on: October 11, 2011, 03:17:37 pm »
Of course I am.
You don't know anything about me  :devil:
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