Author Topic: Super Crate Box  (Read 23409 times)

0 Members and 1 Guest are viewing this topic.

Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: Super Crate Box
« Reply #45 on: November 28, 2011, 03:43:59 pm »
Backups acquired.


so for some reason, my calc(or my computer) won't let me transfer this file! I really wanted to play it :( Wabbit works though, but it's harder
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline InternetCliche

  • LV2 Member (Next: 40)
  • **
  • Posts: 28
  • Rating: +0/-0
  • Sometimes, things happen. With explosions.
    • View Profile
Re: Super Crate Box
« Reply #46 on: November 28, 2011, 04:53:47 pm »
Backups acquired.


so for some reason, my calc(or my computer) won't let me transfer this file! I really wanted to play it :( Wabbit works though, but it's harder
The joys (*gag*) of TI connect. On topic, super crate box is one of my favorite indie games.
Sometimes, things happen. With explosions.

Especially with explosions.

Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: Super Crate Box
« Reply #47 on: November 28, 2011, 05:09:11 pm »
HAHA I fixed it! and yes SCB IS AMAZING!
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: Super Crate Box
« Reply #48 on: November 28, 2011, 10:24:12 pm »
Ok so it's official: I'm picking this up as a side project. ;D
A question for those who've played it: how does it handle collisions with the walls floor etc?  ie when it hits the side of the platform does it bounce or just kind of stick?

Edit July 2013: ...and this didn't really go anywhere. For an scb project that actually got presentable, see http://www.ticalc.org/archives/files/fileinfo/452/45238.html
« Last Edit: July 28, 2013, 01:58:51 am by Darl181 »
Vy'o'us pleorsdti thl'e gjaemue

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: Super Crate Box
« Reply #49 on: November 28, 2011, 10:34:06 pm »
The recoil from some guns (the minigun especially) makes you stick to walls (due to pseudo-friction). This is the actual game, BTW.
In-progress: Graviter (...)

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: Super Crate Box
« Reply #50 on: November 28, 2011, 10:35:13 pm »
So normally it bounces off?
Vy'o'us pleorsdti thl'e gjaemue

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: Super Crate Box
« Reply #51 on: November 28, 2011, 10:36:39 pm »
No, it just sets your velocity to zero and doesn't do anything else.
In-progress: Graviter (...)

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Super Crate Box
« Reply #52 on: November 29, 2011, 03:33:34 am »
Ok so it's official: I'm picking this up as a side project. ;D
A question for those who've played it: how does it handle collisions with the walls floor etc?  ie when it hits the side of the platform does it bounce or just kind of stick?
Sounds cool! Good luck with it! =)
« Last Edit: November 29, 2011, 03:34:00 am by Art_of_camelot »

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: Super Crate Box
« Reply #53 on: November 30, 2011, 09:53:27 pm »
Ok I've pretty much finished the weapons, now for the actual crates :P

Also having fun trying to figure out a more optimized way to do bullet collision detection x.x
Spoiler For code stuffs:
If {W}r+16>>X
If {W}r-32<<X
If {W+2}r+16>>Y
If {W+2}r-32<<Y
{W+4}r*2→S
{W+6}r*2→T
sub(DLB)
.remove bullet
Goto EBL
End
End
End
End
« Last Edit: December 25, 2011, 11:06:08 pm by Darl181 »
Vy'o'us pleorsdti thl'e gjaemue

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: Super Crate Box
« Reply #54 on: December 01, 2011, 02:31:13 pm »
Hm I'm wondering if i should make my own topic for this instead of hijacking leafy's topic :P
Vy'o'us pleorsdti thl'e gjaemue

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Super Crate Box
« Reply #55 on: December 01, 2011, 03:17:03 pm »
Hm I'm wondering if i should make my own topic for this instead of hijacking leafy's topic :P
I think they should stay together, personally, but if you don't want it to work that way, cross post links to each topic as the last post here and the first post in the other topic.

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: Super Crate Box
« Reply #56 on: December 02, 2011, 10:38:54 pm »
Also having fun trying to figure out a more optimized way to do bullet collision detection x.x
Spoiler For code stuffs:
If {W}r+16>>X
If {W}r-32<<X
If {W+2}r+16>>Y
If {W+2}r-32<<Y
{W+4}r*2→S
{W+6}r*2→T
sub(DLB)
.remove bullet
Goto EBL
End
End
End
End
Haven't tried it, but
Quote from: Axe
If {W}r-X+15<47
If {W+2}r-Y+15<47
should work for the first four lines :)

In general, if you want to test if A between M less and N greater than B (A+M>>B and A-N<<B), use A-B+M-1<M+N-1, especially if M and N are constants. If you want, I can post a full explanation later.
« Last Edit: December 02, 2011, 10:44:51 pm by Deep Thought »




Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: Super Crate Box
« Reply #57 on: December 07, 2011, 03:31:49 pm »
please tell me this is still being worked on!!
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: Super Crate Box
« Reply #58 on: December 07, 2011, 06:20:45 pm »
It's still being worked on :)
Atm I'm trying to work out some way to ensure it doesn't pick the same location for a crate twice, but I think I have it now...
Also I'm making the SCB-specific weapons, such as the Disc Gun and revolver.
(btw they should work with Essence--so when I finish this I have like 5 new weapons ready-to-roll for the larger project :D)
« Last Edit: December 07, 2011, 06:21:16 pm by Darl181 »
Vy'o'us pleorsdti thl'e gjaemue

Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: Super Crate Box
« Reply #59 on: December 07, 2011, 10:24:46 pm »
Awesome, good luck :)
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES: