Author Topic: Escheron: Shadow over Ragnoth  (Read 160696 times)

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Offline jsj795

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Re: Escheron: Shadow over Ragnoth
« Reply #195 on: December 02, 2009, 02:28:10 pm »
1 : You do not have a traditional experience system. It's more aligned to how often you use spells and abilities and how they will strengthen. Equipment "proficiencies" will involve how well you can use: Sword, bow, axe, staff, shield, and armor. You gain bonuses from having a higher proficiency level for each. Every so often, your base stats will improve based on probability and the stat gain associated with each piece of equipment. It'll be your job to figure out what those gains are.

This sounds a lot like Illusiat 13 with the level of the magic. Wow!!! This is going to be awesome! Very nice, Iambian


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline DJ Omnimaga

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Re: Escheron: Shadow over Ragnoth
« Reply #196 on: December 02, 2009, 03:16:42 pm »
Illusiat 13 magic upgrade is kinda experience based, though. Everytime you use a spell, its experience increases. The higher the level, the slower it increases. There are no bonuses from using spells against stronger enemies, but since stronger enemies takes a long while to beat, you level up your magic faster against them. There's also the trick of casting spells against which enemies are immune. Basically you buy like 100 fire spells and waste them all on a fire-resistant enemy and you'll still level up your magic (altough it's kinda a waste of money in the end, since you could be fighting stronger enemies that gives more money instead).

Mana Force 2 had a magic level up system like Illusiat 13 too (altough only from LV1 to LV3 and magic took a ridiculous amount of time to master, since there were 18...er... 16).
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Offline ztrumpet

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Re: Escheron: Shadow over Ragnoth
« Reply #197 on: December 02, 2009, 06:56:27 pm »
This is so great! I'm sure this will be an amazing game.

How do you know which one of the three ranks you are? (#2)

The full metal mode sounds cool. Do you have to be attacked before attacking?

Offline megajake03

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Re: Escheron: Shadow over Ragnoth
« Reply #198 on: December 02, 2009, 10:29:11 pm »
That is a whole bunch of text
Also this sounds like it is going to be one amazing game when it is finnished
Do you have to be attacked before attacking?
I am curious about that to what is the answer?
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Offline Ti-newb

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Re: Escheron: Shadow over Ragnoth
« Reply #199 on: December 02, 2009, 11:26:38 pm »
i am so excited. like over the top oh em gee type of excitement =OOOO

Offline Iambian

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Re: Escheron: Shadow over Ragnoth
« Reply #200 on: December 03, 2009, 12:25:29 pm »
Well, spellcasting won't exactly be based on the experience gained from using them, but the equipment that provides periodic wisdom gains by beating sufficiently ranked enemies will help with spell casting powers. Just try not to equip anything that'll make you stupid. No, I'm serious. There are some pieces of equipment that will *reduce* a particular stat instead of gaining in it. Supposed to make sure you pick your character's role a bit more carefully.

You don't have ranks. Your enemies do. Any of your stats that have reached a certain level cannot improve any further by beating weaker enemies.

Also, I'm not going to divulge too much about "Full Metal" mode other than the fact that you'll be replaying the story of the game through a very different perspective. Almost a comedy compared to the more serious mood that the main story attempts.

NOT SO EDITY: This was supposed to be posted "yesterday" but I completely forgot about it 'till today. My bad. Thank god for laptops and their appeal toward simply "sleeping" it instead of shutting it down.
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Offline Iambian

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Re: Escheron: Shadow over Ragnoth
« Reply #201 on: December 27, 2009, 12:33:46 pm »
Much work remains to be done before I can announce my total failure to make any progress.

No, wait. That's not the right thing to say!

Anyway, the project isn't dead. In fact, it's actively being worked on. Forgive my lack of foresight, but you wouldn't believe how hard/tedious it is to build menus in Z80 ASM. I mean, those that looks halfway decent and not crappy like the TI-OS menus.

Specifically, I got done with coding the equipment check menu (lets you view the stats of any piece of equipment you have on your person). The next thing on the plate is a customizable inventory menu base that provides options to filter through your general inventory and show only the stuff you're able to equip on the slot you've chosen.

The same system can be set to go "Nuuuuuu! U do NOT leave without taking this RARE ITEM!" if your inventory is full and ... yeah.
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Offline DJ Omnimaga

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Re: Escheron: Shadow over Ragnoth
« Reply #202 on: December 27, 2009, 12:52:55 pm »
Mhmm, I heard it was hard to mess with text in the first place in ASM, I can't imagine having menus as well x.x. For my ROL4 game, I remember to save space on them and to make my job easier, I just coded some generic menu routine that displayed the choices from a string, and they would display based on the amount of rows and columns you specify in a list, as well as the height/width contained in the list, then it would execute the selection code moving the cursor around according to the menu size/amount of rows/columns, and when pressing enter, it would store the choice number inside a variable (or zero if you cancelled).
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Offline ztrumpet

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Re: Escheron: Shadow over Ragnoth
« Reply #203 on: December 27, 2009, 01:48:37 pm »
Wow. sounds cool.
I wish for a screenie...

Offline Jon

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Re: Escheron: Shadow over Ragnoth
« Reply #204 on: December 27, 2009, 05:51:21 pm »
you wouldn't believe how hard/tedious it is to build menus in Z80 ASM. I mean, those that looks halfway decent and not crappy like the TI-OS menus.

Back in my hay-day I sat down for four hours and wrote a nice little dynamic menu routine that looks pretty nice.  Interested?

Offline Iambian

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Re: Escheron: Shadow over Ragnoth
« Reply #205 on: December 27, 2009, 11:46:23 pm »
This is a screenie of what I have so far with the menus. I'm pretty sure there's a better way to do it, but I'm plodding through it until I can get something that works, then I'll see what I can do to optimize it.

The harder part was getting the menu to remember where it was when you go back to it. The main menu didn't have that since I wasn't thinking about doing it at that time.

EDIT: Forgot to show what was most recently done. Second image posted.
« Last Edit: December 27, 2009, 11:51:19 pm by Iambian »
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Offline DJ Omnimaga

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Re: Escheron: Shadow over Ragnoth
« Reply #206 on: December 27, 2009, 11:47:19 pm »
Nice, old skool, reminds me FF games for the NES to a certain extent ^^
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Offline Eeems

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Re: Escheron: Shadow over Ragnoth
« Reply #207 on: December 28, 2009, 12:05:46 am »
wow! you have outdone yourself again! that looks amazing!

Offline Galandros

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Re: Escheron: Shadow over Ragnoth
« Reply #208 on: December 28, 2009, 07:18:22 am »
Nice, old skool, reminds me FF games for the NES to a certain extent ^^
Reminds me FF too.

Great job! This is certainly the most impressive graphics for z80 calcs that will be seen soon.
« Last Edit: December 28, 2009, 07:39:12 am by Galandros »
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Offline ztrumpet

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Re: Escheron: Shadow over Ragnoth
« Reply #209 on: December 28, 2009, 09:37:58 am »
Excellent!  Those menus are by far the best menus I've ever sceen for a 83/84 series calc.
Very well done!  That looks incredible!