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1 : You do not have a traditional experience system. It's more aligned to how often you use spells and abilities and how they will strengthen. Equipment "proficiencies" will involve how well you can use: Sword, bow, axe, staff, shield, and armor. You gain bonuses from having a higher proficiency level for each. Every so often, your base stats will improve based on probability and the stat gain associated with each piece of equipment. It'll be your job to figure out what those gains are.
Do you have to be attacked before attacking?
you wouldn't believe how hard/tedious it is to build menus in Z80 ASM. I mean, those that looks halfway decent and not crappy like the TI-OS menus.
Nice, old skool, reminds me FF games for the NES to a certain extent ^^