Author Topic: Escheron: Shadow over Ragnoth  (Read 161769 times)

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Offline Builderboy

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Re: Escheron: Shadow over Ragnoth
« Reply #270 on: January 31, 2010, 12:29:26 pm »
Yeah, your best bet on the 83 is to just stay as far away as you can from zero :P Things like ans tend to make your memory fluctuate quite a bit x.x

Offline DJ Omnimaga

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Re: Escheron: Shadow over Ragnoth
« Reply #271 on: January 31, 2010, 01:40:38 pm »
When I finished Illusiat for the TI-81, I had 7 bytes of free RAM after adding magic animations. I simply reworded some sentences and added better punctuation to not leave any free byte :P
That would very probably don't work in TI-83+ series because of how it manages variables.
Still a feature to not forget in the readme. hehehe :P
Yeah the thing on the 81 is that everything but program content and lists used some of the additional 5.6 KB of hidden RAM so even with 0 bytes of free memory, you could still run stuff fine
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Offline ztrumpet

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Re: Escheron: Shadow over Ragnoth
« Reply #272 on: January 31, 2010, 02:01:55 pm »
Woah, that's really neat.  Too bad there is no getKey on an 81.

Offline DJ Omnimaga

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Re: Escheron: Shadow over Ragnoth
« Reply #273 on: January 31, 2010, 02:22:25 pm »
Oh well, at least there was Input :P

The TI-Nspire have yet to add this (altough I think in OS 1.8 it will be added, hoping they won't disallow downgrading to the OS that can run ASM, though)
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Offline Iambian

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Re: Escheron: Shadow over Ragnoth
« Reply #274 on: February 01, 2010, 04:02:38 pm »
Slow goings.

Got these treasure chests to "open" up but the routine responsible for making sure the open treasure chests appear to "stay" open hasn't been tested yet.

I'm a little irked by the fact that the chest appears open only after the transaction with the chest has been completed, but Zera reassured me that this is the behavior in just about any other RPG of this type.

EDIT: Maybe this might be screenshot worthy but I'm ... too lazy right now. Sitting at school and stuffs. Maybe later in another post.
« Last Edit: February 01, 2010, 04:03:22 pm by Iambian »
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Offline ztrumpet

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Re: Escheron: Shadow over Ragnoth
« Reply #275 on: February 01, 2010, 04:26:11 pm »
Sounds awesome.
  *ZTrumpet thinks it's screenshot worthy, so he can go "Wow!  It looks even better! :D"

Offline Iambian

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Re: Escheron: Shadow over Ragnoth
« Reply #276 on: February 01, 2010, 07:54:34 pm »
Opening treasure chests and cheating the entire way. Iambic Check + Manual Map Switch Key = WIN.
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Offline {AP}

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Re: Escheron: Shadow over Ragnoth
« Reply #277 on: February 01, 2010, 07:57:35 pm »
*raises hand* Question!
Will Iambic check be in the final release?
If not, I demand beta testing privileges! D=

Offline Iambian

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Re: Escheron: Shadow over Ragnoth
« Reply #278 on: February 01, 2010, 08:14:29 pm »
Iambic Check is an item that will be available only for early beta testers for E:SoR. After it's outlived its usefulness, it will either be unavailable, or completely removed from the game (so you can't hack it in later). Depends on whether or not I need to reclaim space.

Positions are not yet available for this stage of beta testing (as I need to put more stuff in). When the thing becomes testable, be sure to check up on IRC, since that's where I'll be doing the most "hiring."

I'll be sure to remember you for the testing in case being on IRC isn't practical.
« Last Edit: February 01, 2010, 08:17:02 pm by Iambian »
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Offline DJ Omnimaga

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Re: Escheron: Shadow over Ragnoth
« Reply #279 on: February 02, 2010, 01:38:44 am »
True, ppl might use Calcsys and the like x.x

Looks nice as always.
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Offline Iambian

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Re: Escheron: Shadow over Ragnoth
« Reply #280 on: February 02, 2010, 03:13:40 pm »
Additional news! Things are looking rather up for this project.

I've obtained a COLLEGE FRIEND to help out with the writing aspect of this project. She and her co-author will be assisting with E:SoR's story. I've given them quite a bit of leeway with respect to what can appear in the text, so the whole sizing issue will arise again. This time around, we may be looking at a 96KB app, but not to worry! We'll make some good use of that space!

On the coding front, however, not a whole lot has happened. I've just managed to get myself out of the MSPAFA reading and stuff. It's cool stuff; I'd encourage you to check it out if you've got a fair bit of time to spare (and I really DO mean a "fair" amount of time) : http://www.mspaintadventures.com/phpBB3/viewtopic.php?f=35&t=5233&sid=bcbc906d2f6a985cc253d9594f935cd4

Note: You do not need to register at this forum to view (and in some cases, download) the epicness, but if you want to contribute to the story (they *are* reader-driven), you have to. </fanboyadvertisement>
« Last Edit: February 02, 2010, 03:16:12 pm by Iambian »
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Offline Hot_Dog

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Re: Escheron: Shadow over Ragnoth
« Reply #281 on: February 02, 2010, 03:14:59 pm »
That is such great news!  Personally, I would prefer a long, well-written story as opposed to less calculator space

Offline DJ Omnimaga

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Re: Escheron: Shadow over Ragnoth
« Reply #282 on: February 02, 2010, 03:45:29 pm »
I wonder what's the progress % (approximately) for each parts of the game so far? I mean, if for example you're only 10% into adding maps inside the ASM code, shouldn't the app be at least 8 or 9 pages? Not that it would matter to me much, though, but ever since LL2 started on the old forums, I always was convinced it would fill at least that many, since the first LL was gonna be like 3 pages
« Last Edit: February 02, 2010, 03:46:33 pm by DJ Omnimaga »
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Offline Iambian

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Re: Escheron: Shadow over Ragnoth
« Reply #283 on: February 02, 2010, 03:50:46 pm »
I wonder what's the progress % (approximately) for each parts of the game so far? I mean, if for example you're only 10% into adding maps inside the ASM code, shouldn't the app be at least 8 or 9 pages? Not that it would matter to me much, though, but ever since LL2 started on the old forums, I always was convinced it would fill at least that many, since the first LL was gonna be like 3 pages

I...

Really don't know! I've never done a project like this before so I don't really know how much more I have to do until I get to having to do it. I mean, at the moment, I've gotta finish up them treasure chests, put in NPC objects (as a prereq, actually finish the sprite routine), do the batle system, do shops, then figure out how these stupid events are gonna be coded in (which may involve yet another system). Then texty thingies go in. And maybe endcredits and stuff. Maybe there's more stuff I'm missing, but I certainly won't miss it if I keep trucking along with this project, picking up the slack wherever it appears.

Immediately after the battle engine is done and boss events are put in, early beta testing will open up. Strictly for balancing purposes.
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Offline DJ Omnimaga

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Re: Escheron: Shadow over Ragnoth
« Reply #284 on: February 02, 2010, 03:54:04 pm »
cool ^^, I can't wait to test, altough this will most likely be in a long while. Don't give up, though, this will probably be the best calc RPG out there
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