Author Topic: Midnight  (Read 39825 times)

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Offline Deep Toaster

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Re: Midnight
« Reply #75 on: October 15, 2011, 11:00:01 pm »
Okay. Wow. That is amazing!




Offline Freyaday

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Re: Midnight
« Reply #76 on: October 16, 2011, 01:03:01 am »
THis is pure basic?
Does it use a special font?
In other news, Frey continues kicking unprecedented levels of ass.
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Offline ztrumpet

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Re: Midnight
« Reply #77 on: October 16, 2011, 07:44:26 am »
THis is pure basic?
Yup.
Does it use a special font?
Nope.  It use just the regular one.

Offline Yeong

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Re: Midnight
« Reply #78 on: October 16, 2011, 07:58:22 am »
then how did you get those sprites(e.g. hourglass)
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Offline Deep Toaster

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Re: Midnight
« Reply #79 on: October 16, 2011, 09:10:00 am »
Dual-layer ASCII, where you draw one character on the graph screen and draw another character on top of it. You can make some very decent graphics that way.




Offline meishe91

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Re: Midnight
« Reply #80 on: October 16, 2011, 09:25:12 pm »
There's also a tutorial somewhere about it too. I also made a program that will help find combinations for on-calc. Builder made one in Java.
Spoiler For Spoiler:



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Offline TIfanx1999

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Re: Midnight
« Reply #81 on: October 17, 2011, 06:14:30 am »
Yay moving platforms :D Do they move up and down or side to side?
Side to side.
Actually, I'll give you guys a screenie tonight...

O.O Awesome! Keep up the great work!

Offline DJ Omnimaga

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Re: Midnight
« Reply #82 on: October 17, 2011, 03:42:44 pm »
I like it more and more Ztrumpet. I really like those sprites too and I love how you got moving platforms in TI-BASIC.
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Offline ztrumpet

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Re: Midnight
« Reply #83 on: November 10, 2011, 03:41:49 pm »
Now that Marching season's over (Band) I have enough time to make some serious progress on this.  Expect a screenie of the first boss either tonight or tomorrow night.

Offline jsj795

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Re: Midnight
« Reply #84 on: November 10, 2011, 04:21:21 pm »
woohoo! very nice ztrumpet :) can't wait


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline ztrumpet

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Re: Midnight
« Reply #85 on: November 10, 2011, 11:15:06 pm »
First Boss Battle:
This boss fight occurs before you can shoot, fire the grappling hook, or ground pound.  Basically you can't do anything more than run around.  Due to this fact, you have to find a way to defeat the enemy with its surroundings.
I've yet to add the "cutscenes"/text around both ends of the fight, so note that the final version of this won't be so quick to jump into a boss fight.  Also note that I didn't redraw the icons in the HUD after the fight; I figured I could show you guys a screenie tonight or do that, and I chose to make this project update.

Let me know what you think - as always, feedback is greatly appreciated.

Offline Deep Toaster

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Re: Midnight
« Reply #86 on: November 10, 2011, 11:19:20 pm »
Funny thing -- the pi character really does look sinister XD Too bad you can't turn it around.

Anyway, awesome screenie as always. I love that flashing HUD effect :D




Offline ztrumpet

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Re: Midnight
« Reply #87 on: November 13, 2011, 08:45:01 pm »
My progress this weekend has been concentrated on a lot of things.  In doing so, Midnight keeps getting bigger and bigger.  I'm hoping to include a secret boss, but it'll be the thing that's cut if I run out of room.  :-\

Here are the biggest areas of progress for the weekend:
 - Integrating the Main Menu code with the rest of the engine
 - Making Saving and Loading a reality
 - Adding the capsule collection code (A huge thank you to Runer and calc84 for the equation so I could compress all that data)
 - Making the Acid actually hurt you
 - Adding a test system
 - Adding a keypress hook system
 - Writing the opening cutscene

With all of these changes, there's a lot different.  Because of this, I decided to give you guys two screenies this time instead of one.  On top of that, the first one also shows the size of all the components of the game right now; keep in mind that I'll be combining all of those programs into just one for the final release.
Thanks for being interested. :D

Offline aeTIos

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Re: Midnight
« Reply #88 on: November 14, 2011, 06:46:19 am »
Oooh, looks pretty epic!
great work, this is going to be on mah calc when finished!
But ehm, you prolly should speed up the cutscene...
« Last Edit: November 14, 2011, 06:47:21 am by aeTIos »
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Offline TIfanx1999

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Re: Midnight
« Reply #89 on: November 15, 2011, 03:05:49 am »
It always amazes me what some of you guys accomplish in BASIC. It really looks fantastic ztrumpet! =D